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zakruti.com » Humor, fun and entertainment » Gameranx
10 games that change after 100 hours

10 games that change after 100 hours

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Rating: 4.0; Vote: 1
10 Games That CHANGE After 100 HOURS derp: Well games like Tarkov and Grounded, Rust etc. Are going to be vastly different after 100 hours. MMOs like World of Warcraft are different after 100 hours when you hit level cap and start raiding, so games like Destiny would be included as well.
I know that it would be difficult to develop, but we really need a game like Andromeda was trying to be. However, when you get to choose which compound to make to actually have to get the resources to build it, as well as finding people on different worlds and sending them to different compounds with their perks. Certain compounds would be Meta on some worlds, however, you could unlock special quests if you don't go with the Meta. So mixing that with something like No Man's Sky would be pretty cool. Upgrades to towns and settlements on planets would be procedurally generated so all the players have to do is discover, get resources and build. You'll need people to build, gather, and explore.

Date: 2023-07-18

Comments and reviews: 19


Woo Woo TIME OUT! I have to strongly DISAGREE with you gameranx because MANY MANY players have actually learned how to build extremely well with the Settlement system in Fallout 4. Why don't you go to Nexus mods and check the Transfer Settlements mod, and see the enormous amount of Blueprints that folks have made that are settlements those players made. A lot of them are absolutely amazing to see. From blueprints that are VANILLA based and require no mods at all other then F4SE and Transfer Settlements of course, to ones that also require other mods that add new or better looking textures for walls, ceilings and nicer looking furniture to new assets all together. But its the Vanilla ones that impress the most because they have made amazing looking settlements JUST from the vanilla assets in the game. But you said It Always Comes Out Looking Kinda Crappy and You Can't Really Build Anything Nice Per Say. Maybe for you and Me as well cause I haven't mastered how to make a Settlement look really nice cause when it comes to building and decorating in games that are a sandbox like Fallout 4, I admit I'm not good at it, BUT it doesn't mean other players don't have the talent to make something amazing with what is there.
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If you don't think a Megaman game can last 100+ hours, you should play ZX. Once you beat it on Normal (which is like Very Hard difficulty in any other Megaman game, then Hard mode unlocks with new Biometals, new bosses, and an amped up final boss battle. That game will whoop you in shape for 100+ hours before you end up feeling like an unstoppable god bullet speeding across the levels destroying all in your path. ZX is the best Megaman game imo, and Advent is ZX but more, but it's also easier and less cohesive (almost feels like too much added in, although most people like that while I disagree. Gameplay-wise, no Megaman game matches with ZX. ZX feels like the spirit of Megaman at its peak, taking everything that makes the series what it is (difficulty, powerups, platforming) and amplifying it to the max. Megaman ZX3 when?
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Considering I spend Fallout 4 basically juggling settlements and freeroam, can't say I think it really changed.
Building a basic settlement whenever you stumbled on one just to have a place to ditch items makes more sense to me and I did so from the beginning.
Don't think most players that that ignored settlements at first had any incentive to go back to it after the story either, the ones that did were likely to only do so for the achievements.
But considering I also spend way too much time building basically a self-sufficient stronghold at every settlements with specific outfit/loadouts for settler jobs, connected by supply lines with companions as leaders and a power armor museum.
I might be biased.

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I recently reinstalled Far Cry 5. I know I'm in the minority but that's my favorite Far Cry game. The story is so twisted which is why I like it. With that said, though. It's surprising how many missions and how much of the map that still needs to be discovered after beating the game. Now that they have New Game + on there, I'm getting ready to start that. There is so much to do in that game. Uncovering the map would be a whole lot easier if I could uncover it with a helicopter or an airplane, though. I love the helicopters in that game but I feel like it should have uncovered the map more when flying over it. You get a much better view from there than it seems like you would from the ground. Still love it though.
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Hades. The way that game's (immaculate) story works is insane to me and it's so criminally underrated in the mainstream but every person who's played it knows exactly what I mean.
It goes from a basic yet good dungeon crawler roguelite and transforms into this almost visual novel-esque RPG, then you have the heat levels which also change up gameplay not to mention the fact that there's gods in the game that aren't even available to you till you beat the game at least 3 times. It's insane and easily one of my favourite games of all time
Can't wait for Hades 2, it lowkey sucks that Zagreus isn't the main character again but eh I trust that team to make something equally good

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I had 2 game changing moments in Warframe. After the first almost 100 hours The Second Dream released and changed the game quite a lot.
I played the game before and after this event with the same goal: just to have fun. Almost every time I got some item out of it and never felt the need to search for anything specific. You can play for a long time this way.
I think, when I reached something like 95% of all the items, that was when I felt the grind for the first time. The fun dropped and I continued for a couple of hours, reached MR30 and quit the game for the time being.

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The base building and settlement system is where most of my time has gone. Ever since I played 3 back in the day I wanted two things, to really role play as a raider and be able to build in the fallout world. Fallout 4 brought me both of those things, better than I could have imagined, and is the reason why Fallout 4 is my favorite fallout. I definately have put hundreds into 3 and NV but certainly thousands into 4
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This is how RuneScape used to be back in the day. Your first hundred hours is adventuring and doing quests and leveling up in combat and all that. The end game was the economy, running a business and playing the market and being a merchant. It was so deep too. Now you can just buy in game money and it sucks now but it used to be an amazingly deep experience
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Interesting. I did settlements in Fallout 4 as I was doing my playthrough. Eventually I 100%-ed the top half of the map. Got every settlement completely self-sufficient and protected. Got about 20 power armors. Then I got to the big city in the middle, saw how many NPCs I have to talk to (I wasn't going to stop 100%-ing the game) and lost interest.
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I have around 800 to 900 hours in tarkov and I'm just and average player I don't live to play daily, for an average player it's hard for someone to play for a week the stop for week and come back to it because you'll loose in most pvp engagements. It's a game you have to play daily to stay at the same level as most players.
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So im super weird. I defo did settments quick in fallout.
Try this though.
Build stairs up as high as you want then build a city. I went out of my wy to build these sky monoliths that just dominate the skys above most all settlements. From a distance it looks like independance day all over the world. Fun stuff!

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I know a guy who spent hundreds of hours making bases in Fallout 4 that were absolutely spectacular. He would spend hours gathering rare materials and then meticulously arrange pieces into luxury townhouses, office buildings, you name it. He had one save dedicated to each base and his designs were exhaustive.
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I literally have over 15, 000 hours in fallout 4. Mainly because after doing the storyline a few times I got distracted by building settlements, then building really big and elaborate settlements.
Now I'm building crazy crap that may or may not get posted on Nexus

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Personally I d say rocket league as an honerable mention as the game looks very different every 100 hours i think and also depending on how much you play and what route you take and how much focus you put on actually improving its very simple but can become super in-depth
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I might add Satisfactory to that list, as in the first part you just stay in the same place on the map and getting resources is easy. When the game requires you to look for resources that are far away on the map, then the difficulty increases and the game becomes addictive.
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I think days gone should be here aswell, for a big chunk of the game you're stealthing around, trying to fire as less firearms as possible due to low ammo availability and to not attract zombies especially at night
Then halfway through you're taking out hordes of 100s

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Borderlands 3 was that way for me. By the time you get a complete optimized build, nothing in the game, even on mayhem 10 can even give you a challenge. After hours and hours of fighting bosses in mayhem levels above what you can handle for better gear, it's a big change
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Tales of Symphonia 1 and Tales of Abyss they both have some sidequests that are time based as the games go while you play through. like Tales of Symphonia 1 has a town or bridge rebuild sidequest that goes and it finishes repairing when you arrive at the town later on
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should ve put elden ring on this
by the time i hit altus plateau and had done most of what i could see that was interesting, it took me so long to actually get through the area and to the mountaintop that i forgot liurnia and limgrave existed

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