
Unreal 20 Years Later: An LGR Retrospective
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1. This type of graphics is my favorite in video games. It wasn't a race in who imitates real life as much as possible like nowadays - It was more than everyone tried to make his own world with his own style, enemies, guns etc.
2. The gameplay is so smooth, fast, responsive, with a multiple selection of different and unique guns. Pretty much like other FPS Shooters from the end 90s/start 2000s era, but Unreal had that something more that everyone loved, me included.
3. That nostalgia music & feel, the sounds of birds cawing and flying up in the sky. Everything. This game looks like it was made just to sticking straight into your head and fill it with beautiful memories, and never get you away.
3. Oh, and about memories. The place it has in my heart and my mind. Undescribable. I will never replace my memories, me, a kid walking and shooting in this beautiful world full of scary monsters (yeah I was scared of Skaarj AHHAHA. I will never replace these memories even for all the gold of the world. The only gold I want is Unreal Gold.
Date: 2022-04-14
Comments and reviews: 9
marscaleb
My first experience with Unreal came after playing a LOT of Unreal Tournament. And honestly, that ultimately led to a lesser experience. The game just did not look as impressive by comparison. Sure, the world still looked pretty good, but mostly what I noticed was how much worse the character models looked. Honestly they looked worse than most Nintendo 64 games I was also playing. I also thought it was cheap how half of the player skins were just -battle damaged- versions instead of the honestly unique styles for characters found in Unreal Tournament. Plus the environments weren't as varied as UT, and the narrative didn't impress once you've played through Half Life.
Not a bad game by any means, but if you didn't get to experience it when it was new, you didn't really get to experience it.
I guess ultimately this really just goes to prove how important graphics are to a game. Good graphics are lucky to remain impressive for even a year. Good gameplay is what really makes a game memorable and worth playing. Too bad game developers these days don't get that, and keep bending over backwards to try to push technical limits but keep forgetting to make the gameplay worthwhile. I'd like to see these modern AAA developers take half of their art budget and put it into the gameplay and bug fixes instead.
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My first experience with Unreal came after playing a LOT of Unreal Tournament. And honestly, that ultimately led to a lesser experience. The game just did not look as impressive by comparison. Sure, the world still looked pretty good, but mostly what I noticed was how much worse the character models looked. Honestly they looked worse than most Nintendo 64 games I was also playing. I also thought it was cheap how half of the player skins were just -battle damaged- versions instead of the honestly unique styles for characters found in Unreal Tournament. Plus the environments weren't as varied as UT, and the narrative didn't impress once you've played through Half Life.
Not a bad game by any means, but if you didn't get to experience it when it was new, you didn't really get to experience it.
I guess ultimately this really just goes to prove how important graphics are to a game. Good graphics are lucky to remain impressive for even a year. Good gameplay is what really makes a game memorable and worth playing. Too bad game developers these days don't get that, and keep bending over backwards to try to push technical limits but keep forgetting to make the gameplay worthwhile. I'd like to see these modern AAA developers take half of their art budget and put it into the gameplay and bug fixes instead.
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Kael
I never liked RTNP. And I know exactly why. It's devs later on went to make Unreal 2: The Awakening and used everything they made from RTNP to make that one. I specially dislike the weapons because they feel redundant and somehow more broken than the base game's ones.
The CAR is as you said, a minigun with an expolsive secondary shot, the grenade launcher is redundant and only used as a last resort when you run out of rockets, the rocket launcher is a less useful 8Ball launcher.
Then one redeemable thing about RTNP was that it was significantly shorter but was marred by it's VERY narrow linearity. Seriously I don't remember being ever able to stray off the marked path because there were no alternate routes.
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I never liked RTNP. And I know exactly why. It's devs later on went to make Unreal 2: The Awakening and used everything they made from RTNP to make that one. I specially dislike the weapons because they feel redundant and somehow more broken than the base game's ones.
The CAR is as you said, a minigun with an expolsive secondary shot, the grenade launcher is redundant and only used as a last resort when you run out of rockets, the rocket launcher is a less useful 8Ball launcher.
Then one redeemable thing about RTNP was that it was significantly shorter but was marred by it's VERY narrow linearity. Seriously I don't remember being ever able to stray off the marked path because there were no alternate routes.
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Mat
I really miss -secondary fire modes- in games - it doesn't seem to be a thing any more.
Originally I played this using the software renderer -- for reasons unknown it performed better than the 3D card I had at the time (I think it was a RIVA 128) -- and it's never looked quite the same running in hardware accelerated mode. Unfortunately I've never been able to get software rendering to work on newer PCs (GPF on launch, although oddly the renderer works in safe mode but then you get no audio) so I usually resort to the nGlide wrapper and integer scaling, but I'm getting ever closer to admitting defeat and buying an old PC.
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I really miss -secondary fire modes- in games - it doesn't seem to be a thing any more.
Originally I played this using the software renderer -- for reasons unknown it performed better than the 3D card I had at the time (I think it was a RIVA 128) -- and it's never looked quite the same running in hardware accelerated mode. Unfortunately I've never been able to get software rendering to work on newer PCs (GPF on launch, although oddly the renderer works in safe mode but then you get no audio) so I usually resort to the nGlide wrapper and integer scaling, but I'm getting ever closer to admitting defeat and buying an old PC.
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Zero
I remember when my best friend first bought this game in 97. His PC was NOT up to the task. It could only be played in software mode in this little window. The next year, I bought my first computer. It was a Gateway PII 350 with a Voodoo2 12 meg pass-through. He came over to help me set it up and we fired up the game for the first time with everything maxed out.
Minds. Blown. I don-t think that moment will ever be re-created. Especially that shiny floor where you get that first set of armor. Haha.
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I remember when my best friend first bought this game in 97. His PC was NOT up to the task. It could only be played in software mode in this little window. The next year, I bought my first computer. It was a Gateway PII 350 with a Voodoo2 12 meg pass-through. He came over to help me set it up and we fired up the game for the first time with everything maxed out.
Minds. Blown. I don-t think that moment will ever be re-created. Especially that shiny floor where you get that first set of armor. Haha.
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GraveUypo
i liked this game, but it was so demanding that it kinda dampened my enjoyement of it. my pc was the only one that could just barely run it and at times it still became too much to bear with my pentium 233mhz mmx. when i got my voodoo2 it got a lot better, but realistically you'd want to play this on a pentium 2 400 with a voodoo 2.
played the hell out of UT tho. some of it on that 233mhz mmx, but most of it on my slot athlon 700 - 819mhz
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i liked this game, but it was so demanding that it kinda dampened my enjoyement of it. my pc was the only one that could just barely run it and at times it still became too much to bear with my pentium 233mhz mmx. when i got my voodoo2 it got a lot better, but realistically you'd want to play this on a pentium 2 400 with a voodoo 2.
played the hell out of UT tho. some of it on that 233mhz mmx, but most of it on my slot athlon 700 - 819mhz
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James
My entire family enjoyed this game back in the day, and that's saying something as my brother and my mom were never really interested in PC games. It saw so much use that the CD became too scratched to read anymore, and we had to buy another copy of the game to continue playing. The graphics and sound design were mind-blowing at the time, and honestly still hold up today, easily looking better than even modern mobile games.
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My entire family enjoyed this game back in the day, and that's saying something as my brother and my mom were never really interested in PC games. It saw so much use that the CD became too scratched to read anymore, and we had to buy another copy of the game to continue playing. The graphics and sound design were mind-blowing at the time, and honestly still hold up today, easily looking better than even modern mobile games.
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fanjoy
I was 14 maybe 15, a friend told me about Unreal but my POS Compaq couldn't run it. So I went to Staples and went to the PC section. Back then Staples was cool and carried cool PC hardware components, like RAM and Voodoo graphic cards. I bought both, went home and installed them into my Compaq. I remember booting Unreal for the first time and thinking how truly 'unreal' the graphics were. One of my best gaming memories.
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I was 14 maybe 15, a friend told me about Unreal but my POS Compaq couldn't run it. So I went to Staples and went to the PC section. Back then Staples was cool and carried cool PC hardware components, like RAM and Voodoo graphic cards. I bought both, went home and installed them into my Compaq. I remember booting Unreal for the first time and thinking how truly 'unreal' the graphics were. One of my best gaming memories.
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mrhiblo
Unreal was the first game I properly pirated.
That is, I downloaded it shortly after it came out.
It took me about two days, fishing out and re-downloading corrupt files.
Eventually I got it and it was glorious, especially after two days of sleep deprivation.
Since then of course I've bought more than one copy of Unreal, and it launched me into my life-long hobby interest in game development
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Unreal was the first game I properly pirated.
That is, I downloaded it shortly after it came out.
It took me about two days, fishing out and re-downloading corrupt files.
Eventually I got it and it was glorious, especially after two days of sleep deprivation.
Since then of course I've bought more than one copy of Unreal, and it launched me into my life-long hobby interest in game development
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Robert
unreal was a true masterpiece of art. not just tech-wise. it had a kind of atmosphere i just can't describe. the long way to spire tower, the elevator ride to heaven, finding and traversing other crashed spaceships. it is so far the only fps game i ever played that truly told a story solely by it's level design. unforgettable, brilliant. oh and that beautiful soundtrack. i'm in love again.
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unreal was a true masterpiece of art. not just tech-wise. it had a kind of atmosphere i just can't describe. the long way to spire tower, the elevator ride to heaven, finding and traversing other crashed spaceships. it is so far the only fps game i ever played that truly told a story solely by it's level design. unforgettable, brilliant. oh and that beautiful soundtrack. i'm in love again.
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