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zakruti.com » Do it Yourself - Handmade » Drawing lessons
Character Design Workflow - Concepting for 3D Games and Movies - Proko

Character Design Workflow - Concepting for 3D Games and Movies - Proko

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Rating: 4.0; Vote: 1
The first video of a really exciting collaboration between Proko and Pixologic, the makers of zBrush! We-re going to be simulating a workflow as a character designer creates concepts and passes those to a 3d sculptor to convert to a workable 3D asset. This is a real world example of how these artists work together to create assets for video games, film, toys, and collectibles. So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we-ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D. Pixologic will have 3 live streams with Joseph! Make sure to tune in to watch Joseph sculpt the Pixol Rangers in Zbrush! Links below. Watch ZBrushLIVE Streams First Stream: Second Stream: Third Stream: Bonus 3D Printing Stream
Date: 2022-03-14

Comments and reviews: 9


-If I have photographic memory and I could draw like a printer. -. it would take you ages just to get basic shape and shading, if you could maintain correct proportions that is, which for human vision are tricky: certain elements shows bigger in your mind than others. Even if I have that gift first thing I want to make stepping into world of drawing is getting rid of it. Become impressive. Quick. Efficient. And yet fun, because I can still -turn on- -printer mode- and be very accurate about small details. Salvador Dali once said: -I would paint way better if I am way less inteligent. - And that is it: do not oversaturate your art, keep proportions, keep illusions, and make something that is readable, not realistic. Because -Reality makes crappy special effects crew. -
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Great video. When Scott mentioned working with great modelers that could fit the gaps, I was in! I don't mean I'm looking to make porfolios or plan to work this way, but I'm trying to get into character design (or maybe illustration) and the more I learn about how the sheets must be clinical and orthographic, I always wondered; modelers are artists. I'm sure some could work wiith any drawing. right? (I think I could do it tbh. This just confirms that great artists exists and I'm willing to work with them: )
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What an awkward way to hold the mechanical pencil, he made me remember the monkeys from the Zoo, come on you are telling me a pro artist at that level can't hold a damn pencil properly and is like a chimpanzee: S
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I don't comment on a lot of your videos, but I do enjoy most of them. You find some great artists as well, awesome presentation. Thanks to you and Scott and teams.
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I've struggled with getting ideas started and this method was so fantastically helpful. I went from crappy sketches to flowing ideas. Thanks for this!
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Seeing him just use values to shape out the characters was really enlightening. Thanks a bunch this has been great for someone who is just starting out.
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if i had to criticize i would say, this guy sounded real muffled, had to turn the audio way up to understand him clearly at points.
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The team of three is a cool idea for pixel fighters. Maybe three girls, the RGB sisters, representing each color of light. :)
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That Peter Han-s Illustration and the Ahmed Aldoori-s drawing are awesome, love those artists. He has the dream studio set up-!
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