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zakruti.com » Humor, fun and entertainment » Polygon
Mario Expert Tim Rogers Creates a Super Mario Maker Level - Devs Make Mario

Mario Expert Tim Rogers Creates a Super Mario Maker Level - Devs Make Mario

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Rating: 4.0; Vote: 1
In this episode of Devs Make Mario, watch Videoball creator Tim Rogers build a stage that pulls from his Super Mario Bros expertise. Song: N--T - Tsubaki
Date: 2023-12-10

Comments and reviews: 16


This level made me appreciate the mechanics in the New Super Mario Bros games. I've always seen them as uninspired but the issue seems Nintendo never applied the gameplay tweaks in a compelling way. They're too safe, but how Tim used the different jump techniques and arcs is pretty darn cool! It reminds me of Mario 64, Sunshine secret levels, Galaxy 2, Mario 3, Mario World and 3D World.
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This is the worst level I've seen in a while. Makes no sense, visual indicators are all over the place, there's a whole bunch of entirely unnecessary enemies and it's so vertical it just seems like some dev's 5 yo kid at Sega tried his luck out at creating a Sonic stage.
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the hardest infinite 1 up trick i can think of off the top of my head is from super mario galaxy 2 with the giant koopas where you have to drill through the ground which sends you high enough on the other side of the planet to hop on their backs forever.
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I dunno, I didn't particularly find that a good level. It was very scattered. The Bouncy music block with the multi-coin block above was a good idea though. The -triple-jump- was just a simple run-jump; it needed to be higher to actually require it.
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This level is a lot better than the previous one in this series.
How much time do those devs get for this? Because if that level was the work of a couple hours, it's pretty darn impressive. If it took several days, it's a bit unpolished.

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It's just a bunch of random garbage thrown together! Why do people appreciate this game? There is such a small amount of coherent levels that it's staggering, and even then, they're only Mario levels. Absolutely nothing new.
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Isn't the common theme in Mario levels not to look back? An example of this not being done is having to grab a P-Switch at the end of the level and then having to go far back to use it)
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I hope they put out a stats video someday showing how often each theme is used. It would be interesting to see how many people used the NSMB theme over the others
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Thats a mario expert? He looks like a loser who lives in his parents basement. Talks like he is dying from boredom. And he barely moves his body. C'mon dude look alive!
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Lol check out Tim just getting into his groove on camera. Who knew he would go on to be a star/personality/video game celebrity/something. ? He is awesome
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A soup of random elements with no coherent theme; it's pretty much awful.
Good job with those random-ass podoboos in a grassland stage, especially.

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Excuse me but the hardest 1-Up loop was the one in Mario 3 where you had to use the shell to kill Spinies that Lakitu was throwing
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Nintendo, Slick Dastards
Managed to create their own Minecraft version in disguise: twice the fun but zero Squeakers
-KUDOS-

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Hardest one up room? It was harder to get one ups in the original or any other for that matter you just jump over the shell
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I'm amazed how Tim Rogers manages to be so full of himself yet also seem entirely unaware of how much of an ass he is.
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Could someone please explain to me what this game does that LittleBigPlanet doesn't do 10times better?
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