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zakruti.com » Humor, fun and entertainment » Polygon
How looting sounds are made

How looting sounds are made

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Rating: 4.0; Vote: 1
The Outer Worlds has some of our favorite gathering sounds, aka, what it sounds like when you're looting. We talked to Obsidian's Justin Bell and Renzo Heredia, two of the people behind sound design in The Outer Worlds, to find out how they did it
Date: 2023-12-10

Comments and reviews: 30


A few years back I was producing a slew of modern radio dramas. We had a production team working entirely as a labor of love because it was airing on WFMU each week. We had a key group of great sound designers to do it, but when we got into a post-production bottleneck and tried recruiting more enthusiastic free-labor-suckers-in-arms it was really hard to convey some of these concepts to the less experienced sound designers. This video is a great insight into the process, nice work!
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I really liked the video, it's an interesting and insightful project. One comment tho, I wish that you would have played The Sound in the end without spelling out all the different tools that were used. It kinda became too meta, and it became difficult for me to enjoy The Sound without thinking too much about it: / I would suggest just perhaps playing it without the text at first, and then playing it with the text.
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watching this reminds me of a sound assignment my digital video class had to do where we were all given zoom recorders and had to compile a whole bunch of random sound effects just so we could get some experience with recording sound and I walked around my house flicking cans, spraying stuff, pouring water, playing guitar, and a whole bunch of weird stuff
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The sound collecting is one of the most fun experiences for me! I listen closely with mindfulness to every little sound I can catch, to all the details in it and imagine what potentials hide inside it! Every object transforms into some kind of instrument that you can play in different ways and it's fun to just experiment and hear what happens!
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This is the sort of realization that becomes painfully evident in hindsight, but:
people who make ASMR videos are basically sound designers. Literally 99% of ASMR I watch is like -so I accidentally found out this weird object makes good sounds when I scratch it-

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Hello lint roller my old friend
I've come to talk with you again
Because a vision softly creeping
Took my airpods while I was sleeping
And the sound that was recorded in my brain
Still remains
Within the sounds of Simone.

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Did anyone else instantly start picking up random objects around you to see what kinda sound they would make?
On a completely unrelated note, running a decorative hair pin along the bottom of a hair spray canister sounds like a cricket.

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I love how helpful Brian was being for this one. Like, he's clearly tired, trying to edit or research, and he stops to help Simone with her quest for Good Sounds. Peak Co-workers right there. I wanna work for polygon.
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i came to say that your wendy adams look is absolutely awesome; stayed because the video is freaking entertaining and educational! its amazing how much people take sound in our lives for granted!
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this is exactly what I helped a friend of mine do when he was going to interview for a job at a video game company back around 2000. was a pretty fun 24 hours. he also totally got the job
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when that guy was pressing the remote right beside the mic, it sounded like the radiation sound effect or the sound you get from a geiger counter. I love the radiation sound effect.
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video game sound design is one of my dream jobs, and this video is most of the reason why. i hope someday i can come back to this comment and say that i've accomplished this
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this reminds me of the film -Welcome Back Mr Macdonald- where theres an old foley guy at a radio station. 10/10 movie if you are into really obscure comedy about art.
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Videos like this really make me miss prequarantine life. I want pat and simone to be free to run around in an office and make noises and have fun
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You need to probably pluck a few notes of a chord at the same time and maybe slide up or down. Also maybe a pull-off or a hammer-on might work better.
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Polygon wasn't necessarily the place I expected to see a video that captures the emergent joy I experience with sound design, but here we are: )
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So all you need for basic sound design is a good mic and hoards of useless junk to tinker with?
Sounds like I need to get myself a good mic.

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I used to want to be a foley artist as a kid, but after having my third sheet metal fragment pried from my obnoxious fingers I gave up on it.
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This is a video I didn't know that I wanted but I actually needed it. Also I don't think anyone other than Simone could have done this.
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This is a video I didn't know that I wanted but I actually needed it. Also I don't think anyone other than Simone could have done this.
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Simone running around with a field recorder and hitting random things is basically what an audio program in college is actually like
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I literally just replayed her sound she made for her laptop because it is so good. And I wish that would happen every time
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If you don't clean all that nasty finger grease off that screen soon you can probably add a -gloooop- sound to that. o_O
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how um possible would it be for you to upload those sounds to like a purchasable sound design pack? Lots of useful stuff!
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My favorite looting sound is hearing an exotic engram pop out of an enemy, and the picking it up. It's just so GOOD
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Polygon seems like a fun place to work. And I'm glad they did this whole video on sound design. All of this was A+.
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One of my favorite movie facts is that the sound of the monster in The Quiet Place is actually a grape being tazed
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Nothing more satisfying than looting scrap in The Last of Us or pressing -Take All- on a corpse in Horizon Zero Dawn
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Video game sounds are almost as satisfying to listen to as Brian is satisfying to perceive. A true visual pleasure.
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Simone standing in an empty room, throwing a random thing on the ground and saying -hm-, is weirdly relatable to me
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