
TypeScript GameDev Tutorial - Create an Arkanoid Game
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Date: 2022-03-14
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Comments and reviews: 6
Nathan
Don't sleep on Typescript's advanced typing! If you ever start painting yourself into corners with a really constrictive OOP design you can start just feeding advanced types through functions and code more procedurally while still keeping your code reusable. Typescripts class system is a gateway but advanced types are where all the Typescript magic happens -
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Don't sleep on Typescript's advanced typing! If you ever start painting yourself into corners with a really constrictive OOP design you can start just feeding advanced types through functions and code more procedurally while still keeping your code reusable. Typescripts class system is a gateway but advanced types are where all the Typescript magic happens -
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Jorge
I enjoyed the tutorial but I had a TON of issues trying to serve the application. Parcel kept throwing me errors constantly. I even had to look into the issue it was throwing at me and had to install another dependency called flow-typed which got rid of my initial errors but in the end just got other ones.
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I enjoyed the tutorial but I had a TON of issues trying to serve the application. Parcel kept throwing me errors constantly. I even had to look into the issue it was throwing at me and had to install another dependency called flow-typed which got rid of my initial errors but in the end just got other ones.
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Artem
Thank you for a good tutorial. As far as I can say the ball speed and paddle speed will be heavily dependent on your PC specs, as the gameLoop is not taking in consideration amount of time passed between frames. Is there a way to fix that?
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Thank you for a good tutorial. As far as I can say the ball speed and paddle speed will be heavily dependent on your PC specs, as the gameLoop is not taking in consideration amount of time passed between frames. Is there a way to fix that?
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Luis
this was really nice. But i think there is a problem with the collision detection. When we hit a brick from the sides shouldn't we change the xDirection, not the yDirection?
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this was really nice. But i think there is a problem with the collision detection. When we hit a brick from the sides shouldn't we change the xDirection, not the yDirection?
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Saeed
Is Software Develope equal Software engineer? Anyone who sees this please help me to get it
You recommend someone to go as Software developer over Mechanics engineer?
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Is Software Develope equal Software engineer? Anyone who sees this please help me to get it
You recommend someone to go as Software developer over Mechanics engineer?
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Pavlo
Importing staff manually looks so weird to me. TS can do it automatically, that is one of the reasons why I prefer using it.
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Importing staff manually looks so weird to me. TS can do it automatically, that is one of the reasons why I prefer using it.
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