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zakruti.com » Humor, fun and entertainment » Polygon
Crackdown 2 took Bioshock's twist and did it better

Crackdown 2 took Bioshock's twist and did it better

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Rating: 4.0; Vote: 1
Crackdown 2 has a wild twist that very few people even know about. And while it's similar to the infamous twist in Bioshock, Crackdown 2 may have done it even better
Date: 2023-12-10

Comments and reviews: 30


The problem with both stories, as well as with both sides of the games, is that they are all ironically being controlled by others and that none of those sides knew better, yes, even their leaders were ultimately blind to the actual plans of the power mongers who REALLY gained the benefits of even greater plans. The Bioshock argument, not just with Bioshock 1 and 2, but also Bioshock (3): Infinite, was that all of the other forms of government were bad, according to not just the people that ran Rapture, but also to the city of Columbia, and, presumably, wherever Bioshock 4 is going to take place as well, and that those places offered better solutions for everyone, but the thing is that the problems were not just with the forms of government, yes, even all forms of Anarchism, but they also wanted to blame merely the existence of human beings, rather than admit that the problems were with sin and rebellion against the Creator YAHWEH EL ELOHIM in a variety of ways. The Crackdown series merely manipulated people that truly wanted to protect their homes, as well as to help an overwhelmed police force, but, in reality, the gangs, Cell, the Freaks, and everyone else that had opposed The Agency, as well as The Agency, were all in the same side in a fake proxy war that, in all honesty, echoed what people said about the events that led to Order 66 in the Star Wars franchise, or, to make a real life comparison, the World Trade Center bombings in 1993 and 2001, as well as other related incidents in the UK and Spain, among other places, in the 2000s. However, in reality, the people that were parts of the alleged evildoers, the groups that were pretending to be heroes, and the people that protested both sides, in both franchises, are just like in real life, namely, the lot of them all work for people that are even more powerful than they are in the end. Now, in real life, they are called by a variety of names, but, for the sake of brevity, I will refer to them as the Luciferian globalist elite, and, in the Star Wars franchise, in newer media, it turns out that, yes, even Emperor Palpatine is merely a pawn of a similar type organization, so if it can happen in that franchise, then it is also most likely true in the Bioshock and Crackdown franchises.
Finally, in reality, there are a myriad of people that are from the left, the right, the middle, and the fringe that will either make their own conspiracy theories, as well as make their own official narratives, that will all naturally oppose the ACTUAL truth as I have said, so they all want to make a person that is like myself seen as a nutty bigot and other such names without ever truly refuting the charges of their claims, as well as also deftly dodging the reality that they are all ironically the nutty bigots here, which is honestly like doing what the old Lynyrd Skynard song that is called -Don't Ask me No Questions- said in the lyrics of that song. Moreover, they label people that are like myself as purveyors of conspiracy theories, when, in fact, it is actually a conspiracy reality. However, these people have a lot to lose, not just in the terms of power, but also prestige, control, and the tools in which to control people, so, naturally, they will do everything that they can to stop people that are like myself and I am also sure that the vast majority of the people were stopped from exposing such things in the Star Wars, Bioshock, and Crackdown universes. Honestly, I want Bioshock 4, as well as Crackdown 4 (that is, if that ever gets made) to explore such viewpoints. I know that the ultimate enemies that are in those games do not hold the real power, despite their bluster otherwise, and neither do their opposition, or the people that protest against one group, another group, or all of the groups, save for myself that exposes the lot of them as smaller parts of larger scams and schemes, and ditto for the tons of real life organizations that people protest against, but, rather, it is the people that are hidden in the shadows, the ones that are funding all of the sides, who really benefit. I am also sure that Bioshock, Crackdown, and Star Wars also have their own equivalents to things like United Nations Agenda 21, The Georgia Guide Stones, The Forty-Five Goals of Communism, The Forty-Eight Laws of Power, The Zero Growth Population Movement, etc. as well. Meanwhile, the average citizen is doing like some lyrics of a song that was made by Jimmy Eat World that is called -Just Tonight-, namely, the lyrics that say, -The less you know, the more you want, you want, you want-, and by the lyrics of another group that is called The Who, and their song that is called -Won't Get Fooled Again-, especially the lyrics that say, -Meet the new boss, the same as the old boss-. I think that having such things, or their in-game equivalents thereof, would actually add a lot of very good lore to the worlds of those franchises.

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I don't think it did the twist better at all because it's all hidden in optional logs, nothing at all happens even if you do find all the logs, and it's really just a continuity from the first game. If you're going to take off points from Bioshock for you still making the same choices then you should have taken off points for Crackdown 2 doing nothing with their twist and not incorporating it within the story (despite this being the second game.
Also Bioshock's twist wasn't -you're the bad guy all along! - it's that you didn't have free will and the twist was hidden so well you wouldn't have noticed. Once you learn about it, it feels so obvious because it was hidden in plain sight.

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See if all this story was actually included in the well. story the game woulda been way better instead you have to look through every hole and or roof top for logs and such. Meanwhile the games actual play consists of stand on blue ring 20 times and fight off waves of freaks 5 times while you wait for a bomb to detonate. No boss fight at the end but still me and a pal had a blast playing it and messing around finding the logs over the years enjoyed the first one way more though it had so much more to offer in terms of gameplay
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Never played 1 but I thought 2 was great as a kid. Now playing it again I began to question the orders. I can't believe I just blindly followed what I was told before. The comparison to starship troopers is really accurate. After reading that book in my teens I thought about joining the military. Really glad I didnt just because of that, it's scary easy to fall for propaganda. Hindsight is 20/20 I guess
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The game hints at the audio logs being something you want to find, specifically the Whistleblower files. One of the early objectives is near a file, and the director tells you to pick it up. After it plays, the director tells you to track down the rest of the files so they can find out who the traitor is. (I'm not sure if he says anything once you've collected them all, as I could never find them)
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-Anarchy- is not a synonym for chaos and lawlessness. Using it that way only serves the status quo (surprise. Anarchy is a political philosophy all about questioning authority, power having to justify itself and making hierarchies as flat as possible, ideally no hierarchies at all. That means no bosses and no government, but it crucially does not mean warlords and societal collapse.
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I love crackdown, I started on 2 and enjoyed the hell out of it but I remember the moment I left the agency after an hour of playing thinking to myself, man what is the skeleton in this closet. I mean what fascist group with super soldiers doesn't have skeletons. I tore through the game until I found the true story and felt so much more than I expected
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It kinda sounds like the writing team got done with the whole story by lunch on the first day of development so they wrote all this shit, while the other devs just ignored them and built the fun mindless romp that they were being paid to make.
So it's not really a good story. it's fanfic.

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I am really sad that I skipped out on this series, it did seem so incredibly shallow just from the little I played, although it was fun still to me.
This is incredibly fascinating and I just might need to experience it for myself at some point regardless of knowing the truth.

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I think Clayton got a way to time-travel or look into the future. because while it was relevant in 2019, it's -uncanny- in 2020. Sending undercover police into peaceful protests to paint the people behind it as -villains- who want to disrupt society, all while an infection rages?
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This is so terrifyingly close to what is going on now. The virus, scrapegoating, militaristic police and escalating peaceful protests into violent riots. Guy this. This is just 2020 america. Crackdown 2 called 2020 and said 'behold, hell. ' and here we are. Hell.
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I didn't really mind the agency being evil, i did ask questions and once i got them i still didn't care -oh the agency is behind all of this? Ok cool, time to go blow up more cell members with this sweet ass rocket laucher they gave me. -
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One of the most fun parts of this game was the harpoon and jumping on cars just to shoot the back or front tires of other cars and see how they crash and do flips and all that stuff, believe me, it was better than it sounded
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So crackdown is better because militarized police exist irl and underwater libertarian cities with demonic sea slug children don-t?
Get all the way out of here my dude.
Sea slugs have more brains than game journalists.

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I just bought this game on sale, remember it from my childhood and when I played it I suddenly remembered that I thought the helicopter blades were grotesque- didn-t figure out why I had that association until the ending
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Too bad the folks that made 3 were smoking crack during development and forgot about the plots from the other 2. Aint they get the guy who made the OG Halos to write the story? And thats the best they came up with? Damn
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All I got to say is damn. it's like they're trying to tell you something without trying to tell you something meaning that they're trying to expose the truth without you knowing. but what happens when you know too much?
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I played and beat crackdown 2 twice and never even knew about this underlying plot line. I never played crackdown 1 so I didn-t even know the agency was bad. This story is actually insane
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I loved the first two games part 3 was so weird I wish it continued tye story of two where these new agents face clones based off the hand in the ending of two but nah ofc not
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Linear singleplayer games like Bioshock and Spec Ops The Line that try to make you feel bad for playing the game always rang hollow to me. I bought it, I'm gonna play it.
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Remember guys games aren't political or anything and Crackdown 1-2 is from the -Golden Age- era of games when politics weren't -shoved down our throats-.
Sarcasm, obviously.

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I remember collecting all the audio files and literally spent days thinking about if I could try and do it another way. but you really can't. so you just go with it
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Wish crackdown 3 followed more with 2 storyline because Thorne could-ve made her own agents and let us choose to side with and get different endings or something
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Yep and then sjws got ahold of crackdown and completely ruin the story. In crackdown 3 the agency out of nowhere decides to actually be the good guys?
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Spoiler.
I did guess that the agency was corrupt because mean. It's getting funding from MULTIPLE nations, yet crime is at it's front door.

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Being critical of the actions of the police and military that are supposed to protect us but in fact may be working against our better interests? Hmmmmmmm
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After last week Wednesday ( 3/11/20) I've played all of the Crackdown games, 1, 2, and 3, but I haven't beaten 2 and I've forgotten 1's end.
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If you go around one of the buildings in the second game you hear freak noises coming from inside and the narrator tells you to ignore it
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Anyone else feel like this has some interesting parallels to The Division? I'm wondering if they're trying to do a similar idea
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Ha! good thing we know better than to let an overmilitarized authority dictate what is an isn't acceptable nowadays right guys?
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