
Finger Drawing Mistakes You-re Making - Hand Critiques - Proko
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Date: 2022-03-14
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Comments and reviews: 9
A.
hmm. I'm really glad! Your videos have been very helpful to me sofar, since I can't afford to take a course. BUT sth. is wrong this time. Your drawing of the 2nd Improved-Hand is confusing and even IRRITATING me, . somehow. - While I'm totally with you on all the Critiques, and on your 1st improvements, I'm quite unhappy with the entire improvement-drawing of the 2nd hand (04: 28. I find the OVERLAPS on the pinkie weird looking. And on the ringfinger this sharp (lower)bend, it looks like a 'kink' (or a broken finger, and on the side of fingertip-segment, it looks like a ebone sticking out. To me this entire drawing seems wrong. , not least because of the almost pointed fingers. Actually, the weirdlooking shadows, together with the large creases below the fingers 3, 4, 5, they give an impression as if this improved hand (05: 57) is stuck in a kitchen-rubber-glove. .
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hmm. I'm really glad! Your videos have been very helpful to me sofar, since I can't afford to take a course. BUT sth. is wrong this time. Your drawing of the 2nd Improved-Hand is confusing and even IRRITATING me, . somehow. - While I'm totally with you on all the Critiques, and on your 1st improvements, I'm quite unhappy with the entire improvement-drawing of the 2nd hand (04: 28. I find the OVERLAPS on the pinkie weird looking. And on the ringfinger this sharp (lower)bend, it looks like a 'kink' (or a broken finger, and on the side of fingertip-segment, it looks like a ebone sticking out. To me this entire drawing seems wrong. , not least because of the almost pointed fingers. Actually, the weirdlooking shadows, together with the large creases below the fingers 3, 4, 5, they give an impression as if this improved hand (05: 57) is stuck in a kitchen-rubber-glove. .
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Mizo
cool tutorial as always, but lets say i'm a master in anatomy, perspective, and know all human figure planes in perspective but there is no way with all of those info to make one decent depict for a complex form like the human figure with no idea about using edges correctly between light tones and dark tones -not only core shadow -by only knowing the basics of lightning over a sphere that everyone already knows: /
there are many things needs clarifying thx
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cool tutorial as always, but lets say i'm a master in anatomy, perspective, and know all human figure planes in perspective but there is no way with all of those info to make one decent depict for a complex form like the human figure with no idea about using edges correctly between light tones and dark tones -not only core shadow -by only knowing the basics of lightning over a sphere that everyone already knows: /
there are many things needs clarifying thx
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Lynx
So sorry mr Porko, but 4: 30 ring finger on your picture looks completely broken, even for my armature's point on view. It's proximal phalanx tries to take a different angle BUT it's 2nd and 3rd phalanges seems to be disagree. And they trying to keep same angle with the rest of fingers that makes whole finger to look broken. You can draw a circular cuts where phalanges connects to see that clearer.
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So sorry mr Porko, but 4: 30 ring finger on your picture looks completely broken, even for my armature's point on view. It's proximal phalanx tries to take a different angle BUT it's 2nd and 3rd phalanges seems to be disagree. And they trying to keep same angle with the rest of fingers that makes whole finger to look broken. You can draw a circular cuts where phalanges connects to see that clearer.
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Gu
I am new to the world of art, a complete amateur. So a question kind off strike my mind. The hands drawn here are being corrected and adjusted for minute details so how important is it to go into details if I want to do concept art and characters. Do I have to go in depth into anatomy, or fundamentals are enough. Can someone guide me here or send any link to articles dealing with this.
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I am new to the world of art, a complete amateur. So a question kind off strike my mind. The hands drawn here are being corrected and adjusted for minute details so how important is it to go into details if I want to do concept art and characters. Do I have to go in depth into anatomy, or fundamentals are enough. Can someone guide me here or send any link to articles dealing with this.
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blackcat19
You lost me when you started -designing- (a. k. a. changing) the features on an actual photograph because, apparently, reality was not -interesting- enough for you. Why bother using photo reference then if you're just going to draw whatever you want anyway? And why should anyone listen to your anatomy advice when you're willing to deform real fingers to make them look cooler?
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You lost me when you started -designing- (a. k. a. changing) the features on an actual photograph because, apparently, reality was not -interesting- enough for you. Why bother using photo reference then if you're just going to draw whatever you want anyway? And why should anyone listen to your anatomy advice when you're willing to deform real fingers to make them look cooler?
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Braxton
I know this is a four year old video -- So, sue me for being laaaaaaate to the party, but all this info is top-notch! I've been reevaluating my art, lately. Just wanting to do more study and brush up on my anatomy and all your content on anatomy is spectacular! I am planning on paying for a full course, soon -- just broke at the moment, lol.
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I know this is a four year old video -- So, sue me for being laaaaaaate to the party, but all this info is top-notch! I've been reevaluating my art, lately. Just wanting to do more study and brush up on my anatomy and all your content on anatomy is spectacular! I am planning on paying for a full course, soon -- just broke at the moment, lol.
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sway71
Mind blown! Your critique about the curve being roughly the same on the front and back of the finger helped me immensely. It was even better to see how you formed the fat padding after getting that initial form/shape. This has helped me with both my drawing and my 3D sculpting in Blender! Thank you!
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Mind blown! Your critique about the curve being roughly the same on the front and back of the finger helped me immensely. It was even better to see how you formed the fat padding after getting that initial form/shape. This has helped me with both my drawing and my 3D sculpting in Blender! Thank you!
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Max
I'm sorry but the first finger, even tho you have the -gesture- there's no way that's a normal position for a pinky in the position the hand is. That just looks wrong if you put it back on the hand. Edit: Wrote that before seeing all the comments. Yup, I'm not the only one)
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I'm sorry but the first finger, even tho you have the -gesture- there's no way that's a normal position for a pinky in the position the hand is. That just looks wrong if you put it back on the hand. Edit: Wrote that before seeing all the comments. Yup, I'm not the only one)
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Thomas
Just want to thank you for your content. Went thru all hand videos (including April fools one, filled sketchbook with tips and examples. I can draw hand better only 5 years more and I will be confident with it. Anyways THANK YOU FOR AWESOME vids! You are great teacher.
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Just want to thank you for your content. Went thru all hand videos (including April fools one, filled sketchbook with tips and examples. I can draw hand better only 5 years more and I will be confident with it. Anyways THANK YOU FOR AWESOME vids! You are great teacher.
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