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zakruti.com » Humor, fun and entertainment » Gameranx
Should video games even aim for photorealistic graphics?

Should video games even aim for photorealistic graphics?

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Rating: 4.0; Vote: 1
Video game graphics are always pushing boundaries in games...but what about style? Is style being sacrificed for photo-realism? Does it matter? Let's talk OpenMusic: There is a trend in modern gaming to go to great lengths to make you forget you are playing a game...Ultimately, I don't think it works, as it's an unachievable goal and so much is sacrificed, that results in major dissatisfaction...Photo-realistic graphics, of course, are part of the problem.
Games like Zelda: Breath of the Wild, take the opposite approach to this. You always know you are playing a game with Zelda. But, instead of trying to shy away from the fact it's a game, it leans into those elements and highlights the things games can do which movies can't. It's what games should do and that, for me, is why Breath of the Wild never really gets old, or tedious. Even with regards to the graphics, they're not realistic, but they're beautiful, in the only way a game can be...Perhaps the Western 'AAA' developers could learn a thing or two from that.

Date: 2022-03-21

Comments and reviews: 9


After last generation, I would say no. Not at all. I found a lot of the games looked similar. The biggest issue was the uncanny valley for me. The characters and environments were detailed, but they didn't behave realistically. It was extremely jarring seeing that juxtaposition. Something always looks -off.- I also find photorealism boring?
I think art direction should be the overall goal. I would rather they focus on better animations, sound direction, lighting, physics, and AI. Although TLOU2 and RDR2 surprised me with not sacrificing these aspects.
I think stylistic games with lots of detail, great lighting, and advanced effects like the upcoming Ratchet and Clank, Kena Bridge of Spirits, Zelda BotW, Sea of Thieves, Overwatch, Everwilds and Ori to be exactly what I want.

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Van goh was classically trained, and with that background broke rules. Want to make the argument that staying with photorealism and video games is safer than to try and break the boundaries of what the technology can bring forth, because profit margins are important to corporations. Smaller games and smaller game publishers aren't exactly foreboden to a corporation's bottom line.
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I am not a a gamer, so I haven't played most 'AAA' titles of the last 20 years.
But I think Assassins Creed Odyssey, for example, is not exactly photorealistic and that is why it will age better than other games of this generation. I am talking about how gold objects, flowers etc. look. I haven't played it. But most other games who aim for photorealism look blunt and won't age well.

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I would say that the drive for photorealism in games comes from the goal of immersion, not art. It is less about aesthetics as it is about tearing down the barrier of fiction and reality. To trick the brain into believing it is real. That is important in many games, just as it is in art. That is why a bad CGI is so bad in movies, because it breaks immersion.
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I LIKE PHOTOREALISTIC
YES THEY SHOULD AIM FOR PHOTOREALISTIC
and yes I dont like modern paintings (only lines and spots)
IMAGINE protorealistc game in VR
Will be like like Matrix.
I ll newer want to go back to mario and first doom game
AND yes better A.I. and game necanics.

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What you say about Picasso doing what he was doing because paintings became more and more realistic is incorrect. To make it simple, art was mostly used to make portraits of people (not only, but mostly) and when photography arrived there was just no point for portraits painting anymore.
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The style of the game should decide the art style, or maybe even vice versa. I think one game that really shows that art style could influence the game rather than the other way around would be Guild Wars 2. It really does look like the concept art had come to life.
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what worth in videogames it's art, living awesome experiences you cannot live in real life, and that said of course photorealism is cool and we have to push for it because it really helps the immersion feeling
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All else being superlatively supreme, I'd enjoy either photorealism or stylized equally well, the former delivering stratosphere level visceral punch, while the latter remains grounded to video game realm, IMHO.
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