
10 video game things that died in 2022
video description
If a game sells 1 million (mn) copies (massively under par) and 50 each, that 50mn completely covers the cost of development. Because they hire expensive actors, overdose on marketting, and want TV spin-offs and a money-hole development expansion (i. e: DLCs, they inflate that 50mn to >200mn
Date: 2022-12-22
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Comments and reviews: 14
La
I know that gameranx is trying to not weigh in politics or stuff like that when they are talking about G4TV or Saint's Row. But the main reason is that and when they receive a negative responde, they answer with: If you don't like it, don't buy/watch it. You are going to lose a lot of audience.
And after that, you release something mediocre in terms of quality. Well my friend, you reached the formula of failure. Because you rejected customers that could support in sales/views.
For example: Cyberpunk 2077 was a mess like Saint's Row but the sales numbers were great and good enough to keep going in development and release a build that fixes most of the bugs and with free new content (that also increased more sales) at the point that we are getting (After 2 years) the first and only paid DLC. Which is nuts.
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I know that gameranx is trying to not weigh in politics or stuff like that when they are talking about G4TV or Saint's Row. But the main reason is that and when they receive a negative responde, they answer with: If you don't like it, don't buy/watch it. You are going to lose a lot of audience.
And after that, you release something mediocre in terms of quality. Well my friend, you reached the formula of failure. Because you rejected customers that could support in sales/views.
For example: Cyberpunk 2077 was a mess like Saint's Row but the sales numbers were great and good enough to keep going in development and release a build that fixes most of the bugs and with free new content (that also increased more sales) at the point that we are getting (After 2 years) the first and only paid DLC. Which is nuts.
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RE4LiFeZoMbiE89
A huge problem with the gaming community is a warped sense of time and progression. Just because a game is old people assume EVERYONE has already played it. Believe it or not, there are still people who have never played RDR1. I personally played it for the first time just a couple of years ago. What if there is a gamer out there right now who is in the middle of their first RDR playthrough, who happens upon this video and has one of the greatest video game experiences in history utterly ruined for them because of your shitty intro. Have a little more consideration for your viewers and the community as a whole.
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A huge problem with the gaming community is a warped sense of time and progression. Just because a game is old people assume EVERYONE has already played it. Believe it or not, there are still people who have never played RDR1. I personally played it for the first time just a couple of years ago. What if there is a gamer out there right now who is in the middle of their first RDR playthrough, who happens upon this video and has one of the greatest video game experiences in history utterly ruined for them because of your shitty intro. Have a little more consideration for your viewers and the community as a whole.
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Go
#4 - they're all cheap if you wait long enough. I generally never buy a full priced game any longer since they all seem to release broken and questionable if they'll be fixed in any kind of timely fashion. RD2 on Steam was basically unplayable without a multi-hour re-install even months after release and I've never bothered to go back to it because of all the frustration I went through just trying to play a damn game. #3 - I'll never pay high 3 figures or more for a video card, I don't care if they make that crap out of solid gold, graphics I can't really see the difference on just aren't worth that kind of money to me.
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#4 - they're all cheap if you wait long enough. I generally never buy a full priced game any longer since they all seem to release broken and questionable if they'll be fixed in any kind of timely fashion. RD2 on Steam was basically unplayable without a multi-hour re-install even months after release and I've never bothered to go back to it because of all the frustration I went through just trying to play a damn game. #3 - I'll never pay high 3 figures or more for a video card, I don't care if they make that crap out of solid gold, graphics I can't really see the difference on just aren't worth that kind of money to me.
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The
Mainstream gaming is dead. Indie gaming is thriving, I couldn't be happier. Also there seems to be a renaissance of single player focused games after a decade of oversaturated always online multiplayer games. Also, can we all just acknowledge that some of the best titles coming out in the past few years have been made by a single individual person! Almost all of my fave indies this year were from solo devs.
As far as #4 on this list, cheap games. look to Indies once again. On average every Indie game I've picked up has been between 5 - 40 at the most.
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Mainstream gaming is dead. Indie gaming is thriving, I couldn't be happier. Also there seems to be a renaissance of single player focused games after a decade of oversaturated always online multiplayer games. Also, can we all just acknowledge that some of the best titles coming out in the past few years have been made by a single individual person! Almost all of my fave indies this year were from solo devs.
As far as #4 on this list, cheap games. look to Indies once again. On average every Indie game I've picked up has been between 5 - 40 at the most.
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FocaBox
Games pricing increase has nothing to do with inflation or development cycles. They just want more of our money, period.
These days, people are buying more games than ever. There has never been so much players, so companies are making more Profit than ever, on top of increasing microtransactions!
Not to mention that games are consistently being releasing in bad states, even though they are more expensive.
Also, let's not forget that digital games cost the same as physical media, which does not make sense
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Games pricing increase has nothing to do with inflation or development cycles. They just want more of our money, period.
These days, people are buying more games than ever. There has never been so much players, so companies are making more Profit than ever, on top of increasing microtransactions!
Not to mention that games are consistently being releasing in bad states, even though they are more expensive.
Also, let's not forget that digital games cost the same as physical media, which does not make sense
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Felipe
i don't really know how would you incorporate nft on games? Can you get more ignorant than that? Do you know how the downfall of WoW started? with the ban of day 0 accounts for selling items that blizzard considered illegal just because they weren't making money out of it? that would be solved with NFTs. Your house will have an NFT doc, your id will be an NFT, is just to early for people to understand and it's not mass adoption, but real ownership in games is the future, wether you like it or not.
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i don't really know how would you incorporate nft on games? Can you get more ignorant than that? Do you know how the downfall of WoW started? with the ban of day 0 accounts for selling items that blizzard considered illegal just because they weren't making money out of it? that would be solved with NFTs. Your house will have an NFT doc, your id will be an NFT, is just to early for people to understand and it's not mass adoption, but real ownership in games is the future, wether you like it or not.
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Jeremy
The publishers in the long run will see a loss in profits as more and more gamers wait until the games are on a good discount before buying them. No one in their right mind is going to pay 70 or more for a video game now a days when they know if they wait a few months, the game will be discounted. If enough people start doing this, the companies will be forced to reduce the price of the games at launch or risk pissing off their investors when profit expectations aren't met because of their greed.
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The publishers in the long run will see a loss in profits as more and more gamers wait until the games are on a good discount before buying them. No one in their right mind is going to pay 70 or more for a video game now a days when they know if they wait a few months, the game will be discounted. If enough people start doing this, the companies will be forced to reduce the price of the games at launch or risk pissing off their investors when profit expectations aren't met because of their greed.
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Terra
I no longer buy any games at release prices. My income has not increased while games prices have increased, its just no feasible anymore. Minimum wage probably isn't going up anytime soon in the U. S. while rent is going up and up. I can barely afford rent, there is no way I can afford a release-price game. Yeah, I know some people can afford it and some people have better jobs than I do, but I am not a minority in the gaming community. Many of us cannot afford 70 dollar games these days.
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I no longer buy any games at release prices. My income has not increased while games prices have increased, its just no feasible anymore. Minimum wage probably isn't going up anytime soon in the U. S. while rent is going up and up. I can barely afford rent, there is no way I can afford a release-price game. Yeah, I know some people can afford it and some people have better jobs than I do, but I am not a minority in the gaming community. Many of us cannot afford 70 dollar games these days.
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Grumpy
Well thr pricing of new games for both old and new consoles models, makes sense dye to wanting to see some form of return after spending more money then budgeted on making high graphic games. But if ya wait awhile, the price ends up dropping anyways. It's just that first release return money that companies wanna see, that's way the prices are so high for base game, and even higher for deluxe and ultimate edition.
At least on the PSN Store.
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Well thr pricing of new games for both old and new consoles models, makes sense dye to wanting to see some form of return after spending more money then budgeted on making high graphic games. But if ya wait awhile, the price ends up dropping anyways. It's just that first release return money that companies wanna see, that's way the prices are so high for base game, and even higher for deluxe and ultimate edition.
At least on the PSN Store.
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CeeTruth
With the frequency of game releases and all the games on my backlog, I'm not worried about the price increase. It means I'm less viable to play games on day 1 (unless it's on GamePass, but it gives me incentive to play my backlog games while waiting for those games to go on sale.
I just started playing Witcher 3 in its Next Gen update after having it on my backlog since 2015
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With the frequency of game releases and all the games on my backlog, I'm not worried about the price increase. It means I'm less viable to play games on day 1 (unless it's on GamePass, but it gives me incentive to play my backlog games while waiting for those games to go on sale.
I just started playing Witcher 3 in its Next Gen update after having it on my backlog since 2015
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Kaustubh
I think no. 4 should be no. 1 as most studios close and re carnation happens but 70 games are going to pinch gamers hard, especially outside us games were already expensive due to overhead taxes. Most gaming veterans are now days buying game 1-2 years later with stable, final version at sale due to price and buggy nature of games at the time of release
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I think no. 4 should be no. 1 as most studios close and re carnation happens but 70 games are going to pinch gamers hard, especially outside us games were already expensive due to overhead taxes. Most gaming veterans are now days buying game 1-2 years later with stable, final version at sale due to price and buggy nature of games at the time of release
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necrobooder
Sorry Falcon, been a fan of yours for years now, but with time you now come to me as lazy. Most of the reasoning offered is superficial at best. I'm not saying I disagree with what you're saying, but the form is poorly structured and not informative enough. (I'm refering specifically to the Stadia and NFT topics, which felt the most underdeveloped)
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Sorry Falcon, been a fan of yours for years now, but with time you now come to me as lazy. Most of the reasoning offered is superficial at best. I'm not saying I disagree with what you're saying, but the form is poorly structured and not informative enough. (I'm refering specifically to the Stadia and NFT topics, which felt the most underdeveloped)
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Billy
BOOOOOOO Falcon, grow some balls man. You mention G4 and make up a load of excuses why they went under and didn't mention Frosk or Adam Sessler? Literally THE main reason it went bust. Thats like saying Ted Bundy was convicted and executed because he had a few traffic violations. Seriously man, there's playing it safe and then there's this.
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BOOOOOOO Falcon, grow some balls man. You mention G4 and make up a load of excuses why they went under and didn't mention Frosk or Adam Sessler? Literally THE main reason it went bust. Thats like saying Ted Bundy was convicted and executed because he had a few traffic violations. Seriously man, there's playing it safe and then there's this.
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Kain
Falcon, your problem with thinking that Volition is a great developer is that basically, all those people that made it great? They're gone. It's not the Volition we used to know. It's a Bioware situation all over again. Or a Blizzard one, if you want to compare pre- and post- Activision buyout instead of EA with Bioware.
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Falcon, your problem with thinking that Volition is a great developer is that basically, all those people that made it great? They're gone. It's not the Volition we used to know. It's a Bioware situation all over again. Or a Blizzard one, if you want to compare pre- and post- Activision buyout instead of EA with Bioware.
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