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zakruti.com » Humor, fun and entertainment » Gameranx
10 things rpgs need to stop doing immediately

10 things rpgs need to stop doing immediately

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Rating: 4.0; Vote: 1
Some RPG creators do things we don't like. Here are some problems we'd prefer our RPGs avoid dangerass1982: I see a lot of older games in this video, and I think it's because most of these gripes don't hold up in 2021 (now 2022). You can skip cutscenes in almost every modern rpg, most dialogue is optional and often is voice acted, so you aren't reading walls of text, you can fast forward remastered rpgs, etc.
And most of this is subjective. A lot of people like crafting and side quests. If they didn't, I don't think the devs would waste their time including it. With that said, both are optional and there if you like them. If you don't, skip them, buy your gear instead of crafting it, and continue on with the main story. If you don't like points of interest on a map, ignore them or turn off the legend, and proceed with the main story. If you're someone with a bunch of spare time or pours all spare time into a game world, aimlessly exploring with no direction doesn't matter much. But for everyone else, it's nice to know where to go. Again, it should be the player's choice.
I know videos like this exist because of a need for content, but they're also pretty pointless.

Date: 2022-03-22

Comments and reviews: 9


Something I wish recent RPGs didn't do, and I want to preface this by saying I know I'm most likely the outsider here, but I wish RPGs would stop limiting how high damage numbers will go. Some people call it number bloating, but I absolutely love it. Progressing your character to power fantasy levels is one of the main hooks of RPGs for me, and seeing my character going from hitting 12-20 damage at level one to hitting hundreds of thousands, millions, etc at high levels with min maxed builds. If the damage numbers don't really go up, don't even bother putting them in there. I don't want to hit 10 to 20 at low levels and then hit 80 to 100 at high or max level. Just isn't as satisfying and keeps me from pursuing the game. Borderlands 2, Diablo 3 , even AC Odyssey all have satisfying damage number systems to me. Games like AC valhalla on the other hand, shouldn't even have them included. I know there's the option to turn them off in AC valhalla, but my point is for the people that want them there, you might as well at least be able to push those numbers as far as you want
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RuneScape's item descriptions are all over the place in terms of usefulness. Sometimes, and particularly with newer content that's come out in the last 5-8 years, the item descriptions are actually somewhat useful, sometimes by hinting at what you can do with an item or pointing you to an NPC that can tell you what to do with it. Older content is awful, either the examine descriptions are completely pointless (i.e. just repeating the item name or giving a bland description like -This looks valuable!-) or is some sort of pun or joke that is completely useless.
In fairness, they have been doing better and revisiting the more common older items and updating their descriptions to be more useful but there are still times when I come across an item I haven't seen before and Examine it to learn what it is only to be stymied by a bad description.

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Here are my list of what modern RPG games should stop doing:
1) Stop making leveling up process harder than it should be games like AC Odyssey makes leveling up so hard to force you to buy microtransactions.
2) If you're going to make it openworld instead of giving us too many fast travel locations why not fill your maps with interesting stuff to see.
3) If they always say no sponge bullets in FPS games then no stick weapons in RPG. You know what I mean I don't wanna see myself hitting the R1 / R2 button to many times & watch how my enemy's health bar slowly drain.
4) If you're going to give us microtransactions pls cosmetics only do you know how irritating it is if you played the game for almost a year your level is already high & you get beaten by someone low level just because he / she payed for greater weapon? Yeah it sucks.

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The worst coming from RPGs; when you spend months meticulously grinding through the game and you finally get to the final boss, only to find out that you royally screwed up your entire set up. You try and there is no possible way for you to beat the boss, you can-t go back far enough to fix your set up, and the only way you can beat the boss to gain access to the rest of the post game story is to start over from scratch and bear in mind what you need to do in order to beat the boss. This happened to me 3 times in Persona 5 before I got to finish the game, I love it, but if you don-t do it right the game will not hesitate to screw you over.
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An easy fix for grinding is just to make a difficult setting and make the boss scale with your level if you can't reach it without fighting some mobs that is, otherwise the mobs will just be stronger than the boss and that is weird. The kind of grinding that is more problematic is the ones related to item drops and crafting where you need X amounts of said monster and you really don't want to be forced to repeat the same battle over and over again, fortunately some games have stores that sell those drops so you can trade your shitty monster drops for the other more annoying to get monster drops
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Level-scaling is often also kind of lazy. -Yes, we could design harder enemies for later areas of the game. Or we could take the half-assed, old-school approach, and palette-swap the old ones, so our -bear- becomes a -storm bear-. But we're just going to make the rats outside your starting village continue kicking your ass. That's how little we care.- Instead of getting the pleasure of going back and kicking your former tormentors' behinds, you end up wishing you could interrogate the goblins to find out how they've been power-leveling while you've been trying to save the world.
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i swear this entire rant you went on was rather incoherent most people who are most people there are maybe a few million people with as little life as you who can spend all this time playing nothing but video games some people binge 1 game at a time and beat the entire expirence others buy hundreds of games and only put a few hours in each and your point is bias and subjective some only play one game and cant get motivated to play another some look for the most complete experience some wont play anything outside a fps
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#1 should just be the whole rpg genre should stop being made, immediately.
Human creativity is at it's peak now and oversaturated. Lazy and recycled rpg things, quests, stories and mechanics.
We've seen it all by now. There's really nothing new to reinvent the wheel as a whole. Will we see anything more innovative for this genre? Who knows! There you go people. Someone had to say it.
Lol.

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At first I thought number 7 should have been number 1, I have lost SO MUCH STUFF with fights like those. Then we got to number 1 and now I retract my original thought and now maybe number 7 could be number 2. Number 1 is most certainly number 1 and it caught me by surprise when it showed up. I didnt think about that at all during the list. Great job!
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