![10 big brain experiments we try in games for no reason [part 2]](https://i3.ytimg.com/vi/kDco6jUQCtI/maxresdefault.jpg)
10 big brain experiments we try in games for no reason [part 2]
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Date: 2022-12-21
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Comments and reviews: 14
Phazz
Man, reminds me of the good old days, when I first played GTA3 with a friend (much too early) and we slowly started playing around with trainers and later even changing shit up in the very weirdly accessible and easy to change code of the game.
With a trainer it was a simple thing like hand over the keyboard and do funny shit, like pressing the all cars explode button 20 times and suddenly you're up in the sky.
But my fondest memory is still when we changed how fast a car can accelerate and found out that you can literally slip between the textures that way and teleport. You'd drive into a wall so hard, that the game would push you under the building, you'd fall for a bit and then you'd just appear somewhere.
Miss those days.
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Man, reminds me of the good old days, when I first played GTA3 with a friend (much too early) and we slowly started playing around with trainers and later even changing shit up in the very weirdly accessible and easy to change code of the game.
With a trainer it was a simple thing like hand over the keyboard and do funny shit, like pressing the all cars explode button 20 times and suddenly you're up in the sky.
But my fondest memory is still when we changed how fast a car can accelerate and found out that you can literally slip between the textures that way and teleport. You'd drive into a wall so hard, that the game would push you under the building, you'd fall for a bit and then you'd just appear somewhere.
Miss those days.
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Mustafa
#1 thing
Test fall damage
#2
Double jumping
#3 see where the map ends
#4 change fov and camera speed (how I m surviving 30fps)
#5 go into a room save
Go out change something or reload your weapon another save (re games made me a paranoid)
#6 subtitles and change English VA to Japanese in JRPGs
#6 always add an new game to your backlog
#7 managing your storage based on game size
#8 watch YT to solve puzzles
#9 check how long the game is to decide if you wanna play it or not (this happened recently as im getting old and tried of long games)
#10 checking for NG+ (and most often it wont be there till late)
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#1 thing
Test fall damage
#2
Double jumping
#3 see where the map ends
#4 change fov and camera speed (how I m surviving 30fps)
#5 go into a room save
Go out change something or reload your weapon another save (re games made me a paranoid)
#6 subtitles and change English VA to Japanese in JRPGs
#6 always add an new game to your backlog
#7 managing your storage based on game size
#8 watch YT to solve puzzles
#9 check how long the game is to decide if you wanna play it or not (this happened recently as im getting old and tried of long games)
#10 checking for NG+ (and most often it wont be there till late)
reply
Jason
On the topic of taking on enemies higher level then the player, I remember when I was playing Oblivion once and decided to take on Umbra at level 1, didn't work so I went and prepared by getting the silver armor and weapons from the Shivering Isles dlc and went back at like level 2 3 or 4 and through constant determination I beat her and got a full set of Ebony before I was supposed to. you can imagine how useful that was in Oblivion at a extremely low level.
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On the topic of taking on enemies higher level then the player, I remember when I was playing Oblivion once and decided to take on Umbra at level 1, didn't work so I went and prepared by getting the silver armor and weapons from the Shivering Isles dlc and went back at like level 2 3 or 4 and through constant determination I beat her and got a full set of Ebony before I was supposed to. you can imagine how useful that was in Oblivion at a extremely low level.
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Lizardguy
IN addition to the highest point stuff, when you got moves that let you not fall fast you can use those at the last possible second for some fun like in the Spider-man games with webswinging.
I remember in Incredible Hulk: Ultimate Destruction, I unlocked a piledriver move and tried it off the highest building I could find in the city.
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IN addition to the highest point stuff, when you got moves that let you not fall fast you can use those at the last possible second for some fun like in the Spider-man games with webswinging.
I remember in Incredible Hulk: Ultimate Destruction, I unlocked a piledriver move and tried it off the highest building I could find in the city.
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Fl vio
Number 3 (Fighting something much stronger than you can) is something I constantly do for no reason other than being a spiteful little s lol, I remember smacking several guards in Witcher 3 (all with their big red skulls, and kept going after realizing they don't drop anything xD
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Number 3 (Fighting something much stronger than you can) is something I constantly do for no reason other than being a spiteful little s lol, I remember smacking several guards in Witcher 3 (all with their big red skulls, and kept going after realizing they don't drop anything xD
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stainedboxerz
one of my favorite experiments is to mess with the weather effects, and how NPCS react or how my character reacts, or driving through a storm, driving in snow, or on red dead or gta, swimming underwater and seeing how rain falls on top, just weird weather experiments.
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one of my favorite experiments is to mess with the weather effects, and how NPCS react or how my character reacts, or driving through a storm, driving in snow, or on red dead or gta, swimming underwater and seeing how rain falls on top, just weird weather experiments.
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Tony
4: 05 core memory of mine was watching my dad play the original tomb raider and the game saved while he was in mid air of his accidental swan dive into a lava pit. He raged so hard he took the disc and threw it up against the wall which shattered it. Ill never forget that
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4: 05 core memory of mine was watching my dad play the original tomb raider and the game saved while he was in mid air of his accidental swan dive into a lava pit. He raged so hard he took the disc and threw it up against the wall which shattered it. Ill never forget that
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Mike
All throughout the entire mass effect trilogy you can't shoot friendly or non combat npcs. That is untill you are face to face with the big bad and he's the one single character in the whole game who reacts to being shot. I had no idea and got the bad ending.
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All throughout the entire mass effect trilogy you can't shoot friendly or non combat npcs. That is untill you are face to face with the big bad and he's the one single character in the whole game who reacts to being shot. I had no idea and got the bad ending.
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Alan
Probably my favorite and most unusual way to get under a map was in just cause 3 where sometimes near shorelines if you nose dived with a jet you could glitch under the world. It almost never worked but it was fun seeing the world in a different way
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Probably my favorite and most unusual way to get under a map was in just cause 3 where sometimes near shorelines if you nose dived with a jet you could glitch under the world. It almost never worked but it was fun seeing the world in a different way
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Zeno
The one glimpse of true greatness in Fallout 76 is putting on power armor and jumping off of the monorail elevator. It's even better than taking Maxson's battle coat - after rendering him, um, inactive - and jumping off the Prydwen in Fallout 4.
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The one glimpse of true greatness in Fallout 76 is putting on power armor and jumping off of the monorail elevator. It's even better than taking Maxson's battle coat - after rendering him, um, inactive - and jumping off the Prydwen in Fallout 4.
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Ronin_777
I was expecting to see the flying cows from the Just Cause franchise. Strapping a few rocket booster bombs to cows or anything that moves was one of the best parts of that game, especially with the erratic and unpredictable flight paths.
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I was expecting to see the flying cows from the Just Cause franchise. Strapping a few rocket booster bombs to cows or anything that moves was one of the best parts of that game, especially with the erratic and unpredictable flight paths.
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Nijonibi
4: 00 omg yes, I remember in one of the last levels in the pyramid you could jump into the center lava pit in the pyramid and Lara would scream 3 times before she hit the bottom! you would fall for what felt like a whole minute!
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4: 00 omg yes, I remember in one of the last levels in the pyramid you could jump into the center lava pit in the pyramid and Lara would scream 3 times before she hit the bottom! you would fall for what felt like a whole minute!
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ploopy
Any time I make a super ugly character I end up restarting the game because I can't stand looking at them in every cut scene. Fallout 4 is fun because you can customize your spouse. I loved making my wife a monstrosity.
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Any time I make a super ugly character I end up restarting the game because I can't stand looking at them in every cut scene. Fallout 4 is fun because you can customize your spouse. I loved making my wife a monstrosity.
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mira
I absolutely LOVED the gummi ship creations you can make in kingdom hearts games. And ruining great dark souls weapons with ridiculous effects and seeing someone not know what the hell is happening when I use it.
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I absolutely LOVED the gummi ship creations you can make in kingdom hearts games. And ruining great dark souls weapons with ridiculous effects and seeing someone not know what the hell is happening when I use it.
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