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Starfield: 10 things players hate

Starfield: 10 things players hate

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Rating: 4.5; Vote: 4
Starfield: 10 Things Players HATE In any video game, including highly anticipated titles like "Starfield," there can be elements or features that some players may dislike. Here are 10 potential things that players might dislike about "Starfield," although it's important to remember that these are speculative and based on common player preferences and complaints in the gaming community: • Players often dislike encountering numerous bugs and glitches in a game, as they can disrupt gameplay and immersion. Bethesda, the developer of "Starfield," has a history of releasing games with technical issues. • If the game's graphics and visuals don't meet players' expectations, it can lead to disappointment. Players may expect cutting-edge graphics in a highly anticipated space-themed RPG. • Poor performance, such as low frame rates or long loading times, can frustrate players, especially on less powerful gaming platforms or older hardware. • Bethesda games are known for their modding communities. Players may be disappointed if "Starfield" has limited mod support or if it's exclusive to a particular platform. • The inclusion of microtransactions for in-game items or content that affect gameplay can be a contentious issue among players. • Players may dislike "Starfield" if it lacks depth in terms of story, characters, or world-building, making the game feel shallow or unengaging. • Repetitive gameplay mechanics or missions can become tedious and lead to player frustration. • Sometimes, a game's hype can build unrealistic expectations, leading to disappointment when the actual game doesn't meet those expectations. • Players might be disappointed if "Starfield" doesn't introduce innovative gameplay mechanics or features, feeling like it's just a rehash of previous Bethesda titles. • Exclusivity deals or platform restrictions can be a source of frustration for players who don't have access to the necessary hardware or platforms to play the game. It's worth noting this is a highly anticipated game, and player opinions will vary widely. Some players may overlook or tolerate these potential issues if the game delivers a compelling and immersive space-faring experience. Ultimately, player satisfaction will depend on their individual preferences and priorities when it comes to gaming.
Date: 2023-09-11

Comments and reviews: 19


The enemy combat scripting (it's not AI) is trash, literally some of the worst I've seen, the companions are just as bad. Easy get stuck way behind you and just disappears and randomly shows up out of the blue only to continue running through the room into a corner. Playing lone wolf is probably the best choice at this point.
The space combat scripting is hilarious as you can build a ship with no center and you'll never get hit as they only aim for center of mass.
The loading screens (as mentioned) while quick, but numerous, no area map in the cities/non-generated areas, inventory/weight limitations and the dead eyed creepy NPC's who just stand there while talking with minimal animations, it's almost Mass Effect: Andromeda level bad (possibly worse in some cases.
Most minor issues will be fixed with mods, as usual with every Besthesda game, but at this point, it shouldn't be like this. The devs didn't learn obviously and only rely on the community to fix the game. I mean the UI runs at 30fps regardless of what system has, luckily there's a mod to fix it and make it properly smooth.
Let's hope that Microsoft gets rid of the fat in Besthesda (Todd 16x's the detail Howard included) and maybe a better experience will be in the next game (doubtful though.

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The creation engine is great at creating 100s of interactable items on screen and at some point I'm asking myself, Why? what's the point? 99% of these items are pointless!
Then I'll remember that I know about the environments and the lore of Bethesda games more intimately than any other RPG and that's because I never rush through any mission in Bethesda games cuz I'm compulsively checking everything even though I know most of them are useless and that gives me a certain kind of familiarity with these worlds that I'll never get in any other RPG cuz I'm rushing everywhere.
Yeah, Creation engine sucks and I hated it for years but Starfield reminded me why it's necessary.
Unreal 5 kinda sucks too, it's so crazy demanding on consoles, we've seen it on a couple of games that went all out on it.
The best engine in the world for consoles IMO is Decima, it's the perfect blend of everything and it's so forgiving when it comes to performance. sadly it's Sony exclusive.

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As for space! The lock box in your room at constellation has an infinite inventory. your welcome! Also, down in the work bench area of constellation there is a container on one of the tables that has an infinite inventory space. also your welcome! Fill up your cargo hold go to one of the said chests in constellation, take everything out off your cargo hold via ship menu and put it in there rinse annnnd repeat!
Best and easiest place to go to to sell contraband right off the bat go to the WOLF constellation I BELIEVE IT S AROUND THE ATLANTIS GALAXY AREA, it s a run down group of planets not very big area so they don t have enough money for scans. just look for where the thing says landing day or some shit like that walking straight and it s to the left! so you can just drop down go to the trade authority and sell all contraband!

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Firstly, why would you complain about not being able to explore the whole planet when you can. You can select a part of the planet to land on and literately explore it divides into sections. That huge area takes 45 minutes to walk to the invisible wall but who cares who wants to go that far anyway its a RPG game with a RPG mindset. Secondly, being overcumbered cant fast travel to ship you actually have to walk to the ship Wow what a irritating one. Clearly states you lied about playing any fallout titles where this is already a mechanic in a BETHESDA GAME. whos just gonna pick up random shit like that anyway any smart person would just grab what they need and be on there way. This again clearly states you just hate the game and finding ways for people not to play it.
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I don't mind if the bugs. I first started and the first gun battle there was a sound of gun fire but everyone was dead I had to restart to get rid of it. Secondly I put a base down after found a really good spot and my game locked up and I lost the spot I found cause the auto save didn't save after put it down. The time I tried to take a ship and my game locked up well I was zoomed in to fire at the enemy and I couldn't do anything not even the start button would work. 4 hours I lost searching for a good base area I gave up and shut the game down. Yes the contraband has happened to me and I didn't even know I had one. Inventory a dam nightmare there so much stuff to grab and sell to make money but the amount u can carry is nothing really so do I get RSS or items I find.
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Re: inventory, there are two storage containers in the Lodge with infinite capacity. One is in your room (I think it s a safe or cabinet on the wall) and one is just a small box on one of the crafting benches in the basement. The one in the middle of the room. But I still agree that inventory as a whole is kinda a chore in the game. Oh, and annoyingly, stuff in these infinite chests can t be used directly for crafting at the benches (unlike anything in your ship s inventory, which can be used for crafting without swapping it to your personal inventory. If you re doing crafting at the Lodge, this isn t too bad. But if you re on the go, crafting in your ship or at an outpost, the idea of having to fly back to the lodge to get a tablespoon of baking soda is kinda ridiculous.
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there is an seemingly infinite box in the workshop area of the lodge. on the table that the lab computer is on. it just screams PUT ALL YOUR RESOURCES HERE! and then you can pick it all up, do your weapon and suit upgrades, lab upgrades, and put all the resources back less what you need for outpost creation on an outpost by outpost situation.
Also if you're within 200m of your ship, you can go to your ship menu from your status screen and interact with your ship inventory, including dropping stuff into it from outside your ship.
as far as being over encumbered, there's a power unlock for o2 that really helps (no spoilers, part of the main quest)

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Theres a infinite storage box at The Constatation Lodge. In the basement where all of the crafting benches are. There's a little box on the table with infinite storage.
Everytime I clear out a base or space station I slowly walk back to my ship. Jump home to the lodge. Go in the basement and dump everything in that box. Then I sit and figure out what to keep and sale for credits.
Side note. I'm early in the game but have so many credits cause I clear out a base or whatever then I pick up everything to go sale for credits. I'm gonna be over encumbered anyway.

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One of the most annoying things to me is when you don't answer an NPC for several seconds, and they say something like, Come on, I haven't got all day! It feels like it takes me fully out of the game, because it's not that my character isn't answering right away, but while the NPC was talking I got up to get a snack or something. Like, excuse me for being a real person who lives in real life. It feels more like an extra acknowledgment that it's only a game, and that takes me out of it. I was hoping they'd learn after Fallout 4, but no, here it is again.
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I only have a few complaints so far.
1) like 90% of the people you meet are humans. Which story wise, since earth isn t around anymore, it makes sense as to why there s so many humans. However, almost everyone is human? I don t expect a lot of alien races, but I haven t met a lot in this HUGE vast of space.
And
2) (which is me just trying to cheat certain things lol, not being able to tell my companions what to do like the other Bethesda games. If I can t pick this lock, I know Vasco might but you re not able to tell them what to do lol.

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This whole game is crap. It's like space redfall. It boggles my mind that people are claiming it's good. I can only imagine it's because 1. Bethesda fanboys and 2. People hyped this game up in their minds so much they won't admit its garbage. I have a 3090 and 32 gigs of ram and an 8 core cpu it and stutters ALL the time. They ruined the space part of their space game so they crammed in a bunch of bad gun combat that's out of place. The planet exploration is boring and contains basically nothing. The NPCs look like ps3 garbage etc etc
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Probably on the list but big one for me is just skill points in general. Added a mod to give myself more points per level, 1 per level is just rediculous. To do ANYTHING you need skill points in stuff that won't help you survive, fly the ship thats a point, hack, thats a point. Build an outpost thats like 20 points.
And dont' get me started in having to hack dozens of things before you can unlock master locks, since so much of this game is random, good luck remembering that master lock you found in some random map area for a quest.

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If u have a stolen item u want to keep and not risk loosing if u get caught, just goto a shop that buys stolen items, sell it, and buy it back, and now its not stolen.
No city maps is kinda bad, but what's REALLY bad is that they expect u to remember where every city u've been to is located on the star map. There should be a list u can bring up that shows all the cities where u just select 1 and it sends u there instead of going through every solar system and planet trying to find the city u lost track of.

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Storing crafting items is a pain. It s not like Fallout 4 where you stuffed all your crafting resources in one giant container for your base and all workbenches pull from that storage when you craft. In Starfield you have to manually put the specific item and amount of a crafting item in your inventory and then use the workbench. I love this game so much, but damn Bethesda has some odd design decisions. Hopefully the mod tools comes out sooner than 6 months after release because this game needs QOL changes.
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Dry quest design, stale and dated combat (gunplay is barely improved from Fallout 4 and melee is absolutely not worth it, lack of interesting RPG mechanics (it's either +5% dmg or a recycled perk from FO, limited loot or weapon variety, forgettable characters, lacking any wow moments that FO and Elder Scrolls entries all had (leaving the vault for the first time, the dragon opening sequence. just to make a space sim that's less immersive and well done than proper space sims.
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It s a decent game, but it s not great. The BGS formula is showing it s age and it s getting a bit stale.
My biggest gripe so far is that the world doesn t feel real. Just constant fast traveling with small patches of playable areas. There s no interconnected economy, no true feeling that your actions have any consequences.
It s almost like the amazing games we ve gotten over the past decade since Fallout and Skyrim went right over Bethesdas head.

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As or the borders on planets. It's a trade off.
In No Man's Sky you have seemless planetary exploration, but these planets are single biome planets. You really don't want to explore the whole thing be cause you know, other than terrain shapes, it's literally going to be the same thing.
In Starfield however, most life supporting planets have multiple biomes. Desserts, mountains, conuferous forests, deciduous forest, swamps, savanah, etc.

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All respect to Gameranks, love thier videos. But this list feels less like 10 things that are wrong with the game and more like 10 things that I do to myself and then blame the game for. I mean, Starfield is in no way a perfect game but a few of these seem like complaining about things that aren't Bethesda's fault. Just saying, if you're constantly using the boost pack and then getting injured or dying, imo that's on you not the game.
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I would if devs decide zo make random generated planets to explore the whole planets with functioning landing and taking off the planets like No Man Sky. And if they pull this of in a couple of years, 3 to 4 max and properly rework some mechanics, add more content and sell is as a DLC like Cyberpunk 2077 is doing. i love Bethesda games and I van get lost in them but at this moment Starfield gets a 6 maybe 6. 5 from me
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