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zakruti.com » Humor, fun and entertainment » Polygon
Windlands: Spider-Man Meets VR - Gameplay Overview

Windlands: Spider-Man Meets VR - Gameplay Overview

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Rating: 4.0; Vote: 1
Justin and Griffin strap on an Oculus Rift and do some Spider-Man stunts in Windlands This game is like the opposite of the big launchtitles for oculus rift. Maybe mostly to Luckys tale. The other games is made to make VR look AAA from a aesthetic angle, but the core mechanics is not so deep that it would make you continue playing after finishing the game, and you basically already master the game from the first minute. Windlands is skillbased and you continually master it more and more. It might not be superfun the first time, but the more you get gud the more fun it gets. It gets very punishing a bit into the game, and at the same time the level of mastery you achieve makes you able to pull of the craziest stunts. I spent a lot of time with Dark Souls 1 cause of the depth of the mechanics, and Windlands, not Chronos, is filling that spot for me when it comes to vr. Going from sensing that something is impossible, to the sense of achievement, then to the sense of mastery. The mechanics are soo well made, soo fine tuned, and gives the game a very strong personality. This game is really for the harcore gaming crowd and speedrunners, not for showing of VR to casual gamers.\r\n
Date: 2023-12-10

Comments and reviews: 8


Hmm, the only thing that's making me doubtful at the moment with all the new VR games like this is as fun as they are (for maybe a weekend, in 6-12 months there's gonna be an actual Spider-Man game using this template with better graphics, more variety of locations, more in-depth mechanics and some semblance of story to keep you playing. So good fun, but in time all the games coming out now are gonna be massively improved upon in about a year.
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I remember being perplexed 20 years ago why games like this didn't exist. Finally we're getting there, it's very exciting seeing these small indy and game-jam games for all this new VR and motion capture hardware, these small teams really know howto have fun.
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Man, that game is fun as balls. I did get a little nauseous, but that wasn't until I'd been playing for an hour and a half, so really very little of that. And spidermanning around was just such a satisfying experience.
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I played this game for HOURS on DK2, I just lived in that world. I'm happy to see they've fleshed it out, and if there's one thing that convinces me to buy a rift, it might be this.
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this is as exciting as when games first went 3d. It's simplistic now, but you just know by the time ps6 comes out we are going to have some truly mindblowing VR experiences.
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Is this going to be available on Vive? It would be incredible to use the two motion controls to grapple. Then you'd be Spider-Man, body and soul.
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On the Vive this is even better. You don't need to jerkily turn, you can just walk around in your space and turn your body.
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Griffin says there's so much to do, but there's not much to do, you jump and you swing. It's not enough. man: (
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