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zakruti.com » Knowledge, science, education » WIRED
Blizzard Explains the Entire History of World of Warcraft

Blizzard Explains the Entire History of World of Warcraft

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Rating: 4.0; Vote: 1
Blizzard's Ion Hazzikostas, Patrick Magruder and Jimmy Lo tell the entire history of World of Warcraft. From the game's launch date, until it's newest expansion (Battle for Azeroth, Blizzard chronicles every aspect of the legendary MMO's journey. Featuring: Ion Hazzikostas - Game Director, World of Warcraft Patrick Magruder - Lead Gameplay Engineer, World of Warcraft Jimmy Lo - Visual Development Supervisor, World of Warcraft
Date: 2022-07-06

Comments and reviews: 10


5: 29 About extending play outside the server. This is a huge huge misconception: The notion is that if you enable players to interact with more people, e. g. make LFG systems, it will feel more social. It's actually the opposite - it becomes more anonymous: Playing and interacting at -no-risk- since there is no bad rep on your server + no familiarity of who you are playing with. With small servers, after a while you begin to recognize the same people showing up for raids and dungeons and this again entice you to be more social and behave. You can make similar observations in society: small towns vs cities.
I often see this happen when good programmers with good intentions are also in charge of decisions outside of their domain. Game studios should also hire people with humaniora educations

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it makes me sick when I realize that core of wow classic lvling was (realistic) to grind for gold cuz ull need it (farming while lvling, farming for profession - u need to farm gold to buy bags, or simply u wont have them because u wont be able to train spells if u do buy them and go on lvling) core of gameplay was really realistic, while retail is like childs game where u have served everything on plate, so sick of that kind of design, it seems waiting for oldschool mmo will take so long until people realize how good classic games were. sick of rushing meta these days, this is decline of gaming in my opinion
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how about actually making a world of Warcraft theme park that blizzard approves and gets behind with more guest interaction like raids and dungeons or hosting battle events etc or why can't we have a theme park based around video games instead of the old lame Disney characters which I am not that enthused over and hardly was as a child I didn't like sesame street either My favorite cartoons was the Looney tunes and I don't like Disney because of the musical part to every single movie I don't like musicals either and to be honest the whole be my guest musical is getting pretty stale
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The fact that they haven't remade the first two games shows Blizzard has no idea what they're doing anymore. And I'm not talking remasters, but an all new, ground-up, cinematic, story based, voice acted duology that tells their current rendition of their lore, as those first two games don't actually do that anymore. Both a human and orc campaign that tells the story of the defence of stormwind and its fall, and the corruption of the orcs, then the formation of the new alliance, Varian's crowning and Ner'zhul's shattering of Outland and subsequent punishment.
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this was not the first game to put social gameplay at the front.
there were many MMOs before world of warcraft, all could both played alone and together with others. some with based on grouping aspect. especially pvp games, where in order to kill others, you had to get friends you trust who will backup when need. wow took many elements in other games, make it easy and reduce graphics requrement. which made the game awesome.

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I like (/s) that they neglected to talk about the design choices in WoD and focused on the art and lore. I know they mentioned the garrisons, but they just explained what they do. I would like to hear their thoughts on how the expansion went and what lessons they learned.
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I love how they are proud of the systems that ruined the game.
Dungeon Finder
WoW Tokens
Scenarios
Raid Finder
Borrowed Power
Homogenization of the classes.
Talk about being detached.

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I must say, looking back, WoW is really a older game now, but everything they did, was the newest and the most creative in the industry. They are the pioneers of MMORPG games. WoW is the daddy of all.
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Loved this until Wrath but like all games was mostly fed up at this point. Only would have liked to see landscapes of expansions after that but constant levelling was taking its toll
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Can WoW please copy SWTOR's player housing system. Garrisons are horrid implementation of player housing, if it wasn't intended as such I'm even more sad.
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