
LGR - Rise of the Triad - DOS PC Game Review
video description
If I remember correctly it had the same camera view as age of empires, you were in a room and you had to select mechs with the points you had, then when you were ready, a door opend up and enemy mechs came and attacked you, if you defeated them all you got to pick new mechs with better weapons and battle against new wave of enemies. I also remember the box art being dark red but I might be mistaken. To my knowledge the game wasnt mechwarrior. Any ideas?
Date: 2022-04-14
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Comments and reviews: 9
Ram
this is the best game i ever played. it was insane. unlike anything out there. the reason is it showed skys a lot. it gave feel that it is happening in some different world altogether. this game still haunts me. no other game has such an impact than this. also the area was too big to handle. you have to walk a lot to reach other end of the level. it was difficult to conquer this game. but it takes you to different world and you never wants to get out of from there. i sometimes wants to forget all my worries in life and get lost in this game
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this is the best game i ever played. it was insane. unlike anything out there. the reason is it showed skys a lot. it gave feel that it is happening in some different world altogether. this game still haunts me. no other game has such an impact than this. also the area was too big to handle. you have to walk a lot to reach other end of the level. it was difficult to conquer this game. but it takes you to different world and you never wants to get out of from there. i sometimes wants to forget all my worries in life and get lost in this game
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Castle
2: 10 That difficulty selection has always made me wonder: Did the devs make a mistake with this screen? Because the names of the difficulty tiers make no sense when you consider the difficulty they represent. I don't understand how -The Enemy Will Devour Me- represents Easy Mode (in which you will be slaughtering the enemies without much issue); or how -No One Shall Live- represents the most difficult setting (where YOU will be the one dying regularly. It doesn't make any sense. Seems like it should be the other way around.
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2: 10 That difficulty selection has always made me wonder: Did the devs make a mistake with this screen? Because the names of the difficulty tiers make no sense when you consider the difficulty they represent. I don't understand how -The Enemy Will Devour Me- represents Easy Mode (in which you will be slaughtering the enemies without much issue); or how -No One Shall Live- represents the most difficult setting (where YOU will be the one dying regularly. It doesn't make any sense. Seems like it should be the other way around.
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Slammy555
RotT wasn't much of a single player game but was one of the best death match games at the time. The deaths were very cinematic with eyeballs sliding down the screen when you were hit by rockets, my favorite was the weapon that incinerated your opponent to a skeleton that would fall into a pile of bones. It also had a taunt button that would lose you friends, it would throw out different taunts but the only one I remember was -you suck- which created a rule with a friend that I wasn't allowed to use the taunt button.
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RotT wasn't much of a single player game but was one of the best death match games at the time. The deaths were very cinematic with eyeballs sliding down the screen when you were hit by rockets, my favorite was the weapon that incinerated your opponent to a skeleton that would fall into a pile of bones. It also had a taunt button that would lose you friends, it would throw out different taunts but the only one I remember was -you suck- which created a rule with a friend that I wasn't allowed to use the taunt button.
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fanjoy
I think the best feature of this game was the character explosions when they were shot with things like flame throwers, etc. Of course I only played the demo version so I didn't get too much into this game. I find it a bit odd that ROTT appears to be more advanced (in terms of graphics) than Doom II which was released in the same year, yet Doom II's graphics seem to be more primative and more like Wolfenstein. The -AI- and effects in ROTT appear just more realistic I guess.
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I think the best feature of this game was the character explosions when they were shot with things like flame throwers, etc. Of course I only played the demo version so I didn't get too much into this game. I find it a bit odd that ROTT appears to be more advanced (in terms of graphics) than Doom II which was released in the same year, yet Doom II's graphics seem to be more primative and more like Wolfenstein. The -AI- and effects in ROTT appear just more realistic I guess.
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Oliver
I can still remember exactly when I bought the full version of the game from us in Germany in 95, I was totally happy. Because 1 month later the game was indexed in Germany, and since I was 15 at the time, I could not have bought it. You had Doom1 & 2 and Wolfenstein anyway and besides Blakestone these were the shooters that I ran on my Msdos at the time. When Darforces came out it was really exciting again
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I can still remember exactly when I bought the full version of the game from us in Germany in 95, I was totally happy. Because 1 month later the game was indexed in Germany, and since I was 15 at the time, I could not have bought it. You had Doom1 & 2 and Wolfenstein anyway and besides Blakestone these were the shooters that I ran on my Msdos at the time. When Darforces came out it was really exciting again
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Diego
2019 and this game keeps coming back to me. But in my head it is filled as -somewhat disturbing-
1. The music I remember is low, drony and gloomy.
2. The floating ankhs everywhere.
3. The shrooms powerdown.
4. The final boos made of giant heads slithering around the level. that could not be defeated (without a walkthrough)
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2019 and this game keeps coming back to me. But in my head it is filled as -somewhat disturbing-
1. The music I remember is low, drony and gloomy.
2. The floating ankhs everywhere.
3. The shrooms powerdown.
4. The final boos made of giant heads slithering around the level. that could not be defeated (without a walkthrough)
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Matt
The biggest thing I remember about this game when it was released is how disappointed I was when I got it and found out that it was EXTREMELY buggy on the system I had at the time. I don't think I ever went back and played it after I got a newer system though.
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The biggest thing I remember about this game when it was released is how disappointed I was when I got it and found out that it was EXTREMELY buggy on the system I had at the time. I don't think I ever went back and played it after I got a newer system though.
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toogee
Isnt is crazy to think that back then an entire game was like 15-30MB but nowadays mobile games are bigger than that and they download in a literal second. Technology is just so badass, so much possibility. Maybe almost too much haha
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Isnt is crazy to think that back then an entire game was like 15-30MB but nowadays mobile games are bigger than that and they download in a literal second. Technology is just so badass, so much possibility. Maybe almost too much haha
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exam
You can control split missile, technically, no long you click the mouse, the more missile closer together, or hold the mouse click abit a then release, im not good at english so it may hard for me to explain this but you can try
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You can control split missile, technically, no long you click the mouse, the more missile closer together, or hold the mouse click abit a then release, im not good at english so it may hard for me to explain this but you can try
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