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zakruti.com » Travels » City Beautiful
Who REALLY designs cities? #2

Who REALLY designs cities? #2

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Rating: 4.5; Vote: 2
Who REALLY designs cities? #2 generalZee: Have you ever tried the Tropico series? Its not as serious as Cities Skylines (as in it has a comedy theme, but it handles some of your issues very interestingly. For example, the citizens can vote you out if you decide to have fair elections. Of course, you can rig your elections, or even cancel them, but that may cause the citizens to become rebels. Arresting or killing rebels in public causes other citizens to become rebels, so you need to be clever and appease your citizens.
Date: 2021-03-26

Comments and reviews: 9


Yeah, I think in SC4 there was protests and stuff, it was interesting. SC4 also had advisors for you that'd advise what's the best course of option you might need to take.
Though what could be interesting too I think is gradual building. Like, when you say you want something demolished, it isn't immediately demolished, instead you wait until the building actually is vacated and then deconstructed. Then when making roads they don't just pop up but slowly being paved. This was present in SC4 as well, albeit very limited (and easily overridden. Could be cool to see like construction happening at night then finished when the day comes as well (the ambient sun day length is like 1 year in C: S right. This would definitely make it harder financially too however (you need to wait until revenue comes in after expending something much like real-world spending.
Beyond these I think that city planning where I live is still mostly conducted behind closed doors albeit that a) we have much less strict zoning (so in a sense the citizens are given a much larger freedom) and b) they do have experts behind the curtain so it's OK I guess. Wish that C: S have less strict zoning (like mixed residential-commercial or commercial-office or commercial-industrial or so.

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It would be cool if there was like a council of citizens (maybe per district you make) and they will submit ideas for facilities they want. Like that you have to add a park, high school, medical clinic or bus stop. You name it. Another idea would be developers that replace the demand. More developers will show at high demand, and they will pay more for lots. You can hire a developer for every type of development and they will pay you X per square for Y amount of squares. If you have a certain lot size like 4x4, you get a bonus. This means that during early game you have to focus on demand to earn enough money. But as you have a more stable income, you can build the development you want the way you want.
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I'd like to recommend another city building game that you might enjoy! Worker's and Resources: Soviet Republic! As the name suggests, its themed around mid to late 20th century soviet era has goes a lot more in-depth and detailed, where each building is hand placed. It does have a bit of a learning curve to it, and can be a bit clunky at times, but it has been my favorite city building game to date so far. Please check it out! I'd love to see a video on what you think about W&R: SR!
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Hoo boy, as much as I love skylines, I don't want it to become more realistic in terms of politics. I want to play games to escape the ugly sides of real lofe, and my god politics can get ugly. Stuff like riots like in SimCity 2000 would be cool, but Skylines as a game is made so that you can answer the question what would my personaly dream city look like if nothing stood in my way? , and political jank would just take away part of that experience.
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Great video, as usual!
Would you consider making a video about A City is not a Tree by Christopher Alexander?
As a student of geography and urban planning, and a Cities Skyline player, it is hard for me to see so many people designe thier cities as trees, with neighborhoods separated from each other, and unwalkable streets.

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My city has a weak mayor system but there's a good chunk of the populace that doesn't know/care. I find it that it really hurts the discourse, since not everyone is coming at the discussion on the same page! Such a shame since we all want the best for the city but can't agree on what the possible solutions even are.
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Fun fact: Here in the Netherlands mayors are still appointed by the king. In practice, they are proposed by the council though and we have a weak mayor system anyway. I actually prefer it over a directly elected mayor as such a mayor would likely be much more powerful than the proportional council.
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What a coincidence, I just started to consider buying cities skylines the past couple days. I am a bit turned off by the price of all the DLCs though. Is there a legitimate way to get a good bundle price instead of paying 200 for everything?
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I have found out in SimCity that I suck at being a totalitarian mayor!
I take my benevolent dictator role too seriously and end up bankrupt after paying for all the cool stuff.

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