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zakruti.com » Humor, fun and entertainment » MKIceAndFire
THE CALLISTO PROTOCOL Gameplay Walkthrough Part 4 (FULL GAME)

THE CALLISTO PROTOCOL Gameplay Walkthrough Part 4 (FULL GAME)

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Rating: 4.0; Vote: 1
THE CALLISTO PROTOCOL Gameplay Walkthrough Part 4 [4K 60FPS PS5] - No Commentary (FULL GAME) Vadim: Oh, man. It's like devs here gathered all hints and ideas about making interesting and useful companion. And reversed them with poor Dani.
Well, I guess this answers why did she give away her main weapon at first opportunity - it's not like she actually going to participate in any fight. God, I cared more about disposable Resistance soldiers from Half-Life 2.

Date: 2023-11-15

Comments and reviews: 12


Oka, so I was a tad bit off with my marker prediction back in my previous video comment, but that monster is basically -the marker- of this universe. And they seriously couldn't be bothered to make a new boss monster for what is obviously their version of a -boss fight-. I swear, this game will be the final nail in the coffin for the DS franchise.
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I think they maybe rushed this game a bit. 95% of it seems extremely well done, but certain things are a bit weak. not enough enemy variations, too much forced linear progression instead of exploration, the melee seems like it overuses the same animations over and over, melee is a bit unpolished in some situations etc.
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At some point, this game got dumb. All the extra falling and failing right before a major accomplishment, it got old quickly. I'd quit watching, if I wasn't so invested. For now, I'll just continue to watch on 2x speed.
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This game has Dead Space vibes but also Resident Evil vibes as well, because just like the T-Virus, G-Virus, and the C-Virus in Resident Evil 5, it mutates some people and makes others stronger, faster, meaner, etc.
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Boss fight last episode then same boss character again YIKES goodbye deadspace I-m not a picky person but seeing that from a DS game really killed it for me
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It's interesting how at the beginning of the game Jacob has a limited means of fighting to survive, but in the end he's pretty much a certified bad mf.
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it's not your gameplay, but the game looks actually quite boring
the number of ennemies everywhere and cheap jumpscare really gets annoying and boring

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Man every part makes the game look worse. the enemies have a Skyrim level AI for stealth! You can kill a dozen of them in the same room!
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I will say the whole random collapse of walkways that makes you fall down and split up kind of gets tiring after the fourth time.
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I know people will disagree with me, but I think this is a cool game. Yea there are some issues with it, but it looks fun to play.
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He gets to her, he fell 9999999999 floors.
He gets to her, he fell 999oooo999 floors.
Now, repeat it until the end.

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Them blind enemies are dumbest enemies ive ever seen yh they cant see but ffs how can they not hear ya crouching up to em
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