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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR - HTC Vive at PAX Prime 2015

LGR - HTC Vive at PAX Prime 2015

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Rating: 4.0; Vote: 1
First impressions on Valve's SteamVR platform, using the HTC Vive virtual reality headset. Filmed at PAX Prime 2015 GemCat: These problems all sound like early technology problems. They will probably have a room scanning feature to custom tailor the game according to the room and it's obstacles, and there will probably either be a belt-mounted wireless unit or one built into the headset.
I am both happy for this tech and I am scared for it. This might mark a change in society that is not a good thing. there might be more high-school dropouts and losers who want nothing more than an income sufficient to have this and hardware to support it. There's also that aspect of being blind and deaf while playing it. If there's real life danger and you are lost in that world, you may not notice until it is too late. Also, this tech will probably fail. You know how people are. That's why consoles are still a thing. They want to plug and play, not wear this -dorky- headset (I personally find it really cool) and have to set up those lighthouses. I still hope with all my soul that it succeeds but it just does not seem bright for this VR tech, even if we now have the technology to make it work.
But hey, if no one dies, loses touch with society, gets hurt, and they manage to sell it, then maybe this will be the future!

Date: 2022-04-14

Comments and reviews: 9


This looks really cool, but this walking around aspect of VR really worries me. I'm physically disabled and video games have always given me the ability to do things I could never do in real life and if the industry as a whole goes in this direction, I'm going to completely be left behind. I already can't play games that don't have controller support and require a mouse and keyboard to play (I'm still bummed I can't get gamepad support to work on Half-Life, so the thought of being excluded from more games is upsetting. I hope Valve, Oculus & Sony can find a middle ground where they can still innovate, without inadvertently alienate the physically disabled.
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Hi there, I've been fortunate to demo this unit recently too. all I can say is OMG! what an experience! I too have been overwhelmed by this device, I was very sceptical before but whilst I was connected I felt totally immersed in the experience. it also took me time to soak it all in. I now just cant wait for this to be released, I truly hope that this dose not turn out to be a fad that dies out. I've been blown away at how interactive a simple demo like blowing up a balloon can be. I found myself laughing at a virtual balloon as it floated away. even though I know it was just a simulation there still seemed to a sense of reality too it. Wow, just Wow!
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Great impression I really liked it, and the Vive sure will be a damn good product butwhat many people seem to forget about is that the Oculus Rift CV1 will have room scale tracking capabilities as well and with Touch you will have your hands ingame as well, they just don't advertise it (yet) probably because they don't want to overpromise because there will supposedly be a lack of content in the first few month for these experiences and they don't want to disappoint the consumer and tell him what their product can do without there being real content for it besides the usual demos.
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So to clarify, are they aiming to make it wireless as opposed to its current wired mess? I would have a dedicated EMPTY room for this thing, you did a great job explaining what you visually experienced and enjoyed, so yeah. I'm keen: ) I know there are a couple of companies out there that are working on gloves with haptic feedback for that extra immersion (i believe one is on kickstarter) so I hope it all becomes available at the same time or they collaborate. or something: ) those controllers you used in that demo just looks like it would be an immersion killer for me.
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How does this compare to using a little vr viewer like googled cardboard? Does it get foggy? I have a cardboard and a vr viewer called Freely VR, it's cool but I don't feel that immersion you are talking about, it's like there is a virtual world out there but I can, t reach it, also I feel like my face is the size of the game, like the proportions are not that great. I know cardboard is super low quality vr but I wonder how much better are the Oculus and Vive compared to it and mobile vr.
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I have oculus rift dk2 and at the moment, it is clunky as hell to get it working but I managed to get it working with elite dangerous. The initial experience I had was being able to sense the scale of your space ship from cockpit. It is pretty much the definitive way to play space sim. The only problem I had with this was the text being blurry. I have been told that oculus rift dk2 have an ongoing issue with DX games text. I wonder if valve VR will be better.
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Btw from all information so far the Oculus will have near identical specs as the HTC and similar room tracking area. HTC has been demoing with Valve walking experiences while Oculus has been demoing full games that are sit down experiences. HTC also pushes the -walking- aspect which confuses people into thinking you can't walk around with the Oculus.
So I wouldn't rush a decision of device based on the demos shown.

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I'm pessimistic about VR devices and alternate input devices. Nintendo Wii and Kinect showed us that new hardware causes the games to suffer immensely. I'd be all for stuff like the HTC Vive if they supported us with fully fleshed-out games. But I honestly believe the developers feel that making games for innovative hardware gives them an excuse to abandon legitimate gameplay, challenge, story, creativity, etc.
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Have you ever tried the omni combined with the Oculus Clint? I wonder how it would compare, cause from my outside perspective it seems more practical for space requirements and not having to trip over the cord.
And how many games could you really play that limit the game area to the 15 foot box, I guess it be just Valve exclusive releases. But I guess you could still use the headset in open environment games.

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