
Valve developers discuss Portal problems - CS50's Intro to Game Development
video description
Date: 2022-03-14
Comments and reviews: 9
chriscodes
Game development is always been an interest of mine, but never really had gotten deep into it until you started posting more in depth tutorials on this type of content. Love freeCodeCamp and would recommend it to any beginner or developer looking to build their skills. Keep up the quality content!
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Game development is always been an interest of mine, but never really had gotten deep into it until you started posting more in depth tutorials on this type of content. Love freeCodeCamp and would recommend it to any beginner or developer looking to build their skills. Keep up the quality content!
reply
RandomCatDude
40:26 Wait what? That was the intended solution to that puzzle? Wow! All this time I was placing the exit portal on the surface that's directly above that floor button.
Regardless, this was really interesting to watch. I definitely learned quite alot about Portal and its portals.
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40:26 Wait what? That was the intended solution to that puzzle? Wow! All this time I was placing the exit portal on the surface that's directly above that floor button.
Regardless, this was really interesting to watch. I definitely learned quite alot about Portal and its portals.
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Federico
Thanks for this video, I was trying to make a portal implementation and had no idea how to handle collisions with large objects trough portals. I certainly would have never thought of -cloning- the colliders and ignore their collisions when behind the portal
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Thanks for this video, I was trying to make a portal implementation and had no idea how to handle collisions with large objects trough portals. I certainly would have never thought of -cloning- the colliders and ignore their collisions when behind the portal
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Revan
Wow, designers actually have to make it explicit that players are wrong so that players don't feel like they got the answer and fail again and again on the wrong route... great game design there... And the way they did that is just so subtle. around 42:23
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Wow, designers actually have to make it explicit that players are wrong so that players don't feel like they got the answer and fail again and again on the wrong route... great game design there... And the way they did that is just so subtle. around 42:23
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CatzHoek
For anyone looking at the timestamps and wondering what's up with the Q&A ... the Q&A is the whole last bit, the -Reduce Rendering Frustum- bulletpoint is just one Question that got listed individually for some reason.
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For anyone looking at the timestamps and wondering what's up with the Q&A ... the Q&A is the whole last bit, the -Reduce Rendering Frustum- bulletpoint is just one Question that got listed individually for some reason.
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jewsterbeam
Is it just me, or does this video don't got any audio? All other video's I opened up got audio, but this one doesn't. Don't see any reactions about either xD I'm really confused.
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Is it just me, or does this video don't got any audio? All other video's I opened up got audio, but this one doesn't. Don't see any reactions about either xD I'm really confused.
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Logix
Still waiting for Portal 3...
The mechanism was super interesting when I first saw it, like how can they technically do this!?
Great to see here on fcc
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Still waiting for Portal 3...
The mechanism was super interesting when I first saw it, like how can they technically do this!?
Great to see here on fcc
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Oracle
What will happen in real world if u oppen portal at the floor and another under the cube (also at the floor) . Cube will just float in the middle?
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What will happen in real world if u oppen portal at the floor and another under the cube (also at the floor) . Cube will just float in the middle?
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djmips
21:19 - I noticed this but in the game playing mindset you just assign the effect to Aperture science portals 'waves hands'
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21:19 - I noticed this but in the game playing mindset you just assign the effect to Aperture science portals 'waves hands'
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