
HW News - NVIDIA Integer Scaling, RDNA Whitepaper, & Intel Comet Lake
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Date: 2020-05-06
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Comments and reviews: 10
Demorthus
Jensung (not going to bother googling his name for a spellcheck) is the most annoyingly, dumbest & typical CEO. Denies most if not all reason, as though completely blind- follows his own ambitious ideations of what should be the be all and end all. It's like he's in a constant break from reality, wearing a leather jacket as if it makes him look let alone be perceived as a cool guy. Obnoxious is probably the best word. A CONman as well. The simple fact you can go back and review the initial RTX launch shows the RTX on/off sample comparisons actually displayed purposely deprecated 3D assets, meaning on ALL the rtf off slides they went inside the 3D design application and reduced the number of polygons for every surface and lowered its' resolution- when you do that you can see clearly on the headlights of the cars how eerily strange it is that on the RTX 'on' they're perfect circles. Yet on the RTX 'off' they're suddenly showing visible signs of that of an octagon. The less polygons (sub-divisions) you have the overall less quality you get when you render ANYTHING. Moreover, you also reduce the surfaces where light would have had the opportunity to bounce off of. Meanwhile he's up on stage like a cunt just lying by omission to everyone. Ray-tracing has never been a necessity in gaming, it's actually a gimped version of pathtracing, because if you REALLY were to raytrace/pathtrace using the highest glossy/diffuse-depths/samples, you would have to wait minutes for ONE frame to actually render to begin with. All it's doing is applying a profile using the lowest possible values & exaggerating reflections, except cunningly locking away this ASIC-like-feature in their 20xx series forward. If they released drivers to add support for previous gen cards it should've sent red flags to everyone off the gate- because it means they had been literally working on nothing but creating a series of cards that would have a added sub set of hardware specialized for this (hence why I mentioned ASIC, optimized towards one niche/specific thing, whilst throwing all other practical things out the window. Unless you work at a large scale studio and have associations with the film industry- that's the only demographic that'd actually benefit from mathematically calculating light to its' best theoretical estimate. Example: Avengers Endgame, or any Thanos-including films with exception to the original teaser where it was a man wearing makeup/prosthetics for the chin. In where you will have an entire army of GPUs all working in unisom to produce the closest frames to real life as possible spending millions of dollars especially to have real-time previews whilst directing the movie.
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Jensung (not going to bother googling his name for a spellcheck) is the most annoyingly, dumbest & typical CEO. Denies most if not all reason, as though completely blind- follows his own ambitious ideations of what should be the be all and end all. It's like he's in a constant break from reality, wearing a leather jacket as if it makes him look let alone be perceived as a cool guy. Obnoxious is probably the best word. A CONman as well. The simple fact you can go back and review the initial RTX launch shows the RTX on/off sample comparisons actually displayed purposely deprecated 3D assets, meaning on ALL the rtf off slides they went inside the 3D design application and reduced the number of polygons for every surface and lowered its' resolution- when you do that you can see clearly on the headlights of the cars how eerily strange it is that on the RTX 'on' they're perfect circles. Yet on the RTX 'off' they're suddenly showing visible signs of that of an octagon. The less polygons (sub-divisions) you have the overall less quality you get when you render ANYTHING. Moreover, you also reduce the surfaces where light would have had the opportunity to bounce off of. Meanwhile he's up on stage like a cunt just lying by omission to everyone. Ray-tracing has never been a necessity in gaming, it's actually a gimped version of pathtracing, because if you REALLY were to raytrace/pathtrace using the highest glossy/diffuse-depths/samples, you would have to wait minutes for ONE frame to actually render to begin with. All it's doing is applying a profile using the lowest possible values & exaggerating reflections, except cunningly locking away this ASIC-like-feature in their 20xx series forward. If they released drivers to add support for previous gen cards it should've sent red flags to everyone off the gate- because it means they had been literally working on nothing but creating a series of cards that would have a added sub set of hardware specialized for this (hence why I mentioned ASIC, optimized towards one niche/specific thing, whilst throwing all other practical things out the window. Unless you work at a large scale studio and have associations with the film industry- that's the only demographic that'd actually benefit from mathematically calculating light to its' best theoretical estimate. Example: Avengers Endgame, or any Thanos-including films with exception to the original teaser where it was a man wearing makeup/prosthetics for the chin. In where you will have an entire army of GPUs all working in unisom to produce the closest frames to real life as possible spending millions of dollars especially to have real-time previews whilst directing the movie.
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BINARYGOD
I don't see the confusion - they differ by number of well, numbers (5 vs 6 or 6 vs 7 or whatever. So you always knew which thing you are getting. As for most consumers, they don't pay attention to this stuff and couldn't tell you what lake they are swimming in, nor do they care. That said, based on the info we have already, most of them will likely end up Icey after comparing options and models with their various claims of battery life and stuff like that. I know all of the tech pundits want to claim oh so confusing - CLICK HERE, INTEL BAD! CLICK HERE! - well, we enthusiasts should not be, and it's easy not to be for us. For most of the rest - they don't care, have never cared, and if they are confused, they are likely always confused by different options when configuring (or blindly believe the marketing stuff during the shop and checkout process. Anyway, the differentiation problem is that of the OEM's and so is the messaging - and quite frankly, I don't really give a damn.
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I don't see the confusion - they differ by number of well, numbers (5 vs 6 or 6 vs 7 or whatever. So you always knew which thing you are getting. As for most consumers, they don't pay attention to this stuff and couldn't tell you what lake they are swimming in, nor do they care. That said, based on the info we have already, most of them will likely end up Icey after comparing options and models with their various claims of battery life and stuff like that. I know all of the tech pundits want to claim oh so confusing - CLICK HERE, INTEL BAD! CLICK HERE! - well, we enthusiasts should not be, and it's easy not to be for us. For most of the rest - they don't care, have never cared, and if they are confused, they are likely always confused by different options when configuring (or blindly believe the marketing stuff during the shop and checkout process. Anyway, the differentiation problem is that of the OEM's and so is the messaging - and quite frankly, I don't really give a damn.
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ShroudedWolf51
Ray Tracing is the future. sure. The current proprietary implementation of ray tracing that exists on NVidia's hardware is a joke. The hardware is significantly underpowered for handling what would be actual ray tracing and the prices are just out of control. Next time you're running a ray tracing demo on that shiny, new RTX card, have a close look at those reflections and ask yourself why they are so incredibly noisy and why the pop-in on them is so short. Don't expect true ray tracing for another five to ten years when the hardware can catch up and actually be able to handle the workloads.
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Ray Tracing is the future. sure. The current proprietary implementation of ray tracing that exists on NVidia's hardware is a joke. The hardware is significantly underpowered for handling what would be actual ray tracing and the prices are just out of control. Next time you're running a ray tracing demo on that shiny, new RTX card, have a close look at those reflections and ask yourself why they are so incredibly noisy and why the pop-in on them is so short. Don't expect true ray tracing for another five to ten years when the hardware can catch up and actually be able to handle the workloads.
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bitbatbutttiktaktuk
Intel should just do a refresh in naming scheme just start at a letter for the different processors then ad a number for each gen so e. g the x 1 2 3 4 5 6 7 I m sure it would make it easier but considering intel is in a bit of trouble and there s a global slow down in sonsumtion i think the confusion is good for them because the older people will end up buying older things so i guess that could be a strategy
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Intel should just do a refresh in naming scheme just start at a letter for the different processors then ad a number for each gen so e. g the x 1 2 3 4 5 6 7 I m sure it would make it easier but considering intel is in a bit of trouble and there s a global slow down in sonsumtion i think the confusion is good for them because the older people will end up buying older things so i guess that could be a strategy
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Jnc1
With respects to power and temperature won't more power over larger surface area equal the same as lower power over smaller area? Just wondering because if so, and I know that temperature is an indicator of energy in a system, then the respective power numbers given and temperatures on respective die sizes may show how much of a given die is in use or how close the die is to thermal limits
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With respects to power and temperature won't more power over larger surface area equal the same as lower power over smaller area? Just wondering because if so, and I know that temperature is an indicator of energy in a system, then the respective power numbers given and temperatures on respective die sizes may show how much of a given die is in use or how close the die is to thermal limits
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Brian
As soon as I heard about integer scaling I was excited to hear the news, because I emulate a lot of old stuff, (GBA, SNES, however. I'm confused is this supposed to be a, filter and or is this something that will just automatically happen at a hardware level. Basically how exactly do you take advantage of this new feature.
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As soon as I heard about integer scaling I was excited to hear the news, because I emulate a lot of old stuff, (GBA, SNES, however. I'm confused is this supposed to be a, filter and or is this something that will just automatically happen at a hardware level. Basically how exactly do you take advantage of this new feature.
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DeScruff
Nearest neighbor scaling is extremely useful on laptops to increase battery life by running 1080p vs 4k but still have small text readable and not a blurry mess. A lot of preconfigured buy from the store premium machines like the Dell XPS 13 might come with a 4k screen which really does eat into the battery life.
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Nearest neighbor scaling is extremely useful on laptops to increase battery life by running 1080p vs 4k but still have small text readable and not a blurry mess. A lot of preconfigured buy from the store premium machines like the Dell XPS 13 might come with a 4k screen which really does eat into the battery life.
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Wes
Steve, you've shown that the industry listens to you. Please don't be so passive with multi gpu going away! This needs to remain a thing. VR is looking to use it for the dual display requirements there. It needs to stay in mainstream gaming as well. Everyone just seems to be so passive and willing to just let it go.
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Steve, you've shown that the industry listens to you. Please don't be so passive with multi gpu going away! This needs to remain a thing. VR is looking to use it for the dual display requirements there. It needs to stay in mainstream gaming as well. Everyone just seems to be so passive and willing to just let it go.
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drayzen
. It's not better than an edge temperature if all analysis points are edge temperatures. Which, given they wouldn't tell you where the sensors are, we must assume that's all they have. NVIDIA being scumbags as usual. Huang: How to try and associate your commentary with that of Elon, only pathetically fail.
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. It's not better than an edge temperature if all analysis points are edge temperatures. Which, given they wouldn't tell you where the sensors are, we must assume that's all they have. NVIDIA being scumbags as usual. Huang: How to try and associate your commentary with that of Elon, only pathetically fail.
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MOTO/R/SPORT
Crossfire/SLI doesn t make sense for the non top of the line GPUs for years past. It was a novelty to do it with anything other than 1080Ti. As a result why do it for GPUs that don t compete in the ultra high end market. AMD doesnt even have a 1080 Ti competitor let alone a 2080Ti/Titan competitor
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Crossfire/SLI doesn t make sense for the non top of the line GPUs for years past. It was a novelty to do it with anything other than 1080Ti. As a result why do it for GPUs that don t compete in the ultra high end market. AMD doesnt even have a 1080 Ti competitor let alone a 2080Ti/Titan competitor
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