
LGR - Afterlife - PC Game Review
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Date: 2022-04-14
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Comments and reviews: 10
Richard
It's a lovely little game, and the Reward and (espescially) the Punishment structures are plentiful, varied, often creative and often extremely funny: the ultimate Punishment structure for Lustful souls, for example, is a giant building filled with seductive demons and cold showers, leaving the EMBO's in a permanent state of frustrated excitement!
You also get special milestone structures based on population - based on the five senses, for Hell and Heaven. With names like the Creamy Candy Castle (Heaven. They're very useful as they have a massive effect or surrounding structures, and can be used to counter buildings which you must have but which hold back structure evolution
Ultimately if you reach a billion souls in heaven or hell you get superstructures that are self-contained mini-heavens/hells called Omnibolges and Lovedomes. Your demonic and angelic helpers get extremely excited if you achieve that, as to reach a billion souls in the available space requires virtually perfect planning, and every single square has to reach it's maximum level of devlopments (and thus capacity)
Needless to say. I manage dit. but it does take a very long time.
It's also much easier to concentrate on just building Heaven or Hell. You'll get a lot of complaints as either your sinners or saints have nowhere to go, but it doesn; t matter that much. If you're aiming for the endgame, turn the disaster event soff. That costs income, but when you reach a certain population size, it's OK.
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It's a lovely little game, and the Reward and (espescially) the Punishment structures are plentiful, varied, often creative and often extremely funny: the ultimate Punishment structure for Lustful souls, for example, is a giant building filled with seductive demons and cold showers, leaving the EMBO's in a permanent state of frustrated excitement!
You also get special milestone structures based on population - based on the five senses, for Hell and Heaven. With names like the Creamy Candy Castle (Heaven. They're very useful as they have a massive effect or surrounding structures, and can be used to counter buildings which you must have but which hold back structure evolution
Ultimately if you reach a billion souls in heaven or hell you get superstructures that are self-contained mini-heavens/hells called Omnibolges and Lovedomes. Your demonic and angelic helpers get extremely excited if you achieve that, as to reach a billion souls in the available space requires virtually perfect planning, and every single square has to reach it's maximum level of devlopments (and thus capacity)
Needless to say. I manage dit. but it does take a very long time.
It's also much easier to concentrate on just building Heaven or Hell. You'll get a lot of complaints as either your sinners or saints have nowhere to go, but it doesn; t matter that much. If you're aiming for the endgame, turn the disaster event soff. That costs income, but when you reach a certain population size, it's OK.
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Stargirlvampire
Those graphics look bad.
But if someone remakes it with graphics of the Sims or graphics similar to Spore, I would try it.
Maybe putting the remake version on Origin or Steam.
I only have a Origin account so far.
I used to buy games physical but now I buy most PC games digital on origin.
I have all sims 3 games on physical disk and after a while I began to have bugs in them and crashes and stuff.
Since then I buy PC games digital.
Maybe I will buy Zoo tycoon complete collection, Civilization, The movies physical version if I find it on internet somewhere.
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Those graphics look bad.
But if someone remakes it with graphics of the Sims or graphics similar to Spore, I would try it.
Maybe putting the remake version on Origin or Steam.
I only have a Origin account so far.
I used to buy games physical but now I buy most PC games digital on origin.
I have all sims 3 games on physical disk and after a while I began to have bugs in them and crashes and stuff.
Since then I buy PC games digital.
Maybe I will buy Zoo tycoon complete collection, Civilization, The movies physical version if I find it on internet somewhere.
reply
thebeggs4
The trick was to focus on one plane and ignore the other completely, until the first was stable and generating sufficient income. Heaven tended to be easier (appropriate enough, I suppose, so a good strategy was to start there, get it all running efficiently and in the green, then build and open the gates to Hell. At that point, your SOUL rate plus the number of SOULs waiting to get into Hell would be high enough offset the costs and catch up to Heaven relatively quickly. It still got kind of tough once you were managing both planes, but the early game was a little easier at least.
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The trick was to focus on one plane and ignore the other completely, until the first was stable and generating sufficient income. Heaven tended to be easier (appropriate enough, I suppose, so a good strategy was to start there, get it all running efficiently and in the green, then build and open the gates to Hell. At that point, your SOUL rate plus the number of SOULs waiting to get into Hell would be high enough offset the costs and catch up to Heaven relatively quickly. It still got kind of tough once you were managing both planes, but the early game was a little easier at least.
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Bruno
This game is based on the real facts beyong this physical life, Souls get reincarnated here on earth but the Software running on the moon by the Evil entities who rule the earth. These entities feed on our energy and its called loosh, for anyone interested to know more about our real Matrix life here on earth, look up on Repitlians/ Greys, we are actually at War of millions of years its called ORION Wars, similar to the Story they tell on STAR WARS and this planet is just an experiment with good and EVIL.
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This game is based on the real facts beyong this physical life, Souls get reincarnated here on earth but the Software running on the moon by the Evil entities who rule the earth. These entities feed on our energy and its called loosh, for anyone interested to know more about our real Matrix life here on earth, look up on Repitlians/ Greys, we are actually at War of millions of years its called ORION Wars, similar to the Story they tell on STAR WARS and this planet is just an experiment with good and EVIL.
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Nicholas
Love the Limbo Bar name. XD
I feel like a game like this could not exist nowadays. for many reasons, not the least of which being that it would rub someone (or some group) the wrong way and start a massive controversy, getting it boycotted and/or banned. They were wise to not directly tie it to earth or any religion by name, but still feels like someone would find some reason to feel offended.
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Love the Limbo Bar name. XD
I feel like a game like this could not exist nowadays. for many reasons, not the least of which being that it would rub someone (or some group) the wrong way and start a massive controversy, getting it boycotted and/or banned. They were wise to not directly tie it to earth or any religion by name, but still feels like someone would find some reason to feel offended.
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Adela
Honestly, Afterife is still pretty secular. The whole idea of a demiurge losing their job simply because no one believes anymore, leading to a situation where people are neither artificially rewarded with some hollow, consumerist idea of reward, nor cruel and vacuous sentencing, is atheism at its finest.
Honestly, who needs either of this shit once your dead, right? Give me sweet oblivion.
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Honestly, Afterife is still pretty secular. The whole idea of a demiurge losing their job simply because no one believes anymore, leading to a situation where people are neither artificially rewarded with some hollow, consumerist idea of reward, nor cruel and vacuous sentencing, is atheism at its finest.
Honestly, who needs either of this shit once your dead, right? Give me sweet oblivion.
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RedwoodTheElf
9: 23 wow, that's the least effective looking Hell I've ever seen in AL. A lot of your hell's efficiency is making the damned walk from one punishment to another along twisted roads that ensure the longest travel time for maximum suffering. You've got an efficient grid, and all your regions are -serves all sins-, so the damned don't have to travel at all.
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9: 23 wow, that's the least effective looking Hell I've ever seen in AL. A lot of your hell's efficiency is making the damned walk from one punishment to another along twisted roads that ensure the longest travel time for maximum suffering. You've got an efficient grid, and all your regions are -serves all sins-, so the damned don't have to travel at all.
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knivesron
god made heaven and hell. god resides over them and makes sure they run correctly. -then who made god- dont know but we call them the -powers that be-. according to this game its turttles all the way down.
i love it. its so tounge and cheek, taking the piss out of silly faith based beilef systems and the silly explination of said systems.
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god made heaven and hell. god resides over them and makes sure they run correctly. -then who made god- dont know but we call them the -powers that be-. according to this game its turttles all the way down.
i love it. its so tounge and cheek, taking the piss out of silly faith based beilef systems and the silly explination of said systems.
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Marcus
This game was fully translated in Brazilian Portuguese and I enjoyed it when I was kid. It came with a magazine called -Revista do CD-ROM- (in English: CD-ROM's Magazine. In fact, a good way to get complete games at a reasonable price in Brazil was in these magazines. It's so much nostalgia for me!
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This game was fully translated in Brazilian Portuguese and I enjoyed it when I was kid. It came with a magazine called -Revista do CD-ROM- (in English: CD-ROM's Magazine. In fact, a good way to get complete games at a reasonable price in Brazil was in these magazines. It's so much nostalgia for me!
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PCGamer77
I always wondered what this game was like. I kept waiting for it to come down in price, but LucasArts games never seemed to hit the bargain bins back in the late 90s. It looked really cool in the PC Gamer preview, but right now those graphics are kind of giving me a headache.
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I always wondered what this game was like. I kept waiting for it to come down in price, but LucasArts games never seemed to hit the bargain bins back in the late 90s. It looked really cool in the PC Gamer preview, but right now those graphics are kind of giving me a headache.
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