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zakruti.com » Humor, fun and entertainment » Gameranx
5 ray tracing mods that show next-gen graphics [4k]

5 ray tracing mods that show next-gen graphics [4k]

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Rating: 4.0; Vote: 1
Ray tracing seemingly is the graphics technology of the future. Thankfully, some game modders are already showcasing it in brilliant ways KuraiWolf: Just a heads up. The RTGI shader from Pascal Gilcher used in Reshade is not real Ray-Tracing. At best, its a poor-man's SSGI, also known as -Screen-Space Global Illumination-. Ray-Tracing is NOT done in Screen-Space. Look at Ray-Traced reflections in games like BF5 and Watch Dogs Legion. Those are accurate reflections of stuff that isn't even on screen because it traces rays of light from those objects onto the reflective surfaces. You can't do that in Screen-Space. That would be SSR, or -Screen-Space Reflections- which has been in use for years and can't render anything that isn't on screen.
Reshade, like most post processing tools, can only see the framebuffer image of the game and not any actual 3d data pulled from the scene. At most, it has a depth pass. And that only give enough info to figure out what object is in front of another. Not the actual geometry of the scene.

Date: 2022-03-21

Comments and reviews: 9


Wow PhysX is amazing and is finally being used slowly to its potential next we will have dynamic fluidity malformation chips on the RTX 4090 which would be called the DFM RTX series If you think about this is what they doing they are perfecting light wavelength from different materials , but if you separated each form of matter and program support for the design then you could created specific modulas ment for solids, LIQUIDS ,and gases and plasma which then the main Cpus will crunch the physics of , synergy at its best
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In your description of global illumination and ray tracing, you showed off you don't understand AT ALL how lighting is done in games. Global illumination affects the way light spills into areas that are not in direct contact with light sources, and therefore has nothing whatsoever to do with anything you described. And no, games like RDR2 and Division 2 DO NOT use pre baked lighting, they have fully dynamic GI and AO systems, and if you truly understood game development you would know that.
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Ray Tracing is fantastic technology when it's utilized right and tweaked specifically to make it pop, but it's just not a turn on/off thing to make the game visuals night and day change, despite it's even hard to tell for normal people when it's not specifically being done in a direct comparason (even so, in many scenarios the difference is just so subtle), the whole ray tracing trend is a complete marketing campaign brainwashing.
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I don't think most of these examples were very good. They looked pretty similar to how it looks anyways.
I think some of the best examples would probably be Minecraft with ray tracing shaders, and GTA V. I'm not sure why GTA V wasn't so obvious in this video, but I think I've seen better ray-traced mods than the one shown here. Or, maybe the footage just doesn't show the ray-tracing very effectively.

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I don't understand. Real RTX is only supported through DX12 yet none of these games support DX12 that I'm aware of. Also you're saying a shader is creating ray tracing. That's not how real RTX works. It's calculated and rendered through the game engine. Reshaders just alter the appearance of what is already there.
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Ray tracing and dlss should be implemented in all games not selected games specially that some gamer's has there own special game even though it might be old never the less it doesn't mean its not worthy for adding this new technology like mine craft lol
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Going from ps4 to recently getting a pc just replaying some games in ultra make it look so much better. I feel like now consoles have just been holding me back all this time. For example battlefront 2 looks out of this world on ultra coming from a ps4
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This -ray tracing mod- in my eyes is nothing more than a fake. All I see is AO that's messed with. And not in a good way. The clearest sign: if off-screen objects are not -seen- by the shader it most likely is NOT raytracing. It just can't.
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THAT IS NOT RAYTRACING!!! IF THE ENGINE OF THE GAME ISNT ALLREADY CONFIGURED TO USE IT ITS JUST ENB GLOBAL ILLUMINATION , REFLECTION TWEAKS AND POST PROCESSING.
THE EXTRA CORES FOR RAY TRACING ARE NOT USED. This is clickbait!!!!!!!

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