
10 Times Developers Reallyyy Respected The PLAYER
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Date: 2023-11-05
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Comments and reviews: 13
warkiller
While it may not be the kind of respect and extra stuff that the devs of that game have done like those mentioned in the list, I would really like to give an honorable mention to Final Fantasy 14's dev team for a few things.
- There are actually side quests that if you clear them before doing the Main Scenario Quest, there will be some dialogue changes. But there's one big Main Scenario Quest in the Endwalker expansion that really adds a lot of extra dialogue depending on which of the bigger side story content you've done(specifically pertaining to the optional raid stories you can do among other things. They've also had a few of the Main Scenario Quests where you get different dialogue based on your current class.
- The other big thing is the Rising event done every year. It's FF14's anniversary event and every time, at the end of that event you get a cutscene where you meet Naoki Yoshida(the producer and director of FF14) as he thanks you for playing the game. It should be noted that in every seasonal events in FF14, NPC dialogue can also change if you participated in the previous versions of that event that happened in the previous years(because every year, the seasonal events' stories changes, it's never a static thing. Heck, the 2015 version of the Rising event had players visit a Developer's Room where they could meet avatars of several notable devs working on FF14.
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While it may not be the kind of respect and extra stuff that the devs of that game have done like those mentioned in the list, I would really like to give an honorable mention to Final Fantasy 14's dev team for a few things.
- There are actually side quests that if you clear them before doing the Main Scenario Quest, there will be some dialogue changes. But there's one big Main Scenario Quest in the Endwalker expansion that really adds a lot of extra dialogue depending on which of the bigger side story content you've done(specifically pertaining to the optional raid stories you can do among other things. They've also had a few of the Main Scenario Quests where you get different dialogue based on your current class.
- The other big thing is the Rising event done every year. It's FF14's anniversary event and every time, at the end of that event you get a cutscene where you meet Naoki Yoshida(the producer and director of FF14) as he thanks you for playing the game. It should be noted that in every seasonal events in FF14, NPC dialogue can also change if you participated in the previous versions of that event that happened in the previous years(because every year, the seasonal events' stories changes, it's never a static thing. Heck, the 2015 version of the Rising event had players visit a Developer's Room where they could meet avatars of several notable devs working on FF14.
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Jordan
In Assassin's Creed Odyssey I had already killed somebody for a side quest that I didn't even know was the sidequest and when I went to talk to that person and they asked me to help him out my character said looks like I've already solved your problem that was cool to me because most games don't do that
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In Assassin's Creed Odyssey I had already killed somebody for a side quest that I didn't even know was the sidequest and when I went to talk to that person and they asked me to help him out my character said looks like I've already solved your problem that was cool to me because most games don't do that
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DecadeMinato
If you talk about variation and respect player choice, you cannot not talk about Cyberpunk. For example, in the Mission about the Flathead. How you manage to complete that mission has serious consequences down the line and affect multiples other side quest and main quest.
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If you talk about variation and respect player choice, you cannot not talk about Cyberpunk. For example, in the Mission about the Flathead. How you manage to complete that mission has serious consequences down the line and affect multiples other side quest and main quest.
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Capital
Bruhhh, how you gonna make a list of some of the most player responsive games and NOT include Fallout New Vegas? I see people talking about all the neat little interactions they only just recently discovered in that 13 year old gem lmao
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Bruhhh, how you gonna make a list of some of the most player responsive games and NOT include Fallout New Vegas? I see people talking about all the neat little interactions they only just recently discovered in that 13 year old gem lmao
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joels5150
I played through the second Dishonored level for probably about 8 hours on my first play through, figuring out all the various methods and outcomes possible. It was great fun, and I appreciated the exploration and nuanced interactions
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I played through the second Dishonored level for probably about 8 hours on my first play through, figuring out all the various methods and outcomes possible. It was great fun, and I appreciated the exploration and nuanced interactions
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Adam
In that GTA IV mission, you can also break the windows behind the desk allowing you to jump straight out of the building to a quick escape (i. e, no need to fight the security if you opt for firearms.
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In that GTA IV mission, you can also break the windows behind the desk allowing you to jump straight out of the building to a quick escape (i. e, no need to fight the security if you opt for firearms.
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lalilulelo
I just started playing RDR2 last week. I love how detailed the game is! Looking around and trying things are so fun that I have already clocked 23 hours but still in chapter 2.
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I just started playing RDR2 last week. I love how detailed the game is! Looking around and trying things are so fun that I have already clocked 23 hours but still in chapter 2.
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yuuciin
Also, in Cyberpunk 2077 there is an option to save Takemura even though game shows it like he is dead. Even Johnny tries to prevent V from rescuing him unintentionally.
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Also, in Cyberpunk 2077 there is an option to save Takemura even though game shows it like he is dead. Even Johnny tries to prevent V from rescuing him unintentionally.
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Ombra
Starfield is the absolutely the opposite of this. Every single aspect of their gameplay is meant to keep you doing a thing 10 times longer than you should have to.
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Starfield is the absolutely the opposite of this. Every single aspect of their gameplay is meant to keep you doing a thing 10 times longer than you should have to.
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X-23
How do you not have the Tenpenny Tower Quest from Fallout 3? There is several ways to finish this quest and it has consequences throughout the whole game.
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How do you not have the Tenpenny Tower Quest from Fallout 3? There is several ways to finish this quest and it has consequences throughout the whole game.
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Turboman231
I played through skyrim twice and I didn't know there was any different way to play through that mission other than having the robes.
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I played through skyrim twice and I didn't know there was any different way to play through that mission other than having the robes.
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Artyom
their is a wierd clicking sound like a fan in this video I noticed it about 5: 00 to 6: 00 oh I think it was a drum on a loop. nice video
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their is a wierd clicking sound like a fan in this video I noticed it about 5: 00 to 6: 00 oh I think it was a drum on a loop. nice video
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Chris
I'm so far behind on games I haven't played the first red dead lol. Games come out too fast these days lol or I'm just old
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I'm so far behind on games I haven't played the first red dead lol. Games come out too fast these days lol or I'm just old
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