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zakruti.com » Humor, fun and entertainment » Polygon
Taking BABY STEPS with Bennett Foddy, creator of QWOP, Getting Over It, and more

Taking BABY STEPS with Bennett Foddy, creator of QWOP, Getting Over It, and more

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Rating: 4.0; Vote: 1
On a beautiful Tuesday in August, we took a walk with Bennett Foddy in Central Park and asked him. what's up with all the walking Foddy has made a career of creating choke machines like QWOP (and GIRP, and CLOP, and the hit Getting Over It with Bennett Foddy. Now he's coming out with Baby Steps at the end of September his first open world walking game. Read Giovanni's full interview here: 0: 00 Why are we doing this 0: 53 Foddy's early career 5: 17 QWOP: Is life a physics experiment 14: 03 Getting Over It: Do video games take walking for granted 24: 54: Peak: Streaming, Steam, and viral success 27: 17 Ape Out and what's next 29: 43 Dog on a Tree 29: 55 Baby Steps: What if QWOP was good 38: 47 Simone's Walking 39: 04 Why do games exist 45: 30 The choke machine 47: 22 Bloopers and credits IMPORTANT LINKS Polygon Newsletter: TikTok: tiktok. com/polygon Twitter: Instagram: Facebook: And for more gaming and entertainment coverage, visit
Date: 2025-09-28

Comments and reviews: 10


For anyone who wants more of Bennett Foddy's insight and life story (and perhaps in a less awkwardly filmed video, I really liked the interview he did with Simon Parkin on the My Perfect Console podcast back in May.
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This whole conversation made me think of the way that people tend to gradually or suddenly lose their ability to walk without it being a struggle or even dangerous and what that means for a person.
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Unsubbed. I'm sure this is a fine interview, but the company is throwing this person under the bus by rug pulling its regular personalities and not even introducing him. Hearty apologies Giovanni.
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23: 00 I’ve never considered the connection, but Getting Over It is thematically similar to The Beginner’s Guide in terms of the audience’s relationship with the developer.
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Hey, I know that almost all the people I like at Polygon have left at this point, but this right here is great stuff. More of this stuff please. Along with more silly things.
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I tried to play Octodad and, after about an hour and a half, I came to the conclusion: This is way too hard and overwhelming. I could never be a father.
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I love how thematically fitting the awkwardness of walking slowly and not knowing what to do with your hands (especially the interviewer xD ) is
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Hi Bennett if you see this message, could you please let me know if there's a way to play CLOP in 2025 It seems to be lost with the death of flash.
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Who are these people If you wanted to make videos, you should have kept the video team. What's the point of bringing in new people
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Simone, I really feel for you with the backwards walking and filming task. Not easy! This is a great interview, Giovanni.
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