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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
Origins of 3D Pinball Space Cadet: Only a Demo?

Origins of 3D Pinball Space Cadet: Only a Demo?

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Rating: 4.0; Vote: 1
Most everyone knows Space Cadet from Windows XP, but did you know there were two more tables that went alongside it? Enter Full Tilt! Pinball by Cinematronics and Maxis!
Date: 2022-04-14

Comments and reviews: 10


I wrote this. Back in 1995, approximately. I used the art from the Maxis/Cinematronics game and some of the logic but a lot of the original game was in ASM and because I was in NT at the time, anything I did had to run on PowerPC, MIPS, Alpha, and x86. So I ported/rewrote the game from scratch which is why it's different than the Maxis games. There were other tables indeed (Skullduggery comes to mind) but I didn't have the art for anything other than this table, so it's all I did.
I was writing Task Manager at home about the same time, then switched and TM became my day job for a few weeks (months) while Space Cadet went on the back burner, but then I got it all in in time for the beta.
As I recall the exec, Jim Allchin, was very supportive of the effort because he wanted something -cool- to showcase NT 4.

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I used to play this at the skate rink in so cal, an actual physical pinball machine you had to put quarters in to play, i remember it well, the launch Ramp on left was a fun target because if you slapped the right flipper hard enough you could hit the glass on the way up with the ball, very exciting trying to break the glass, there must be some of these old Machines still out there,
The app for the iPhone today is missing some things like the sound for hyperspace tamp and the flippers had padding all the way around and if you slapped the flippers while the ball when begin the you could bounce the ball back into play,
Aloha. the pinball wizard

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God dragons keep takes me back to my childhood. It was my favorite of the 3. Full tilt and commander keen 1 through 6 was my childhood. Commander keen 3 and 5 was so freaking hard. I hated that aliens ate my babysitter had a password system to even play the game. When we got 5 and 6, we couldn't even play 6 cause we didnt get the packet that had all the monsters names which were the passwords to start playing the games. I remember losing the packet like a year later, so I had to restart the game over and over until I got a monsters name I could remember(which was only like 3 or 4 haha)
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-ONLY three tables, gets tiring quickly-? My dude, I played SlamTilt Resurrect with its two tables throughout middle school and a thought of being tired of them never crossed my mind. Every table has just so many different things to unlock, and typically you need a mad skill to do it, which requires building for like months of casual play. So even one table is a long-running challenge, let alone three. -
A very interesting vid though! Thanks for the info. It was a delight to see the intended full version.

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Not gonna lie, i first knew this from my school's Computers and that was on 2008 or so. It was awesome, loved by many students even treating playing one as a reward after finishing Class(which's just either simple DOS command for opening a program or typing a paragraph of words) for the Teacher. Its not great nowadays? Nay, sir, i believe in all honesty that its still as awesome as it was some good 25 years ago.
And yes, we still learn some DOS command in 2008 lol, although i myself forgot most of them.

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So I managed to find a rip of the Full Tilt version and it's- easier, for some reason? The score seems to go up faster and the game is _much_ more generous with extra balls. Gate lights stay lit even if the ball passes through the same gate. Hyperspace launches are somewhat easier to get in too.
Like, my record on the demo version is 11 million something (since I reinstalled the game a few months ago anyway. In the Full Tilt version I got almost 18 million while barely trying.

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Aye, i remember this! My dad used to play this for kicks when he wasn't working. We'd sometimes compete on who was better. Then i bough a compilation CD featuring many games from different developers (an obviously pirated disk) that had a collection of three pinball games, among which were Space Cadet (with a different space ship art in the side-menu, Skulduggery, and Dragon's Keep. I'm pretty sure the same company released several others, but i only know these three.
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In my old job I used to enjoy being sent to work on the ground floor cos the computer in the corner allowed no disturbance to get some space cadet action. Unfortunately my friend got caught by putting his name in the high score table and it got rearranged. Now I play Full Tilt on a 48- TV and I still love it
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I remember school computers which had all the icons for the games deleted, but they weren't actually uninstalled, and they didn't lock command prompt. So you could just launch them from there. Which was my first experience with command lines, as someone who grew up in the GUI age. Good times.
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Interesting. Although you skipped a bit. For instance, the version included with Windows wasn't actually written by Cinematronics. It was written by Microsoft programmer, David Plummer. He got the art, sound/music, and game logic from Cinematronics, but he totally rewrote the game from those.
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