
You Don't Own Your Movies, Music, Books, Games (DRM Is Evil!) DistroTube
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Date: 2022-03-30
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Comments and reviews: 10
Stan
I have just came down to the decision that I will not buy another copy of any OS Microsoft makes after seeing what they have done to my collection of games. I love the game fallout 3, and the fallout series, I even have the DVD for that game, but I can't play it, why can't I play it, because it is a 32 bit regular RGB type game, and last year MS put out that they will no longer support 32 bit games. So what happened, first they took down Windows live, which is on all the games they produced until last year, to further screw you up they came up with some kind of vulcan shaders, and now some silly nonsense on you have to have this and this and that on the new computers to play any new games. Well I now got a counterfit OS on my one computer that I call my 32 bit computer (I also have a DOS computer) Now my 32 bit computer has Windows 7 on it, and it is a HP s5000 computer, well the computer came with a backup on the hard drive and a MS key since it had windows 7 on it, well last year the hard drive quit, so I went out and bought a new SSD drive, now in 2020 MS quit supporting Windows 7, so I can't buy a new key, and all my windows 7(all 4 copies) junk is useless since the copy I am using I am using the Windows 7 is registered with another computer instead of the HP, but I have a Windows 7 key on the side of the computer and I used it, but it wouldn't activate, so after 30 days I get I am using a counterfeit Windows 7, but windows 7 is dead, and with it all the games that was made for windows 7, with the big advertisement A game made for windows 7 with windows live (which is now dead). Now I had Fallout 3 running on Linux Mint until last month, and I believe it is vulkin shaders stopping me. It loads up but runs at about 30 seconds per frame rate, now the same thing happened to my steam games, so I didn't try steam until yesterday and it seems they got vulkin shaders running, so now I can play it on steam, but now for the 2nd law, you can play a steam game only on one computer, well my latest up to date computer is in my bedroom, the wife likes going to sleep at about 9 to 10, so I have to turn off the computer, which before no problem I just went upstairs to my junk palace and played it upstairs on one of my old 14 year old AMD 8350. well now I get their seems to be a problem with your computer, the saved game for some reason are not matching. I just hate when everyone tries to control my computer, and my store bought dvd software. (this is one problem I never had with my Amiga) So what we need to do is find a system we are going to support and get rid of MS for good. I like Linux because it has all the attributes of an Amiga and has no crazy EULA's. So today I am running a counterfeit computer on the HP s5000 even though I am using the same computer that I purchased in 2005 with Windows 7, but without the internet to run my single player games. It works but every once in a while it stops my game with a popup warning me that I may be playing a counterfeit OS, I agree because Gates stole it out of a dumpster at one time. If you buy a game from steam demand an ISO copy or don't buy it. Today they should be able to give you an ISO copy since you are buying the game. If they say no to the ISO, then don't purchase anything from them.
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I have just came down to the decision that I will not buy another copy of any OS Microsoft makes after seeing what they have done to my collection of games. I love the game fallout 3, and the fallout series, I even have the DVD for that game, but I can't play it, why can't I play it, because it is a 32 bit regular RGB type game, and last year MS put out that they will no longer support 32 bit games. So what happened, first they took down Windows live, which is on all the games they produced until last year, to further screw you up they came up with some kind of vulcan shaders, and now some silly nonsense on you have to have this and this and that on the new computers to play any new games. Well I now got a counterfit OS on my one computer that I call my 32 bit computer (I also have a DOS computer) Now my 32 bit computer has Windows 7 on it, and it is a HP s5000 computer, well the computer came with a backup on the hard drive and a MS key since it had windows 7 on it, well last year the hard drive quit, so I went out and bought a new SSD drive, now in 2020 MS quit supporting Windows 7, so I can't buy a new key, and all my windows 7(all 4 copies) junk is useless since the copy I am using I am using the Windows 7 is registered with another computer instead of the HP, but I have a Windows 7 key on the side of the computer and I used it, but it wouldn't activate, so after 30 days I get I am using a counterfeit Windows 7, but windows 7 is dead, and with it all the games that was made for windows 7, with the big advertisement A game made for windows 7 with windows live (which is now dead). Now I had Fallout 3 running on Linux Mint until last month, and I believe it is vulkin shaders stopping me. It loads up but runs at about 30 seconds per frame rate, now the same thing happened to my steam games, so I didn't try steam until yesterday and it seems they got vulkin shaders running, so now I can play it on steam, but now for the 2nd law, you can play a steam game only on one computer, well my latest up to date computer is in my bedroom, the wife likes going to sleep at about 9 to 10, so I have to turn off the computer, which before no problem I just went upstairs to my junk palace and played it upstairs on one of my old 14 year old AMD 8350. well now I get their seems to be a problem with your computer, the saved game for some reason are not matching. I just hate when everyone tries to control my computer, and my store bought dvd software. (this is one problem I never had with my Amiga) So what we need to do is find a system we are going to support and get rid of MS for good. I like Linux because it has all the attributes of an Amiga and has no crazy EULA's. So today I am running a counterfeit computer on the HP s5000 even though I am using the same computer that I purchased in 2005 with Windows 7, but without the internet to run my single player games. It works but every once in a while it stops my game with a popup warning me that I may be playing a counterfeit OS, I agree because Gates stole it out of a dumpster at one time. If you buy a game from steam demand an ISO copy or don't buy it. Today they should be able to give you an ISO copy since you are buying the game. If they say no to the ISO, then don't purchase anything from them.
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Sean
I've been staring at this video for a week. (It's a hot button issue for me.) DRM does protect rights, if you're a shareholder of a producer using DRM to protect your -intellectual property- which in this sense is another way of saying -product of slavery-. Speaking of which, slavery hasn't left the world at all...no it's actually more common now than it ever was (even per capita); there are just more creative ways of labeling it now. Any time a person exchanges their time alive against their will to benefit another person's well being disproportionately (to the recipients advantage) to the amount of work produced, that's slavery. Think about that the next time you go to work. It all comes down to personal boundaries.
Back to the topic at hand, DRM reinforces legalized slave trade, because the laws against slavery forbid the trade of people but not their products or the product of their time/labor--doesn't matter if you cannot afford to live without participating which is where choice is removed.
Think about how much time it took you to -earn- the Steam (or other content) library you have...and a single violation can render all of that effort null and void. Painless for them, potentially excruciating for you. The scary thing is that even if you have the best of intentions to avoid this DRM nightmare, it exists in other forms, likely on the very CPU, GPU, etc you are using to view this content. So, short of living your life on open hardware and consuming your content on a (completely) open OS, on a boat at sea (because this nightmare of -ownership- extends all the way to the property you've purchased)...your bases are belong to them.
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I've been staring at this video for a week. (It's a hot button issue for me.) DRM does protect rights, if you're a shareholder of a producer using DRM to protect your -intellectual property- which in this sense is another way of saying -product of slavery-. Speaking of which, slavery hasn't left the world at all...no it's actually more common now than it ever was (even per capita); there are just more creative ways of labeling it now. Any time a person exchanges their time alive against their will to benefit another person's well being disproportionately (to the recipients advantage) to the amount of work produced, that's slavery. Think about that the next time you go to work. It all comes down to personal boundaries.
Back to the topic at hand, DRM reinforces legalized slave trade, because the laws against slavery forbid the trade of people but not their products or the product of their time/labor--doesn't matter if you cannot afford to live without participating which is where choice is removed.
Think about how much time it took you to -earn- the Steam (or other content) library you have...and a single violation can render all of that effort null and void. Painless for them, potentially excruciating for you. The scary thing is that even if you have the best of intentions to avoid this DRM nightmare, it exists in other forms, likely on the very CPU, GPU, etc you are using to view this content. So, short of living your life on open hardware and consuming your content on a (completely) open OS, on a boat at sea (because this nightmare of -ownership- extends all the way to the property you've purchased)...your bases are belong to them.
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Penguin
I think you're way off base with this Derick.
When you buy a movie, a music album, buy software, or video games; you're not buying the content itself, you're buying a license to view the movie, use the software or play the game. The artists/developers own the content, software, or game, even if you own a physical copy of the media containing the media/software. The same way with a piece of artwork, you may own the canvas it's painted on, but you don't own the image itself (the original artist does).
It was still illegal to copy that game cartridge, cassette tape, VHS tape, DVD, Floppy Disk/CD, or other physical media and sell the copies (or give them away). The fact that you had the physical copy of the media was the equivalent of digital DRM, it was also harder to pirate such media because in order to distribute copies you would have to have specialized equipment to make copies and buy blanks (which was a significant investment to make copies). in 2022 it's much easier to pirate media without encryption by just copying a file and then seeding it to a P2P bit torrent service, no special equipment or knowledge required
In the FOSS community, the software developers give up their ownership of the code and content willingly, not so with proprietary media. I think it's reasonable for the rights owners to restrict how people consume the media they own.
Especially streaming services such as Netflix, they don't own a lot of the media that is on their service. Streaming services are just middlemen providing you a one stop shop to consume media, same with Valve and their Steam service.
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I think you're way off base with this Derick.
When you buy a movie, a music album, buy software, or video games; you're not buying the content itself, you're buying a license to view the movie, use the software or play the game. The artists/developers own the content, software, or game, even if you own a physical copy of the media containing the media/software. The same way with a piece of artwork, you may own the canvas it's painted on, but you don't own the image itself (the original artist does).
It was still illegal to copy that game cartridge, cassette tape, VHS tape, DVD, Floppy Disk/CD, or other physical media and sell the copies (or give them away). The fact that you had the physical copy of the media was the equivalent of digital DRM, it was also harder to pirate such media because in order to distribute copies you would have to have specialized equipment to make copies and buy blanks (which was a significant investment to make copies). in 2022 it's much easier to pirate media without encryption by just copying a file and then seeding it to a P2P bit torrent service, no special equipment or knowledge required
In the FOSS community, the software developers give up their ownership of the code and content willingly, not so with proprietary media. I think it's reasonable for the rights owners to restrict how people consume the media they own.
Especially streaming services such as Netflix, they don't own a lot of the media that is on their service. Streaming services are just middlemen providing you a one stop shop to consume media, same with Valve and their Steam service.
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Matthew
In relation to streaming services, Netflix doesn't geoblock viewers because they don't want people to access the full potential of digital media. They geoblock people because they don't have full rights over the media in question. When they negotiate for the right to show a piece of media, the can purchase the rights to show in a particular region only, which often interacts with exclusivity deals. This isn't a new practice, it's just that you don't notice it when your method of accessing the content comes with a physical limitation on distance.
In this case the DRM is managing the streaming services right's, not your own.
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In relation to streaming services, Netflix doesn't geoblock viewers because they don't want people to access the full potential of digital media. They geoblock people because they don't have full rights over the media in question. When they negotiate for the right to show a piece of media, the can purchase the rights to show in a particular region only, which often interacts with exclusivity deals. This isn't a new practice, it's just that you don't notice it when your method of accessing the content comes with a physical limitation on distance.
In this case the DRM is managing the streaming services right's, not your own.
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Sebastian
this is why im never going to buy one of those new -digital only edition- consoles that sony and microsoft are pushing, i already dislike the control i give up with steam and using digital versions of games, to remove the option of getting disks that i can resell is terrifying. but i can totally see why these companies want to transition to this model, the profit margin on sale of a digital version of a game is almost 100%, obviously they have to develop the game but theres no cost to replicating it. is a scary future if all games HAVE to be bought this way.
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this is why im never going to buy one of those new -digital only edition- consoles that sony and microsoft are pushing, i already dislike the control i give up with steam and using digital versions of games, to remove the option of getting disks that i can resell is terrifying. but i can totally see why these companies want to transition to this model, the profit margin on sale of a digital version of a game is almost 100%, obviously they have to develop the game but theres no cost to replicating it. is a scary future if all games HAVE to be bought this way.
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Mike
DRM is intended to control what you can do with a product after you bought it and is really done to keep you paying for the same content over and over again. It violates consumer protection laws in the USA. If you bought it, you can do what you want with the content. They get around it by saying you're buying a license or some bs, never telling you anything about that at the time of the sale. Idgaf if I paid for it, the copy of that work is MINE. I can do what I want with it provided I'm not distributing it to another person.
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DRM is intended to control what you can do with a product after you bought it and is really done to keep you paying for the same content over and over again. It violates consumer protection laws in the USA. If you bought it, you can do what you want with the content. They get around it by saying you're buying a license or some bs, never telling you anything about that at the time of the sale. Idgaf if I paid for it, the copy of that work is MINE. I can do what I want with it provided I'm not distributing it to another person.
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Professor
While all of this negativity & evilness with DRM is entirely true, technically, we weren't legally allowed to do a lot of the things we did with physical media back then either. We all certaintly ignored the labels, because we felt we owned it.
The main difference I think why DRM feels so much worse is because of the fact that most of the stuff we get or buy is streamed online these days. So you can get digital content you purchased revoked if they decide to stop presenting/hosting it on their platform.
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While all of this negativity & evilness with DRM is entirely true, technically, we weren't legally allowed to do a lot of the things we did with physical media back then either. We all certaintly ignored the labels, because we felt we owned it.
The main difference I think why DRM feels so much worse is because of the fact that most of the stuff we get or buy is streamed online these days. So you can get digital content you purchased revoked if they decide to stop presenting/hosting it on their platform.
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enderpig
Yes, single-player games should never require connection.-
Maybe optional for high-score reasons, but never required.-
What happened to the days where each PC game was sold on Disc.-
Alteast then you could say you actually owned those games.-
I've spent over a thousand euro's on Steam games, but I cannot say I own any of the games.-
Because at any given point, Steam can decide I am not allowed to play them anymore.
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Yes, single-player games should never require connection.-
Maybe optional for high-score reasons, but never required.-
What happened to the days where each PC game was sold on Disc.-
Alteast then you could say you actually owned those games.-
I've spent over a thousand euro's on Steam games, but I cannot say I own any of the games.-
Because at any given point, Steam can decide I am not allowed to play them anymore.
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Jaska-Jalmari
Good video about important topic, especially the part about the music industry. But tbf I kind of understand services like netflix not allowing you to own anything, I see them more as a rental service. I don't know if they sell those DVD-boxes anymore but the definitely were not cheap. You could probably get netflix for half a year with the cost of one season of one longer show.
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Good video about important topic, especially the part about the music industry. But tbf I kind of understand services like netflix not allowing you to own anything, I see them more as a rental service. I don't know if they sell those DVD-boxes anymore but the definitely were not cheap. You could probably get netflix for half a year with the cost of one season of one longer show.
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Red_Light_
Idk about you, but a lot of games since the late 90-s have various -anti-cheats- or -anti-rip- & other -features- that-s essentially drm.
That said, you-re right about it being control. Music industry has been going through format wars since forever, and they always want more control. Good or bad music or experience is really irrelevant. It-s only about control.
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Idk about you, but a lot of games since the late 90-s have various -anti-cheats- or -anti-rip- & other -features- that-s essentially drm.
That said, you-re right about it being control. Music industry has been going through format wars since forever, and they always want more control. Good or bad music or experience is really irrelevant. It-s only about control.
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