
LGR - SimCity Classic for IBM OS/2
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Date: 2022-04-14
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Comments and reviews: 10
egmccann
I had that. I don't remember it crashing so readily, honestly. And there were a few games out there for OS/2, mostly by Stardock (the ones who do Start10, Fences and the like today) Avarice was a Myst-like (but, thanks to IBM's -sure we support it - nope. - game support in the Warp era, kind of awful looking) adventure game. Galactic Civilizations I and II started out on OS/2. And they had a very different (far more useful) version of -Object Desktop- (utility wise. It was a must install to me) IBM basically screwed themselves out of the market by infighting and supporting, then not supporting game developers - as well as, in a way, having DOS and Windows 3. 1 support. (Though if the game tried to reach hardware directly, OS/2 would block it)
It kind of had a built in catch-22. Developers (some, at least) said they'd make an OS/2 version if there were more sales - but since the Windows 3. 1 or DOS version worked, in many cases, people bought that instead.
I really wish it had gotten the attention it deserved. It had some things then Windows still doesn't, and was quite customizable. It just doesn't really support modern hardware. (There's. ecomstation, I think, that's trying to keep development up, but right now I'd have to ask -why, - even though I loved it back in the day)
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I had that. I don't remember it crashing so readily, honestly. And there were a few games out there for OS/2, mostly by Stardock (the ones who do Start10, Fences and the like today) Avarice was a Myst-like (but, thanks to IBM's -sure we support it - nope. - game support in the Warp era, kind of awful looking) adventure game. Galactic Civilizations I and II started out on OS/2. And they had a very different (far more useful) version of -Object Desktop- (utility wise. It was a must install to me) IBM basically screwed themselves out of the market by infighting and supporting, then not supporting game developers - as well as, in a way, having DOS and Windows 3. 1 support. (Though if the game tried to reach hardware directly, OS/2 would block it)
It kind of had a built in catch-22. Developers (some, at least) said they'd make an OS/2 version if there were more sales - but since the Windows 3. 1 or DOS version worked, in many cases, people bought that instead.
I really wish it had gotten the attention it deserved. It had some things then Windows still doesn't, and was quite customizable. It just doesn't really support modern hardware. (There's. ecomstation, I think, that's trying to keep development up, but right now I'd have to ask -why, - even though I loved it back in the day)
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Rotfuchsification
My Dad showed me OS/2 Warp when I was like 8. Loved it! Much more stable than Windows, don't know your version though. Here's the thing, running on top of Windows you could seamlessly run Windows applications. Like in my case the german version of SimCity for Win98 (Or so they said) and when the application would fail - wich Win stuff often did - then OS/2 would just say -Sorry, Windows had a problem and crashed- but OS/2 kept running restarting Windows in the background. Aww so advanced -_-
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My Dad showed me OS/2 Warp when I was like 8. Loved it! Much more stable than Windows, don't know your version though. Here's the thing, running on top of Windows you could seamlessly run Windows applications. Like in my case the german version of SimCity for Win98 (Or so they said) and when the application would fail - wich Win stuff often did - then OS/2 would just say -Sorry, Windows had a problem and crashed- but OS/2 kept running restarting Windows in the background. Aww so advanced -_-
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redavatar
OS/2 is like a mythical creature to me - back in the early 90's when I was getting into PC gaming thanks to magazines such as PC Gamer (UK) and PC Review, OS/2 got quite a lot of coverage but I never actually saw it in action.
It was meant to replace DOS before Windows 3. 1 even came along. Microsoft basically went their own way and used what they learned from OS/2 to make Windows. While IBM was busy trying to get OS/2 to break through, Microsoft was just raking in the money.
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OS/2 is like a mythical creature to me - back in the early 90's when I was getting into PC gaming thanks to magazines such as PC Gamer (UK) and PC Review, OS/2 got quite a lot of coverage but I never actually saw it in action.
It was meant to replace DOS before Windows 3. 1 even came along. Microsoft basically went their own way and used what they learned from OS/2 to make Windows. While IBM was busy trying to get OS/2 to break through, Microsoft was just raking in the money.
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LGR
I've never had a Voodoo cause any other troubles, since games only see it if they're looking for it specifically. 2D games don't even access the Voodoo at all for rendering, so you should be fine. And yes, 98SE works quite nicely for most DOS games, so long as your memory settings are configured properly. That can be a pain with games that require a lot of conventional and extended memory, but it's doable.
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I've never had a Voodoo cause any other troubles, since games only see it if they're looking for it specifically. 2D games don't even access the Voodoo at all for rendering, so you should be fine. And yes, 98SE works quite nicely for most DOS games, so long as your memory settings are configured properly. That can be a pain with games that require a lot of conventional and extended memory, but it's doable.
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Sidney
I just purchased a copy of OS/2 without the name on it, and sold by another company who have the copyright from IBM to use it in their OS. The new version have all of the IBM drivers and those from other companies and runs OS/2, Windows 3. 1, PC-Dos, Linux, and other operating systems within OS/2. It gives me the opportunity to run the OS/2 software I have along with Windows 3. 1 software.
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I just purchased a copy of OS/2 without the name on it, and sold by another company who have the copyright from IBM to use it in their OS. The new version have all of the IBM drivers and those from other companies and runs OS/2, Windows 3. 1, PC-Dos, Linux, and other operating systems within OS/2. It gives me the opportunity to run the OS/2 software I have along with Windows 3. 1 software.
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OneEyedJack1970
I used to like making small but profitable cities in Simcity Classic, setting autobudget and letting it run all night, and saving the file the next day. Then I'd convert it to sc2 and have a small city starting off with a couple billion bucks to spend. And nuclear power plants in 1900.
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I used to like making small but profitable cities in Simcity Classic, setting autobudget and letting it run all night, and saving the file the next day. Then I'd convert it to sc2 and have a small city starting off with a couple billion bucks to spend. And nuclear power plants in 1900.
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Zipzeolocke
every time I see you play any SimCity game, you can't help but play with the disasters within a few minutes of opening the game- Do you ever actually build cities like they intended? Or is destroying them your reason for enjoying them so much. I've never seen you actually play the game.
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every time I see you play any SimCity game, you can't help but play with the disasters within a few minutes of opening the game- Do you ever actually build cities like they intended? Or is destroying them your reason for enjoying them so much. I've never seen you actually play the game.
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ShamrockParticle
7: 54 probably a bug that caused the SIQ (system input queue) to crash or be hogged. The SIQ was single-threaded so if one process used it and crashed, the keyboard and mouse would still appear to work but no response would be available. The SIQ is why OS2 ultimately flopped. :(
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7: 54 probably a bug that caused the SIQ (system input queue) to crash or be hogged. The SIQ was single-threaded so if one process used it and crashed, the keyboard and mouse would still appear to work but no response would be available. The SIQ is why OS2 ultimately flopped. :(
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PCGamer77
The first version of Galactic Civilizations came out for OS/2 in 1994. I remember reading that Brad Wardell liked the OS/2 it for multi-threading, or something like that. It's probably hard to find, but worth looking for if you are interested in games for OS/2.
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The first version of Galactic Civilizations came out for OS/2 in 1994. I remember reading that Brad Wardell liked the OS/2 it for multi-threading, or something like that. It's probably hard to find, but worth looking for if you are interested in games for OS/2.
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Player
I do still have my original Simcity copy from 1989. love the screenshots on the back showing apple, which was black and white. Otherwise, IBM Compatible, Amiga screenshots etc. I never had an OS/2 though, went straight from Commodore 64 to DOS on a 386 sx/16Mhz
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I do still have my original Simcity copy from 1989. love the screenshots on the back showing apple, which was black and white. Otherwise, IBM Compatible, Amiga screenshots etc. I never had an OS/2 though, went straight from Commodore 64 to DOS on a 386 sx/16Mhz
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