
10 unlocks you get for doing the right thing in games
video description
The dog is the same/a reused asset from Capcom's earlier horror game Haunting Ground, where you play as a young woman trapped in a mythical castle and hunted down by different maniacs. You can't fight against your enemies, but you do have a dog - Hewie - who if you properly train him will actually help protect you against the various killers.
Well, on New Game Plus, there's a secret, new ending just for being a decent person. You have to fight the first boss of the game, Delibitas, as you normally did in the base game but if you spare his life by defeating him in a specific way - drop the chandelier on him - then go back to his hut, he'll give you the front door key to the castle. You can literally skip the entire second two-thirds of the game by doing this and there's even a funny scene where the main villain tries to chase after Fiona in desperation and falling down a flight of stairs.
Date: 2022-09-01
Related videos
Comments and reviews: 13
1Synner
Ya know, I'm kinda glad Soul Reaver was mentioned. While that mechanic was never reintroduced after that game, it fit the circumstances of the story and world lore that it would be permissible, and it was, as far as I knew, the only 3D adventure game in that era that had it as a game wide mechanic (as in, wasn't a one and done moment, but effected the game from start to finish. Truly ahead of it's time.
Another good one is MGS3, where if you are stealthy and passive through the game, eventually you'll face The Sorrow, who's boss fight is basically a test of morality, and if you've literally killed no one (save for the bosses, who die due to dead man triggers, no matter what method you use, the fight just becomes a leisurely stroll down the river.
reply
Ya know, I'm kinda glad Soul Reaver was mentioned. While that mechanic was never reintroduced after that game, it fit the circumstances of the story and world lore that it would be permissible, and it was, as far as I knew, the only 3D adventure game in that era that had it as a game wide mechanic (as in, wasn't a one and done moment, but effected the game from start to finish. Truly ahead of it's time.
Another good one is MGS3, where if you are stealthy and passive through the game, eventually you'll face The Sorrow, who's boss fight is basically a test of morality, and if you've literally killed no one (save for the bosses, who die due to dead man triggers, no matter what method you use, the fight just becomes a leisurely stroll down the river.
reply
Nathan
gameranx I know its not quite the same, but it sounds like it's in a similar vain. In Megaman X Command Mission, there is an enemy that primarily boosts and heals the opponents. However if you defeat the other enemies and leave the healer it will beg for mercy and heal your party. Granted you then have another turn to abuse the heal and kill the healer for xp and zenny, or you can return the favor and let it live and flee. I didn't know there was another turn based game that shared this mechanic of the enemy healing the player but it's kinda neat to see it used elsewhere.
reply
gameranx I know its not quite the same, but it sounds like it's in a similar vain. In Megaman X Command Mission, there is an enemy that primarily boosts and heals the opponents. However if you defeat the other enemies and leave the healer it will beg for mercy and heal your party. Granted you then have another turn to abuse the heal and kill the healer for xp and zenny, or you can return the favor and let it live and flee. I didn't know there was another turn based game that shared this mechanic of the enemy healing the player but it's kinda neat to see it used elsewhere.
reply
Michael
I already commented once but u started thinking I have never okayed bioshock. So I never knew you actually get more powerful at the end from sparing them. I thought it was basically no difference in the end. If it's true you actually get more for mercy then I think that's kinda poetic and beautiful. They were killing and sacrificing for power but if they hadn't they could have not only had more power but the guilt of all those deaths isn't weighing on your mind. I think ots incredibly deep sounding and poetic.
reply
I already commented once but u started thinking I have never okayed bioshock. So I never knew you actually get more powerful at the end from sparing them. I thought it was basically no difference in the end. If it's true you actually get more for mercy then I think that's kinda poetic and beautiful. They were killing and sacrificing for power but if they hadn't they could have not only had more power but the guilt of all those deaths isn't weighing on your mind. I think ots incredibly deep sounding and poetic.
reply
Anime
I still remember being furious at the ending of Red Dead. of course that was just a play through to play the game without really role playing in my head. So go figure I figured there must be some trick to change the end. woes is me I played that game through about 4 times trying for that ending before I actually checked to see if I could change it. I love hidden game ending mechanics. the only bummer is when a game should offer it and doesn't, lol!
reply
I still remember being furious at the ending of Red Dead. of course that was just a play through to play the game without really role playing in my head. So go figure I figured there must be some trick to change the end. woes is me I played that game through about 4 times trying for that ending before I actually checked to see if I could change it. I love hidden game ending mechanics. the only bummer is when a game should offer it and doesn't, lol!
reply
The
If there is a sequel to this video. You should add Marvels Guardians of the Galaxy. There are a ton of different ways doing good helps you later in the game. Such as (SPOILER ALERT)
If you pay off your crime/debt. (And convince the living tribunal) they come in and massively help in a section with the disruption of originally thought robots.
Let's also not forget about the good boy Cosmo
reply
If there is a sequel to this video. You should add Marvels Guardians of the Galaxy. There are a ton of different ways doing good helps you later in the game. Such as (SPOILER ALERT)
If you pay off your crime/debt. (And convince the living tribunal) they come in and massively help in a section with the disruption of originally thought robots.
Let's also not forget about the good boy Cosmo
reply
darkknight037
I love these videos! I love that gameranx doesnt just do modern games, but includes classics as well! One thing that isnt an unlock per say, but more of an achievement, is in Assassins Creed 4 Black Flag. The game lets you pet animals, and you get an achievement for it. I happened to pet 5 dogs because its the right thing to do (and fun) and got the Pet 5 dogs achievement.
reply
I love these videos! I love that gameranx doesnt just do modern games, but includes classics as well! One thing that isnt an unlock per say, but more of an achievement, is in Assassins Creed 4 Black Flag. The game lets you pet animals, and you get an achievement for it. I happened to pet 5 dogs because its the right thing to do (and fun) and got the Pet 5 dogs achievement.
reply
Major
I played BioShock several times I think I killed a little sister one time in my first playthrough and I felt so damn guilty about it that I saved the rest and every playthrough after that I saved them I just could not bring myself to do it and yes I know it's a video game it was just something about harming children even in a video game that I could not do: -)
reply
I played BioShock several times I think I killed a little sister one time in my first playthrough and I felt so damn guilty about it that I saved the rest and every playthrough after that I saved them I just could not bring myself to do it and yes I know it's a video game it was just something about harming children even in a video game that I could not do: -)
reply
AndyVoong925
In Fallout 4 Far Harbor depending how many sidequests you do for the local people in Far Harbor, that can effect your ending for the DLC. If you helped majority of the people in Far Harbor, they can vouch for your heroism and good deeds on your behalf towards the final confrontation and swayed others to listen to the Sole Survivor.
reply
In Fallout 4 Far Harbor depending how many sidequests you do for the local people in Far Harbor, that can effect your ending for the DLC. If you helped majority of the people in Far Harbor, they can vouch for your heroism and good deeds on your behalf towards the final confrontation and swayed others to listen to the Sole Survivor.
reply
Ms
Another Dragonage: Origins good guy thing is if you spare Logain near the end of the game and force him to become a Grey Warden, he becomes part of your party, much like Zevran. though a little more on the evil side than morally Grey. You do loose Alister, for doing this, and it does affect future games. But it is possible to recruit Logain.
reply
Another Dragonage: Origins good guy thing is if you spare Logain near the end of the game and force him to become a Grey Warden, he becomes part of your party, much like Zevran. though a little more on the evil side than morally Grey. You do loose Alister, for doing this, and it does affect future games. But it is possible to recruit Logain.
reply
Hatta
Sure, Cicero was irritating AF and I spared him in ALL of my playthroughs of the game, but I just LEFT him there at the new base because having him follow me around is something I just DON'T WANT, as powerful as he is may be.
Not really what I would call a reward though, since I ALWAYS play using stealth and fight at long range.
reply
Sure, Cicero was irritating AF and I spared him in ALL of my playthroughs of the game, but I just LEFT him there at the new base because having him follow me around is something I just DON'T WANT, as powerful as he is may be.
Not really what I would call a reward though, since I ALWAYS play using stealth and fight at long range.
reply
fhm4OVERLORD
In Metal Gear Solid 4, you have opportunities to befriend rebels. In Act 1, I remember giving rations to rebels causes the rest of them to become non-hostile.
At the start of Act 2, you see PMCs are about to execute rebels. Saving them makes them friendly. I don't think the rest of the game had friendly rebels.
reply
In Metal Gear Solid 4, you have opportunities to befriend rebels. In Act 1, I remember giving rations to rebels causes the rest of them to become non-hostile.
At the start of Act 2, you see PMCs are about to execute rebels. Saving them makes them friendly. I don't think the rest of the game had friendly rebels.
reply
Ivan
The one I like the most is when games let you kill or knockout the npcs and then when you reach a checkpoint or a boss, they will know that you did kill or not they're allies, the best example I have is in the deus ex games and dishonored, even letting you win the boss by just talking without killing them.
reply
The one I like the most is when games let you kill or knockout the npcs and then when you reach a checkpoint or a boss, they will know that you did kill or not they're allies, the best example I have is in the deus ex games and dishonored, even letting you win the boss by just talking without killing them.
reply
Gods
In the fantastic Blood & Wine dlc in The Witcher 3 there is a sword called Aerondight which can be obtained by doing the right thing through multiple quests in the DLC, like lifting the curse of the spotted Wight instead of killing it etc. The sword is absolutely worth it as it's very powerful to use.
reply
In the fantastic Blood & Wine dlc in The Witcher 3 there is a sword called Aerondight which can be obtained by doing the right thing through multiple quests in the DLC, like lifting the curse of the spotted Wight instead of killing it etc. The sword is absolutely worth it as it's very powerful to use.
reply
Add a review, comment
Other channel videos















