
GeForce GTX 2080 teased, Threadripper 2 review round up, Q&A - The Full Nerd Ep. 63
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Date: 2022-03-15
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Comments and reviews: 10
Grimm
I think the skepticism is justified, and glad there was some tentative sentiments from Brad. I totally have a feeling Nvidia will try to pull a fast one, Raytracing isn't wizardry it's very serialized and parallel, it's the epitomy of general purpose compute. current hardware and even these upcoming Nvidia GTX/RTX 20XX turing cards will NOT have the computational throughput to pull off true full sample ray tracing at acceptable resolutions.
We already know from the GDC demonstration, the sample count is very low and noisy. The secret sauce and arguably only huge breakthrough is the real-time denoising. ( Even that's arguable, as OTOY have a software near-realtime AI denoiser for their lauded ray/path-tracing Octane render engine. And they even teased their implementations for Unity, which looked like it was doing the same approach of hybridizing with forward rendering to do motion-blur/global-illumination etc. So it seemed inevitable. Nvidia are just jumping in now that the technology is mature enough for it to be completely viable going forward. Unarguable they are trying to steal the limelight and attention from anyone else's efforts. )
Hybrid ray-tracing is nothing new, it's been tech demoed many times in recent years, and something many of us have been looking forward to seeing in games, but if Nvidia heavily patent their denoiser and make it difficult for competitors to implement similar methods, they'll be stifling innovation and competition more than anything else.
Even PowerVR have been creating hybrid RTRT(real-time ray-tracing) capable GPU architectures for years, they even demo'd it as early as GDC 2014, and there have been many real-time hybrid RTRT tech demos showcased at previous SIGGRAPH conferences.
At GDC Nvidia showcased the extent of their implementation, and it's a few ray-tracing passes (most notably real-time reflections and physically accurate Global Illumination. What Nvidia don't want you to be aware of, is that RTRT can be done on any parallel compute architecture. They may have some really impressive hardware implementations of their denoiser etc. But I'm concerned of the possibility if they wield it as a weapon just like they did PhysX/Gameworks/hairworks which is bad for gaming and competition as a whole. That said they just open sourced their MDL physically based material implementation, so if they don't get anti-competetive with Ray-Tracing, and it's limited to aggressive marketing, it could be the impetus needed to push RTRT into the mainstream (well Hybrid-RTRT, for now.
Fun bit of History, Larabee: It was a wide-pipeline highly parallelized GPGPU (general purpose compute) architecture, and even after it was discontinued it was still salvaged and used as a compute card. The main reason they failed is they were attempting to do full sample realtime ray-tracing, which was super naive. (keep in mind 1024x768/720p was the HD standard at the time (1600x1200 was the high-end, analogous to 4K now. Worth mentioning they faked their demos and got caught doing their Quake: ET demo on a server rack. :P
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I think the skepticism is justified, and glad there was some tentative sentiments from Brad. I totally have a feeling Nvidia will try to pull a fast one, Raytracing isn't wizardry it's very serialized and parallel, it's the epitomy of general purpose compute. current hardware and even these upcoming Nvidia GTX/RTX 20XX turing cards will NOT have the computational throughput to pull off true full sample ray tracing at acceptable resolutions.
We already know from the GDC demonstration, the sample count is very low and noisy. The secret sauce and arguably only huge breakthrough is the real-time denoising. ( Even that's arguable, as OTOY have a software near-realtime AI denoiser for their lauded ray/path-tracing Octane render engine. And they even teased their implementations for Unity, which looked like it was doing the same approach of hybridizing with forward rendering to do motion-blur/global-illumination etc. So it seemed inevitable. Nvidia are just jumping in now that the technology is mature enough for it to be completely viable going forward. Unarguable they are trying to steal the limelight and attention from anyone else's efforts. )
Hybrid ray-tracing is nothing new, it's been tech demoed many times in recent years, and something many of us have been looking forward to seeing in games, but if Nvidia heavily patent their denoiser and make it difficult for competitors to implement similar methods, they'll be stifling innovation and competition more than anything else.
Even PowerVR have been creating hybrid RTRT(real-time ray-tracing) capable GPU architectures for years, they even demo'd it as early as GDC 2014, and there have been many real-time hybrid RTRT tech demos showcased at previous SIGGRAPH conferences.
At GDC Nvidia showcased the extent of their implementation, and it's a few ray-tracing passes (most notably real-time reflections and physically accurate Global Illumination. What Nvidia don't want you to be aware of, is that RTRT can be done on any parallel compute architecture. They may have some really impressive hardware implementations of their denoiser etc. But I'm concerned of the possibility if they wield it as a weapon just like they did PhysX/Gameworks/hairworks which is bad for gaming and competition as a whole. That said they just open sourced their MDL physically based material implementation, so if they don't get anti-competetive with Ray-Tracing, and it's limited to aggressive marketing, it could be the impetus needed to push RTRT into the mainstream (well Hybrid-RTRT, for now.
Fun bit of History, Larabee: It was a wide-pipeline highly parallelized GPGPU (general purpose compute) architecture, and even after it was discontinued it was still salvaged and used as a compute card. The main reason they failed is they were attempting to do full sample realtime ray-tracing, which was super naive. (keep in mind 1024x768/720p was the HD standard at the time (1600x1200 was the high-end, analogous to 4K now. Worth mentioning they faked their demos and got caught doing their Quake: ET demo on a server rack. :P
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bob
metro exodus is supposed to use raytracing. they actually put it off just to be able to use raytracing i think i heard. wouldnt be surprised if the BF V finished game maybe adds some raytracing as a last minute surpise. async compue is supposed to be helping amd cards right now in BF V and its an nvidia sponsored title this time around. and there is some speculation that the next gen of nvidia cards will support async better so theres that.
7nm is gonna use quad patterning i think. thats whats been giving intel fits with 10nm. nvidia are telling tsmc to make the process as small as possible without using quad patterning that way they know they will get good yields with a decently dense chip. nvidia dont sell gpus at cost like amd do. amd will put a small gpu on 7nm first so they dont get hit too hard on yields and then later when yields get better they will move to a larger one. nvidia will have gpus in numbers quickly and with good yields so by the time amd gets their cards out everyone will have already bought nvidia cards. but the latter amd card might compete decently though for those who did wait. we'll have to see
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metro exodus is supposed to use raytracing. they actually put it off just to be able to use raytracing i think i heard. wouldnt be surprised if the BF V finished game maybe adds some raytracing as a last minute surpise. async compue is supposed to be helping amd cards right now in BF V and its an nvidia sponsored title this time around. and there is some speculation that the next gen of nvidia cards will support async better so theres that.
7nm is gonna use quad patterning i think. thats whats been giving intel fits with 10nm. nvidia are telling tsmc to make the process as small as possible without using quad patterning that way they know they will get good yields with a decently dense chip. nvidia dont sell gpus at cost like amd do. amd will put a small gpu on 7nm first so they dont get hit too hard on yields and then later when yields get better they will move to a larger one. nvidia will have gpus in numbers quickly and with good yields so by the time amd gets their cards out everyone will have already bought nvidia cards. but the latter amd card might compete decently though for those who did wait. we'll have to see
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bigsportsman
The actual issue from what I can tell (mainly from reviewers and AMD) is not just memory bandwidth but in total memory per core. The total system memory used didn't go up so you are now dividing the same amount of memory with twice the cores. Let's say each core really likes 3 GB of memory to fill its needs at full cycles. That would mean a 2990wx would need 96GB of system memory to saturate the needs of the CPU. It really doesn't matter the bytes/sec of bandwidth, it becomes an issue of not enough system memory to keep up. However most tests have been performed with 64 GB of ram at various speeds, when TRv2 really needs about 96 GB to be at optimal memory config. That is when I believe the memory bandwidth issue will really show its head. Just my opinion I don't have tested data to back it up but I would love to see the results of that testing!
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The actual issue from what I can tell (mainly from reviewers and AMD) is not just memory bandwidth but in total memory per core. The total system memory used didn't go up so you are now dividing the same amount of memory with twice the cores. Let's say each core really likes 3 GB of memory to fill its needs at full cycles. That would mean a 2990wx would need 96GB of system memory to saturate the needs of the CPU. It really doesn't matter the bytes/sec of bandwidth, it becomes an issue of not enough system memory to keep up. However most tests have been performed with 64 GB of ram at various speeds, when TRv2 really needs about 96 GB to be at optimal memory config. That is when I believe the memory bandwidth issue will really show its head. Just my opinion I don't have tested data to back it up but I would love to see the results of that testing!
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Peter
Guys, a realitycheck on raytracing: it takes at least several seconds to render just 1 frame with raytracing and you can bet that this is just light ray-tracing with a realtively low number of light-rays and reflections etcetera.
We need >60 times a second a rendered frame to truly have raytracing in games. It will take many years before an ordinary card can even handle this simple form which Nvidia now does: decide with 'AI' which calculations can be neglected without having too much impact on the quality of the light.
4 Volta cards together have more graphics horsepower than 8 1070 cards. Assume 25-30% improvement per generation and 2 years per generation, it would take at least 10 years before a $400 card handles ray-tracing well and that is a kind estimate. It is just a little napkin-calculation but it should make it clear.
reply
Guys, a realitycheck on raytracing: it takes at least several seconds to render just 1 frame with raytracing and you can bet that this is just light ray-tracing with a realtively low number of light-rays and reflections etcetera.
We need >60 times a second a rendered frame to truly have raytracing in games. It will take many years before an ordinary card can even handle this simple form which Nvidia now does: decide with 'AI' which calculations can be neglected without having too much impact on the quality of the light.
4 Volta cards together have more graphics horsepower than 8 1070 cards. Assume 25-30% improvement per generation and 2 years per generation, it would take at least 10 years before a $400 card handles ray-tracing well and that is a kind estimate. It is just a little napkin-calculation but it should make it clear.
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Robert
Well then. This all just adds up to a big ol yay for me. It's going to take at least six months for me to figure out optimal configuration: economy now and it just so happens my health is requiring I put the brakes on my build. Everything is coming up something. not roses but something. You guys rock and I'll tell you the same thing I told the GN crew. Please take this seriously. If you EVER wonder if what you are doing is making any real difference in the world, just go look st the time stamps on my views. When I'm really not doin so hot or just feeling low, you guys, alls yous alls, help me get through.
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Well then. This all just adds up to a big ol yay for me. It's going to take at least six months for me to figure out optimal configuration: economy now and it just so happens my health is requiring I put the brakes on my build. Everything is coming up something. not roses but something. You guys rock and I'll tell you the same thing I told the GN crew. Please take this seriously. If you EVER wonder if what you are doing is making any real difference in the world, just go look st the time stamps on my views. When I'm really not doin so hot or just feeling low, you guys, alls yous alls, help me get through.
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Drew
Adam did call the 2080. I remember because his reasoning was it was a step closer to another 8800gt haha. You guys should start do a little scoreboard for which of you guys are right about rumors. I cant remember which one but I know one of you guys was right about the threadripper 2 price. Maybe do straw polls to be able to put the audience up on the scoreboard too. Its always fun when you guys take guesses at where things are going to wind up.
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Adam did call the 2080. I remember because his reasoning was it was a step closer to another 8800gt haha. You guys should start do a little scoreboard for which of you guys are right about rumors. I cant remember which one but I know one of you guys was right about the threadripper 2 price. Maybe do straw polls to be able to put the audience up on the scoreboard too. Its always fun when you guys take guesses at where things are going to wind up.
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Drew
I kinda like the idea of RTX and GTX for a quick how powerful the card is. Might be cool to do GTX for the low cards, then when you hit powerful enough for VR go to VTX then raytracing would be RVTX. In my VR groups I see alot of Newb confusion on if their GPU is powerful enough for VR, it would be good if you can just glance at the model and know, esp for those of us who try to help the new people.
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I kinda like the idea of RTX and GTX for a quick how powerful the card is. Might be cool to do GTX for the low cards, then when you hit powerful enough for VR go to VTX then raytracing would be RVTX. In my VR groups I see alot of Newb confusion on if their GPU is powerful enough for VR, it would be good if you can just glance at the model and know, esp for those of us who try to help the new people.
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Peter
Brad Chacos, I like it that you looked on Phoronix too. I have been curious about it too to what extend Windows is not sufficiently optimized for that many cores, I suspect that that is a part of the problem. It is well known that Linux is better optimized for many cores (servers.
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Brad Chacos, I like it that you looked on Phoronix too. I have been curious about it too to what extend Windows is not sufficiently optimized for that many cores, I suspect that that is a part of the problem. It is well known that Linux is better optimized for many cores (servers.
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Diddles
Meh, I think I'll wait a couple generations before I invest in an RTX card. I just got a GTX 1080 recently, and we won't be seeing ray tracing too commonly in games for a while anyway. Better to wait for the process to be refined enough that it can fully handle it.
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Meh, I think I'll wait a couple generations before I invest in an RTX card. I just got a GTX 1080 recently, and we won't be seeing ray tracing too commonly in games for a while anyway. Better to wait for the process to be refined enough that it can fully handle it.
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pauil
I want to buy gtx 1060 6gb, should i wait for few more days till new launch so that prices go down or will the prices of this series will be same for longer time?
Thank you.
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I want to buy gtx 1060 6gb, should i wait for few more days till new launch so that prices go down or will the prices of this series will be same for longer time?
Thank you.
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