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zakruti.com » Humor, fun and entertainment » Gameranx
10 dialogues you shouldn't have skipped in video games

10 dialogues you shouldn't have skipped in video games

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Rating: 4.0; Vote: 1
Some video game dialogue moments and options are truly not worth skipping. Here are some that we think were truly worth paying attention to TheGaming: Another one is in Diablo 1's Hellfire expansion. As you go through the Demon Crypts, you learn of a powerful demon named Na-Krul imprisoned there with a magic spell. There's several books throughout that document the imprisonment of the demon, but more importantly, there are 3 torn notes on the first 3 levels. Gathering all 3 gets you the Reconstructed Note that states that in order to release him, you have to read the 3 tomes in front of his cell in order and explictitly warns NOT to use the lever to free him or else they fear he'd be too powerful for you.
If you successfully read the tomes, Na-Krul is a push over, but if you instead flick the lever, Na-Krul will destroy you. Without reading the tomes, he ends up being a harder boss than even the Lord of Terror, Diablo himself.
Not to mention, getting into to the Demon Crypts is somewhat obscure, and the books inside and the notes are optional, you could easily skip to the end without even knowing who Na-Krul is if you don't take time to explore. The Crypts are also fairly tough with some powerful foes inside to it's tempting to not spend more time there than needed. The quest to get the Reconstructed Note is also the only quest that doesn't appear in your Quest Log.

Date: 2022-03-22

Comments and reviews: 9


Vampire the Masquerade: Bloodlines. If you are playing as a crazy Malkavian, there is a spot where you can talk to a stop sign and have a conversation with it. You know, because you are crazy. There is nothing pointing this out to you and it is easily missed. This dialogue doesn't further the story or get you anything, it's just really funny.
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4:36 yeah you didn't even have to engage in conversation either. Just stopping and listening to 2 npcs talk about their business gave you karma points. I didn't know what it was but I love getting immersed in game worlds so I just listened to every background dialogue and talked to everyone. -Guitar strums-
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A Daedra's Best Friend: ignore the fact you're killing a talking dog. AND that you're dealing with Clavicus Vile, Daedric Prince of Deals in a world -filled with books- stating This Guy Is A Tool! And it's called -Rueful Axe-: Axe of Regret. But hey, crap axe. Yay.
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Skipping dialogue on a first play? NEVER. NEVER! If I miss something that doesn-t show up in the quest journal, or if there isn-t one, I-ll reload the game just to be safe.
PS: killing the dog is NEVER, EVER, the right choice! Stop it game developers!

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I'm surprised the Bioshock games weren't on there. Not just dialogue but all the recordings and stuff you can find. It gives a better sense of your character and how Rapture and Columbia came to be. Makes the games 100x more interesting.
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Falcon obvi hasn't played half these games because he can't properly pronounce the names of characters and things. Not just this video, but a good majority of them. Smh. Time to find a hawk/eagle/raven to replace this bunk bird.
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I use mods there-s one that changes the artifacts and makes them better so I-m a level 15 I got the rueful axe and it-s enchantment is now -does more damage when fully charged- and it does 70 damage so pretty neat
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Knights of the Old Republic was my first Xbox game and I'll be darned if I didn't know that you could not fight the sand people every time I played that I ended up fighting him
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The Metro Redux desperately needs a next-gen patch because it is just absolutely unplayable on PS4. Field of view is sickening and the sensitivity is awful.
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