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zakruti.com » Humor, fun and entertainment » Gameranx
What happens when you pause or save a game?

What happens when you pause or save a game?

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Rating: 4.0; Vote: 1
How exactly does pausing and saving in games work? It feels like magic, but it's actually an interesting process. Let Falcon break it down Patante: Mega Man 2 had a badly coded Pause system. You could pause the game to cheat and defeat some bosses in a single hit. Just shoot at the boss and as Mega Man's projectile is touching the boss' sprite, just pause the game, then unpause but then pause it again, then unpause and then pause almost instantly and just keep repeating. Every time you pause, unpause and pause, the projectile will -hit- the boss and drain it's health away until it's dead.
I guess Capcom learned from this mistake because you couldn't use this glitch in any other Mega Man game ever again.
Then you had people that could cheat in old Pokemon games by turning off their Gameboys in the middle of the save process. Just start saving the game, wait a second and then turn off your Gameboy. When you turned it back on and reload your save, sometimes it would be corrupted and you would lose your save, but sometimes it would load it but since it only saved half of the data it had to save, you would get cool effects like corrupted but still playable Pokemons in your roster! Today, most games have a protection system against this. If you try interrupting the saving process by restarting your console and reload it, the game will do a quick integrity check, and any signs of corruption will simply block you from reloading. Either you lose your whole save or it will just erase the corrupted one and restore a backed up save.

Date: 2022-03-21

Comments and reviews: 9


I think during black history month schools should teach about people like Jerry Lawson and other black computer engineers and software designers and not just about George Washington carver, Martin Luther King Jr. My school district until I was in middle school only taught about those two people, the civil war and blacks in sports I didn't know who Malcom X and Crispus Attucks until I was twelve or thirteen and if they're going to withhold information until kids are mature enough they might as well teach them about the people who helped shape the world currently around them. Also I'm not sure if this reads racist if i does I'm not meaning to write it that way I just genuinely think they should teach about the black tech designers and not just teach about bill gates, Steve Jobs, Or whatever suburban white guy is a millionaire who worked on one of the devices we have in our pockets
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yeah, additionally to space, i think speed is also important. saving the entire ram would probably take noticably longer than just saving a few important things. and that could also lead to annoyance, especially with larger games that need a lot of ram. -oh, you want to save? just wait a minute, maybe two, gotta copy everything from the ram onto the hdd.-
i think in the worst case it could probably lead to the save file being almost as big as the game itself, and probably also the creation of that save file taking almost as long as it took to install the game.

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A long time ago there was this series of AD&D games on PC by SSI that all used the same format for their saves so you could just import characters from one to the next. That was pretty cool (even tho it was probably done more for developer convenience than anything).
Some PS1 games had to get creative with the way they saved because of the save block system (and some ended up just using more than one block).

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Mass effect 1 had a bad auto save system. You had to manually constantly, because if and when you died. The game would load back to the last save, and if you didn't save at the most convenient time. You might find yourself put all the way back to the beginning.
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Obviously, Resident Evil was a pretty uniquely saving game, at least to my knowledge. Especially the older ones where you had to have the ink cartridges to actually be able to save at the checkpoints, idk if it was annoying or if it added to the horror elements
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Star Wars: The Clone Wars - Republic Heroes. had the worst save system ever. it would take forever to save a game. sometimes you'd leave the game come back and it wouldnt have saved. or ive if it did save it 10/1 would start you from scratch anyway
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Max Payne 2 and Skyrim's Saving Systems are very good. They continue from where they are saved (which also means that the game can be saved anywhere) and do not take much time to open. Though I always think that why they don't consume much space.
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So is this why Resident Evil 5 and Borderlands would make you replay the level after saving and quitting, no matter how far into the level you were when you saved? Borderlands DLC would not even return you to the same map!
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I actually prefer a manual -savepoint- system like in the original tomb raider and other games of that generation.. it meant you had to actually remember to save and made games more challenging
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