
LGR - Giana Sisters Christmas - DOS PC Game Review
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Date: 2022-04-14
Comments and reviews: 10
Owlpunk
-johannbock Yes. An obscure little Cyborg-themed game absolutely no one has ever heard of; )
However, directly after Giana Sisters they made Katakis, which was once again a ripoff, this time of R-Type. Ironicaly enough though, Activision (who held the rights for home computers) was so impressed with the game that they actually hired Rainbow Arts to change Katakis into the official C64 port of R-Type.
Aah, those were the days. :)
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-johannbock Yes. An obscure little Cyborg-themed game absolutely no one has ever heard of; )
However, directly after Giana Sisters they made Katakis, which was once again a ripoff, this time of R-Type. Ironicaly enough though, Activision (who held the rights for home computers) was so impressed with the game that they actually hired Rainbow Arts to change Katakis into the official C64 port of R-Type.
Aah, those were the days. :)
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niceandgames
Awesome, very interesting to hear the history! And interesting to see the game. Too bad that it is bad or not good. Is pressing the up arrow to jump a throwback to the original? Maybe you had to do stuff like that when joysticks only had one action button but. grrr. Don't like pressing up to jump. Or pressing up on the joystick for acceleration in a driving game. Just thought I should mention that too. lol
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Awesome, very interesting to hear the history! And interesting to see the game. Too bad that it is bad or not good. Is pressing the up arrow to jump a throwback to the original? Maybe you had to do stuff like that when joysticks only had one action button but. grrr. Don't like pressing up to jump. Or pressing up on the joystick for acceleration in a driving game. Just thought I should mention that too. lol
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LGR
-johannbock Actually, I'd think that Super Mario Bros. had at least as much in common with Mario Bros, released a year before Pac-Land. Or Pitfall, released two years before that. Or Donkey Kong, released a year before that. Hehe yeah, in other words, games build on each other and iterate over time, no news flashes here! But sometimes they're -clones-, like Great Giana Sisters. That's a whole different ballgame.
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-johannbock Actually, I'd think that Super Mario Bros. had at least as much in common with Mario Bros, released a year before Pac-Land. Or Pitfall, released two years before that. Or Donkey Kong, released a year before that. Hehe yeah, in other words, games build on each other and iterate over time, no news flashes here! But sometimes they're -clones-, like Great Giana Sisters. That's a whole different ballgame.
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LGR
-NJRoadfan Oh there's certainly Cheerwine here, but I'd had so much of it recently I moved on Cherry Pepsi at the time of this intro.
This really does feel like it was held back by the initial programming constraints, but really, I don't blame them. They improved on it a lot with Giana Worlds later on. And yeah, I certainly remember Christmas Lemmings! I reviewed the game a couple years back now.
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-NJRoadfan Oh there's certainly Cheerwine here, but I'd had so much of it recently I moved on Cherry Pepsi at the time of this intro.
This really does feel like it was held back by the initial programming constraints, but really, I don't blame them. They improved on it a lot with Giana Worlds later on. And yeah, I certainly remember Christmas Lemmings! I reviewed the game a couple years back now.
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LGR
-niceandgames Now that I think about it, it probably was a throwback to the original C64 game. You only had a single joystick button, and that was normally used for firing when you had the Courtney Love power-up. But seeing as you have no power-ups in this version, not mention an entire freaking keyboard of keys, I have no idea why jump is still the up arrow! Consider my gears thoroughly ground.
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-niceandgames Now that I think about it, it probably was a throwback to the original C64 game. You only had a single joystick button, and that was normally used for firing when you had the Courtney Love power-up. But seeing as you have no power-ups in this version, not mention an entire freaking keyboard of keys, I have no idea why jump is still the up arrow! Consider my gears thoroughly ground.
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NJRoadfan
Was that a cherry Pepsi I spotted in the intro? What, no Cheerwine in your part of NC?
I guess if the demo scene were to do Christmas, this is it in all its MOD soundtrack glory. The game is pretty crappy and the controls likely a legacy of the 32k programming constraints, they really should have been improved. Christmas themed games were big in the 90s though, remember Xmas Lemmings?
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Was that a cherry Pepsi I spotted in the intro? What, no Cheerwine in your part of NC?
I guess if the demo scene were to do Christmas, this is it in all its MOD soundtrack glory. The game is pretty crappy and the controls likely a legacy of the 32k programming constraints, they really should have been improved. Christmas themed games were big in the 90s though, remember Xmas Lemmings?
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Joninexamgraduate
-Owls-? I thought they were Goombas with devil horns. Nice job reviewing a game that at first glance appears to be nothing more than a shitty super mario brothers ripoff because the programmers couldn't come up with an original concept for a game themselves and then other people went on to remake the game years later.
Oh wait. that's what it is.
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-Owls-? I thought they were Goombas with devil horns. Nice job reviewing a game that at first glance appears to be nothing more than a shitty super mario brothers ripoff because the programmers couldn't come up with an original concept for a game themselves and then other people went on to remake the game years later.
Oh wait. that's what it is.
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Stranno
Well, Super Mario Bros 2 is a cheap rip-off Doki Doki Panic (also from Nintendo, but who minds) and Zelda: A Link to the Past is a a-lot-of-based from Kaeru no Tame ni Kane wa Naru (yeah, also from Nintendo)
So, Nintendo is not the best example of how to be original and no copy other game mechanics, even if they are own mechanics
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Well, Super Mario Bros 2 is a cheap rip-off Doki Doki Panic (also from Nintendo, but who minds) and Zelda: A Link to the Past is a a-lot-of-based from Kaeru no Tame ni Kane wa Naru (yeah, also from Nintendo)
So, Nintendo is not the best example of how to be original and no copy other game mechanics, even if they are own mechanics
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sven's
You probably know this already, or maybe not, but there was a new Giana Sisters game released in 2009 for the Nintendo DS in Europe. I actually played it with an emulator and it's pretty good. Of course, it doesn't have much to do with the original C64 Giana Sisters. That one was, and still is, a masterpiece of its own!
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You probably know this already, or maybe not, but there was a new Giana Sisters game released in 2009 for the Nintendo DS in Europe. I actually played it with an emulator and it's pretty good. Of course, it doesn't have much to do with the original C64 Giana Sisters. That one was, and still is, a masterpiece of its own!
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sonicpelaaja
That big oddworld box at the beginning is beautiful! Must be the PC version. Is it exactly the same as the ps1 game in every way or did they make changes for the PC version? Also great review! I never knew that giana sisters was on the DOS too. I'll just stick with my copied amiga version.
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That big oddworld box at the beginning is beautiful! Must be the PC version. Is it exactly the same as the ps1 game in every way or did they make changes for the PC version? Also great review! I never knew that giana sisters was on the DOS too. I'll just stick with my copied amiga version.
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