
The video game that makes you feel small
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Date: 2024-11-25
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Comments and reviews: 14
nomukun1138
. you get somewhere it feels the developer didn't want you to go. (but it's a trick that Rubeki played, he wants you to go there)
That seems like a characteristic of the BLAME-like game genre. If you've played one, you'll remember that little staircase that becomes more and more precarious eventually reaching moving platforms and jumps that appear impossible. Nnaissance is the example that immediately comes to my mind. I loved that game, but only after I realized this feeling was meaningless. Of course the game is designed for you.
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. you get somewhere it feels the developer didn't want you to go. (but it's a trick that Rubeki played, he wants you to go there)
That seems like a characteristic of the BLAME-like game genre. If you've played one, you'll remember that little staircase that becomes more and more precarious eventually reaching moving platforms and jumps that appear impossible. Nnaissance is the example that immediately comes to my mind. I loved that game, but only after I realized this feeling was meaningless. Of course the game is designed for you.
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maric24
I used to love going out of bounds in various areas in WoW back in the day, and I've always said I wanted a game that is designed to make you feel like you're exploiting it in that sort of way. This was definitely the closest thing I've played to that, especially the later levels, and it's so cool that the dev specifically mentioned boundary breaking/exploiting as an inspiration. We need more stuff like this!
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I used to love going out of bounds in various areas in WoW back in the day, and I've always said I wanted a game that is designed to make you feel like you're exploiting it in that sort of way. This was definitely the closest thing I've played to that, especially the later levels, and it's so cool that the dev specifically mentioned boundary breaking/exploiting as an inspiration. We need more stuff like this!
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CatGataNekosan
I LOVE the scale of this game, of course, but I especially loved the part where the android was like, And then I walked through this pipe for FIVE YEARS. Made me lol, but also added to the size of the megastructure.
Also, fun fact, I died 2, 550 times in my first play through: ) So even people who are bad at games can enjoy Lorn's Lure! I highly recommend it.
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I LOVE the scale of this game, of course, but I especially loved the part where the android was like, And then I walked through this pipe for FIVE YEARS. Made me lol, but also added to the size of the megastructure.
Also, fun fact, I died 2, 550 times in my first play through: ) So even people who are bad at games can enjoy Lorn's Lure! I highly recommend it.
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miradrgn
first impression is that this looks like an extremely Jacob-Geller-Core game, with the impossibly vast architecture that feels wholly indifferent to your presence
also making a game with the specific intent of wanting to watch people speedrun it is honestly a huge-brain play
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first impression is that this looks like an extremely Jacob-Geller-Core game, with the impossibly vast architecture that feels wholly indifferent to your presence
also making a game with the specific intent of wanting to watch people speedrun it is honestly a huge-brain play
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ammaratia2360
you are to big, do i look at you or the constantly changing gameplay, make yourself small when you are taking about something make you self big for enphisis, it just feels like you are too close to the camera, but that might just be me
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you are to big, do i look at you or the constantly changing gameplay, make yourself small when you are taking about something make you self big for enphisis, it just feels like you are too close to the camera, but that might just be me
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peanutismint
This seems like the opposite of Dusk, a game I loved due to how gross and claustrophobic it made me feel, forcing me to traverse tiny narrow underground shafts. Agoraphobia/megalophobia could be my next fears conquered by gaming.
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This seems like the opposite of Dusk, a game I loved due to how gross and claustrophobic it made me feel, forcing me to traverse tiny narrow underground shafts. Agoraphobia/megalophobia could be my next fears conquered by gaming.
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tabruc4186
I've always imagined little people running around parts of the room / climbing or jumping around doorjambs, picture frames, counters etc ever since I saw the movie Borrowers, so this game is like. factory made for me
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I've always imagined little people running around parts of the room / climbing or jumping around doorjambs, picture frames, counters etc ever since I saw the movie Borrowers, so this game is like. factory made for me
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MagyarGaben
The inherent contradiction of speedrunning is that it requires people to spend as much time in the game as possible in order to spend as little time in the game as possible
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The inherent contradiction of speedrunning is that it requires people to spend as much time in the game as possible in order to spend as little time in the game as possible
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saulitix
As someone who also practices parkour, these type of games convey the feeling of doing parkour much better than other more, let's say, spectacle focused games.
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As someone who also practices parkour, these type of games convey the feeling of doing parkour much better than other more, let's say, spectacle focused games.
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RyanThickett
This is one of the best games I've played this year, I got down to 1 hour across my splits but then I saw that the WR was like 25 mins and gave up
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This is one of the best games I've played this year, I got down to 1 hour across my splits but then I saw that the WR was like 25 mins and gave up
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StreetSurfersAlex
I SO agree with this video and rubekis mindset - I got LOST in Lorns Lure and still do so today, finding hidden routes and secret places!
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I SO agree with this video and rubekis mindset - I got LOST in Lorns Lure and still do so today, finding hidden routes and secret places!
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polygon
I'm only 5% upset that you didn't start playing summoning salt's music when you mentioned him to trigger a now instinctual feeling for SPEED
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I'm only 5% upset that you didn't start playing summoning salt's music when you mentioned him to trigger a now instinctual feeling for SPEED
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birobrunette4860
Ngl, as someone with megalophobia, this video was really hard to watch. I kept scrolling down to hide in the comments lol
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Ngl, as someone with megalophobia, this video was really hard to watch. I kept scrolling down to hide in the comments lol
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polygon
I can already tell this game would induce a level of motion sickness in me that I would never recover from. Sounds cool though!
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I can already tell this game would induce a level of motion sickness in me that I would never recover from. Sounds cool though!
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