VehiclesFashionRecipesBlogsHuntTravelsSportFunHandmadeITEducation
Mini-Games
x

x
zakruti.com » Knowledge, science, education » Crash Course
Sega and More Mature Video Games: Crash Course Games #8

Sega and More Mature Video Games: Crash Course Games #8

FBTwitterReddit

video description

Rating: 4.0; Vote: 1
So we ended the last episode nearing the close of the 1980s and Nintendo had become the dominant player in the home console market, but Sega, originally a slot machine game company during World War 2, was looking to get its own console into players- homes. Sega-s first console wouldn't see much success, but with the introduction of Sonic the Hedgehog on the technologically superior Sega Genesis, Sega established itself as the new best thing in video games. This would be the start of a new round of console wars and the era that brought us more mature games including fighting games, 1st person shooters, and lots of sports games. This maturation of games also led us to the software ratings system by the ESRB. But Sega and Nintendo would not be the alone in the market for long, next week we-re going to talk about the entrance of technology monolith Sony and their introduction of the Playstation
Date: 2022-04-04

Comments and reviews: 10


Blood groups are treated rather like star signs in parts of South East Asia (if someone asks you your blood group in Korea, they fancy you. There was a similar but Westernised idea in the earlier arcade game Nemesis, where you could enter your star sign with a high score.
Wolf/Doom/Quake (and the earlier CGA 16-colour Catacombs Abyss 3D) actually significantly drove commercial uptake of hardware like maths co-processors and GPUs. These games were the Crysis of their day. They also drove even non-game programmers to get really tight and program -at the metal- to save every possible CPU cycle. We have a lot to thank id for.

reply

the origiall doom was mostly 2D system emulating a 3D feel. back then computers couldn't process actual 3D, so id came up with a creative and interesting method. they used line tracing (or ray casting, which is basically a straight line starting at the player location and ending when it hits something, firing a few times a second (like 30 for example. they used this to calculate the distance between the player and the edge of the wall in the 2D level map and -morph- it to simulate a depth perception in a 3D environment. that's why you can't aim up or down. the game code only uses 2 axis. up or down wasn't an option.
reply

Lol I still am trying to find time to play Wolfenstein, after playing the classic exciting hack by Wisdom Tree: Super 3D Noah-s Ark.
The first time Nintendo and SEGA went to court was over the issue of Mortal Combat and its blood, after listening to both sides of the debate we must be honest both sides were just as bloody. SEGAs president was correct in fact the NES and SNES zappers can be just as bloody so neither one is innocent.

reply

It would have been nice if you mentioned that Doom gave rise to the game engine. You sort of said that with the mods but it's the game engine that allowed mods. Maybe you should do an episode on game engines since they really helped with the creation of games, modern games and will be used forever as long as video games exist.
reply

The continuity between the videos makes me feel like Harry Potter in the Half-Blood prince, when he has extra lessons with Dumbledore. like they were a -Crash Course Lord Voldemort- thing, complete with the thought bubble (the pensieve) and stuff. It's kinda cool!
reply

The Genesis was and wasn't the only 16 bit system out in 89/90 the NEC TurboGrafx 16 came out around the same time. It's an interesting system that had an 8bit CPU and 16bit GPU. Nec was also the first to use CDROMS for games.
reply

I can't help but wonder how this CC series would look/sound if it was presented by the AVGN. If you don't know who he is you need not talk about games of this era.
reply

Who still remembers the old -K-A- ESRB rating? Starfox 64 was one of the last major releases to sport this rating before the ESRB rebranded it to -E- in 1998.
reply

8: 28 Wow, that guy must be a psychic if he was a part of the initial uproar over the release of a 1993 game as you seem to be implying.
reply

Doom is still indicated in some countries until this day. Still everyone had Doom. Prohibiting something only makes it more interesting.
reply
Add a review, comment






Other channel videos