
LGR - Corncob 3D - DOS PC Game Review
video description
Date: 2022-04-14
Comments and reviews: 10
sharkfinbite
I think the the game unintentional created its own unique abstract visual style of playing 3d games before it became more common for developers do this today. To me it feels kind of head of its time.
P. S. I know the further you go back in time you see more abstract 3d games. I am saying this manages to feel like a indi developer individual of today, that makes 3d artistically abstract less texture detailed games, went back in time and tried to make game from his era with the limited tech he could find. Other games like Starfox and etc. does feel like the same level. It feels more main stream and had a bigger staff and budget. This game feels through and through a low budget, low staff production, indi game using abstract 3d to look artistic to mask its low resources in making it.
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I think the the game unintentional created its own unique abstract visual style of playing 3d games before it became more common for developers do this today. To me it feels kind of head of its time.
P. S. I know the further you go back in time you see more abstract 3d games. I am saying this manages to feel like a indi developer individual of today, that makes 3d artistically abstract less texture detailed games, went back in time and tried to make game from his era with the limited tech he could find. Other games like Starfox and etc. does feel like the same level. It feels more main stream and had a bigger staff and budget. This game feels through and through a low budget, low staff production, indi game using abstract 3d to look artistic to mask its low resources in making it.
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Boo
Played this game as a kid. Here is what happened to me. I accidentally shot some of my allies on the ground, which resulted in my character being punished and sent to prison. For two weeks. Two REAL weeks. The game locks you out of your profile, and won't let you play that character again until the system clock / calendar shows that two weeks have passed.
Needless to say, I was pissed. I changed the system time to Dec 31, 1999, and set my pilot free. I went on a killing spree, destroying as many allies and friends in a single mission as I could. I received a thirty year sentence for my crimes.
My character is still waiting for that fateful day in 2029 when he will be released. One day, my friend, you will return.
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Played this game as a kid. Here is what happened to me. I accidentally shot some of my allies on the ground, which resulted in my character being punished and sent to prison. For two weeks. Two REAL weeks. The game locks you out of your profile, and won't let you play that character again until the system clock / calendar shows that two weeks have passed.
Needless to say, I was pissed. I changed the system time to Dec 31, 1999, and set my pilot free. I went on a killing spree, destroying as many allies and friends in a single mission as I could. I received a thirty year sentence for my crimes.
My character is still waiting for that fateful day in 2029 when he will be released. One day, my friend, you will return.
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Amaroq
0: 28 I spy MechCommander. That was an amazing game. and it also had some hilarious AI: Once, I was attacking an enemy base. All of their mechs had jump jets, but when I destroyed their Gate Control on accident, they turned their attention on their own gates, trying to blow them up so they could get through (apparently forgetting that they had Jump Jets, and were even jumping over their own gates to get better shots at them.
Ross Scott needs to do this game! (I do wish you could increase the resolution and colors)
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0: 28 I spy MechCommander. That was an amazing game. and it also had some hilarious AI: Once, I was attacking an enemy base. All of their mechs had jump jets, but when I destroyed their Gate Control on accident, they turned their attention on their own gates, trying to blow them up so they could get through (apparently forgetting that they had Jump Jets, and were even jumping over their own gates to get better shots at them.
Ross Scott needs to do this game! (I do wish you could increase the resolution and colors)
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Will
As a kid I had this game called Aviation Adventure. One of the many, many things you can do in this game is partake in a flight simulator that looks just like this. It was set in WW2 and there were no aliens, and as far as I can tell there was just the one level, but I vividly remember the way the propeller spun in front of you and the screen that comes up when you crashed is identical to the one shown in this video.
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As a kid I had this game called Aviation Adventure. One of the many, many things you can do in this game is partake in a flight simulator that looks just like this. It was set in WW2 and there were no aliens, and as far as I can tell there was just the one level, but I vividly remember the way the propeller spun in front of you and the screen that comes up when you crashed is identical to the one shown in this video.
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grassulo
I played corncob 3d the cdrom version and I have it still and Overkill from Epic megagames awesome space shooter and adlib music and the best EGA game ever (it looked like an Amiga 500 game but 16 colors it's amazing), and we know how much that green rabbit just killed a certain blue hedgehog it was a much better game and you had mystic towers and hocus pocus and flashback the real version back then pc was king!
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I played corncob 3d the cdrom version and I have it still and Overkill from Epic megagames awesome space shooter and adlib music and the best EGA game ever (it looked like an Amiga 500 game but 16 colors it's amazing), and we know how much that green rabbit just killed a certain blue hedgehog it was a much better game and you had mystic towers and hocus pocus and flashback the real version back then pc was king!
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Good
I put so many friggin' hours into Corncob 3D when I was younger. My friend sold me on flight sims and racing games from a young age, and I came across this gem on one of those countless shareware compilation CDs I had. I was mesmerized by the UFOs and crazy colours, as well as the fact that you could get out of the plane. Absolutely crazy game that kept me playing for hours with no clue what was going on. lol
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I put so many friggin' hours into Corncob 3D when I was younger. My friend sold me on flight sims and racing games from a young age, and I came across this gem on one of those countless shareware compilation CDs I had. I was mesmerized by the UFOs and crazy colours, as well as the fact that you could get out of the plane. Absolutely crazy game that kept me playing for hours with no clue what was going on. lol
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grassulo
and I had star goose on PC and atari ST but the ST version was better a poor port to PC and it could have been awesome if it used adlib and atari ST disks and PC disks can be written and read to each other they were smart back then and it's awesome. Why even now you can copy an atari ST game from an image to a floppy disk using a PC same file system and disk structure!
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and I had star goose on PC and atari ST but the ST version was better a poor port to PC and it could have been awesome if it used adlib and atari ST disks and PC disks can be written and read to each other they were smart back then and it's awesome. Why even now you can copy an atari ST game from an image to a floppy disk using a PC same file system and disk structure!
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Paul
The common Vought F4U Corsair flown in World War II actually used a Pratt & Whitney R-2800 18 cylinder two row radial engine. The engine known as the -Corncob- was the much larger Pratt & Whitney R-4360 four row radial. Among other applications, this engine was used on the Goodyear F2G Super Corsair, of which only ten were built. None were used in World War II.
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The common Vought F4U Corsair flown in World War II actually used a Pratt & Whitney R-2800 18 cylinder two row radial engine. The engine known as the -Corncob- was the much larger Pratt & Whitney R-4360 four row radial. Among other applications, this engine was used on the Goodyear F2G Super Corsair, of which only ten were built. None were used in World War II.
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Gildedtongue
I remember seeing an ad on the back of a PC Magazine advertising the Pie In The Sky game development kit and thought it was such a cool idea, imagining all the games I could make with such a thing.
Of course, the software was I think somewhere in the four digit range, and my folks weren't too keen on jumping on that for a teenaged flight of fancy.
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I remember seeing an ad on the back of a PC Magazine advertising the Pie In The Sky game development kit and thought it was such a cool idea, imagining all the games I could make with such a thing.
Of course, the software was I think somewhere in the four digit range, and my folks weren't too keen on jumping on that for a teenaged flight of fancy.
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Kevin
Wow, you completely nailed everything about this game, as experienced by my younger self. There was a complete bewilderment every time I played this game, and I was never once sure what I was doing, was what was intended. Those benders, those unshakable missiles, those textures. I seem to recall an airstrip in the sky that I took great joy in jumping off of.
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Wow, you completely nailed everything about this game, as experienced by my younger self. There was a complete bewilderment every time I played this game, and I was never once sure what I was doing, was what was intended. Those benders, those unshakable missiles, those textures. I seem to recall an airstrip in the sky that I took great joy in jumping off of.
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