
HW News - Minisforum Responds to GN Review, Intel Z690 Leaks, Hardware-Level Bans
video description
After realizing this will be a problem because of Win11, they did ship a BIOS update eventually. They shipped it by giving customers a link to mediafire to download a Word doc buried on a forum. Oh, and that Word doc includes another link to mediafire to download the update, in a rar file, and helpfully includes potato quality cell-phone pictures of Windows in the instructions. Of course, if you actually do all of this and enable TPM, sound output over HDMI breaks.
These guys are a joke. Avoid them.
Date: 2021-09-21
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Comments and reviews: 9
BRObot
O...M...G.. After seeing the video response from minis forum I JUST had to put my Jayz two cents in lol. . Like wow, these guys are just shooting them selves on the foot here... Wireless antistatic bracelet? Like I'm no electrician and only have a basic knowledge of electrostatic theory but I know dam well that you can not dissipate electrostatic into the air efficiently (I have not watched the wireless antistatic bracelet video). I understand that air can be charged with ions but that requires a lot of different things to happen, which quite frankly, I don't have the knowledge of. So IF wireless antistatic/ grounding works then there is NO need for those bracelets bc our skin it self is somewhat conductive right? And we can save money by just using our skin to directly dissipate electro static into air and into space lol. Well that's my theory.... Come on minis forum get your act straight. TBH I was really excited to see minis forum when they first came out.. i was about to purchase one but after seeing the liquid metal issue? I started doubting it. And now seeing this?? I think Ill spend my money somewhere else worth spending on. Or at least until they have proper training of their technicians on how to build a PC. Like really though I can build my own pc better than these guys are doing it.. and Ive never built a PC before .. just from watching GN and J2cents ill rather trust my self on building a PC vs paying minis forum to build a pc for me lol. Sry for the long rant.. I too can talk forever and rant for days.. so ima stop right here.
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O...M...G.. After seeing the video response from minis forum I JUST had to put my Jayz two cents in lol. . Like wow, these guys are just shooting them selves on the foot here... Wireless antistatic bracelet? Like I'm no electrician and only have a basic knowledge of electrostatic theory but I know dam well that you can not dissipate electrostatic into the air efficiently (I have not watched the wireless antistatic bracelet video). I understand that air can be charged with ions but that requires a lot of different things to happen, which quite frankly, I don't have the knowledge of. So IF wireless antistatic/ grounding works then there is NO need for those bracelets bc our skin it self is somewhat conductive right? And we can save money by just using our skin to directly dissipate electro static into air and into space lol. Well that's my theory.... Come on minis forum get your act straight. TBH I was really excited to see minis forum when they first came out.. i was about to purchase one but after seeing the liquid metal issue? I started doubting it. And now seeing this?? I think Ill spend my money somewhere else worth spending on. Or at least until they have proper training of their technicians on how to build a PC. Like really though I can build my own pc better than these guys are doing it.. and Ive never built a PC before .. just from watching GN and J2cents ill rather trust my self on building a PC vs paying minis forum to build a pc for me lol. Sry for the long rant.. I too can talk forever and rant for days.. so ima stop right here.
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Johnno23
Star Citizen is looking pretty good at the moment. Also several dev's have been moved to working on the Squadron 42 to accelerate progress.
After the debacle of Elite Dangerous Odyssey release many of us left and looked elsewhere and most of us ended up having a closer look at Star Citizen.
My understanding is that they now have all the modelling of actions for character and NPC'c under control but for most of us playing the game the biggest issue at the moment is really the server stability. Just hoping that improves. As for the UK courts once again in my humble opinion a case of protect dumb people from spending money on things they have not researched properly. The forums are open to anyone and in less than 5 minutes just about any question a person might have is answered clearly and before I made my pledge I knew exactly what I was paying for and what I could and could not do. Alas some people are just too lazy to research anything for themselves and yell foul if they feel they made a mistake.
Anyways I suggest you give it a try as some ships are available to fly for free right now. No need to buy anything but it is an opportunity to see how far they have progressed and as for graphics...........AWESOME :) Plus remember to wait at a lift as in real life. Sometimes the door opens immediately but other times you simply wait for it to reach your location. Also subway doors are a laugh as they can close on you just as you run for them LOL. Once again true to life.
reply
Star Citizen is looking pretty good at the moment. Also several dev's have been moved to working on the Squadron 42 to accelerate progress.
After the debacle of Elite Dangerous Odyssey release many of us left and looked elsewhere and most of us ended up having a closer look at Star Citizen.
My understanding is that they now have all the modelling of actions for character and NPC'c under control but for most of us playing the game the biggest issue at the moment is really the server stability. Just hoping that improves. As for the UK courts once again in my humble opinion a case of protect dumb people from spending money on things they have not researched properly. The forums are open to anyone and in less than 5 minutes just about any question a person might have is answered clearly and before I made my pledge I knew exactly what I was paying for and what I could and could not do. Alas some people are just too lazy to research anything for themselves and yell foul if they feel they made a mistake.
Anyways I suggest you give it a try as some ships are available to fly for free right now. No need to buy anything but it is an opportunity to see how far they have progressed and as for graphics...........AWESOME :) Plus remember to wait at a lift as in real life. Sometimes the door opens immediately but other times you simply wait for it to reach your location. Also subway doors are a laugh as they can close on you just as you run for them LOL. Once again true to life.
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Erasmus_Tycho
I still play Star Citizen. Long time backer (since early 2013). Development seems slow. There are rumors that they intend to make a stand alone game of their theaters of war (basically battlefield, but using all star citizen assets and lore). Can't say I blame them for that. From the outside looking in development seems slow, but if you follow the weekly/monthly reports and videos you can see a lot of their time is spent on their world building tools, which I don't think anyone can deny they are quite good at developing planets with their planet tech. Work has continued on other solar systems, but players have yet to get hands on. One of the prerequisites for being able to go from one solar system to another is for their icache / server meshing to be complete. Until that tech is in game, servers suffer from a very high tick rate which results in a ton of lag experienced by the end users. When it comes to their ship building, they are constantly outdoing their prior work... This means over time they have to redo or revamp old assets, I'm sure this certainly slows down the game development too.
If you're looking to try some hands on with the game I have a secondary account with a bunch of ships you can use to test. I'd be happy to help set you up if you want.
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I still play Star Citizen. Long time backer (since early 2013). Development seems slow. There are rumors that they intend to make a stand alone game of their theaters of war (basically battlefield, but using all star citizen assets and lore). Can't say I blame them for that. From the outside looking in development seems slow, but if you follow the weekly/monthly reports and videos you can see a lot of their time is spent on their world building tools, which I don't think anyone can deny they are quite good at developing planets with their planet tech. Work has continued on other solar systems, but players have yet to get hands on. One of the prerequisites for being able to go from one solar system to another is for their icache / server meshing to be complete. Until that tech is in game, servers suffer from a very high tick rate which results in a ton of lag experienced by the end users. When it comes to their ship building, they are constantly outdoing their prior work... This means over time they have to redo or revamp old assets, I'm sure this certainly slows down the game development too.
If you're looking to try some hands on with the game I have a secondary account with a bunch of ships you can use to test. I'd be happy to help set you up if you want.
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Knyffen
Many of the articles about Apple vs. Epic (including GN's source this time) have misunderstood a very important part of the ruling.
While Apple has to allow 3rd party payment methods, they are still eligible to 30% of the revenue according to the contract.
The difference is only in who gets the money in the first place (and by extension who has to audit the finances of the other side), and doesn't affect the revenue split itself.
The judge expressed, that while she couldn't and wouldn't comment on whether a 30%/70% split is fair (legally), Apple is entitled to some kind of compensation. All reporting of the judgement allowing circumventing paying Apple , is therefore incorrect.
Also, (to not pick on anybody) The Verge has a follow-up article where they correctly summarize the judgement. The problem is that none of the reporters covering the ruling on day 1 had time to read the 188 page long ruling.
reply
Many of the articles about Apple vs. Epic (including GN's source this time) have misunderstood a very important part of the ruling.
While Apple has to allow 3rd party payment methods, they are still eligible to 30% of the revenue according to the contract.
The difference is only in who gets the money in the first place (and by extension who has to audit the finances of the other side), and doesn't affect the revenue split itself.
The judge expressed, that while she couldn't and wouldn't comment on whether a 30%/70% split is fair (legally), Apple is entitled to some kind of compensation. All reporting of the judgement allowing circumventing paying Apple , is therefore incorrect.
Also, (to not pick on anybody) The Verge has a follow-up article where they correctly summarize the judgement. The problem is that none of the reporters covering the ruling on day 1 had time to read the 188 page long ruling.
reply
OverCHAOS
I've tried Star Citizen during free fly event and personally I can't see where did all those years of development and all that money go.
There's only one planetary system with few large locations in it, and how many systems are they planning? 100? Lmao. The game is horribly bottlenecked by render thread and dx11 so it runs like crap on pretty much any configuration and there are more bugs than in Cyberpunk. Now the bug part I understand, ironing out the bugs comes at the end, but there's no justification for the render thread + dx11 situation imo.
They claim they're focusing on adding content and features but those can't take priority over engine and API which are the foundation, you know the things that make a game playable, and 20 FPS in places like Orison is not playable.
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I've tried Star Citizen during free fly event and personally I can't see where did all those years of development and all that money go.
There's only one planetary system with few large locations in it, and how many systems are they planning? 100? Lmao. The game is horribly bottlenecked by render thread and dx11 so it runs like crap on pretty much any configuration and there are more bugs than in Cyberpunk. Now the bug part I understand, ironing out the bugs comes at the end, but there's no justification for the render thread + dx11 situation imo.
They claim they're focusing on adding content and features but those can't take priority over engine and API which are the foundation, you know the things that make a game playable, and 20 FPS in places like Orison is not playable.
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Digging
For sure the most impressive thing about the new 12th gen Intel CPU is the DDR5 capability. Right now I have a 11th gen Rocket lake chip and anything above 3200MHz RAM is considered to be overclocking by intel, even if the Ram is rated higher. I wish I had known this before I paid the extra money for 3600MHz RAM. When I try and overclock the RAM that is rated to 3600MHz to 3600MHz with XMP enabled I do indeed get better frames and faster action for a time but inevitably will run into a crash when in a game. Where as when I run at 3200MHz with XMP enabled I can game endlessly without a single crash, at the cost of around 5-10 FPS maybe. Honestly could be worth upgrading to a Z690 to get the higher RAM speeds as I believe it would significantly help with FPS.
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For sure the most impressive thing about the new 12th gen Intel CPU is the DDR5 capability. Right now I have a 11th gen Rocket lake chip and anything above 3200MHz RAM is considered to be overclocking by intel, even if the Ram is rated higher. I wish I had known this before I paid the extra money for 3600MHz RAM. When I try and overclock the RAM that is rated to 3600MHz to 3600MHz with XMP enabled I do indeed get better frames and faster action for a time but inevitably will run into a crash when in a game. Where as when I run at 3200MHz with XMP enabled I can game endlessly without a single crash, at the cost of around 5-10 FPS maybe. Honestly could be worth upgrading to a Z690 to get the higher RAM speeds as I believe it would significantly help with FPS.
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Mallchad
I don't really play Star Citizen persay, but I try to keep reasonably informed about it. (Not that I didn't try).
General consensus is that it can be quite a cool experience and tech demo, but not really a playable game,
by any stretch of the imagination.
To me I enjoy Star Citizen from a technological standpoint, it brings together lots of cool concepts hardly
touched in games.
I trust they will try to release, not a game, but a meta-verse experience (by their own words).
But only if they can afford it, they burn some 70 million dollars a year, even with public AND private funding,
they draw a thin line.
Of course, would love to know more about it. The most entertaining part about Star Citizen is hearing about it...
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I don't really play Star Citizen persay, but I try to keep reasonably informed about it. (Not that I didn't try).
General consensus is that it can be quite a cool experience and tech demo, but not really a playable game,
by any stretch of the imagination.
To me I enjoy Star Citizen from a technological standpoint, it brings together lots of cool concepts hardly
touched in games.
I trust they will try to release, not a game, but a meta-verse experience (by their own words).
But only if they can afford it, they burn some 70 million dollars a year, even with public AND private funding,
they draw a thin line.
Of course, would love to know more about it. The most entertaining part about Star Citizen is hearing about it...
reply
Aotearas
Hardware level bans is honestly a thing I can get behind. Banning cheaters on IP adresses or individual game accounts is a losing proposition as that stuff is very easily circumvented and/or associated with negligible cost. Hardware bans can be circumvented, but it's a less commonly known workaround and would at least make a dent in the occasional cheaters that don't make it their lifetime mission to cheat as much as they can.
Caveat is of course on the condition that anti-cheat systems/support isn't plagued with false positives and has a robust appeal process for players to access in case of false positives to overturn unwarranted bans.
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Hardware level bans is honestly a thing I can get behind. Banning cheaters on IP adresses or individual game accounts is a losing proposition as that stuff is very easily circumvented and/or associated with negligible cost. Hardware bans can be circumvented, but it's a less commonly known workaround and would at least make a dent in the occasional cheaters that don't make it their lifetime mission to cheat as much as they can.
Caveat is of course on the condition that anti-cheat systems/support isn't plagued with false positives and has a robust appeal process for players to access in case of false positives to overturn unwarranted bans.
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E_M_E_T
i really can't fault riot for their approach to anti-cheat software. There's a reason valorant is by far most cheater-free fps game while games like apex have massive hacking/cheating issues. Recently, potential cheating software became known to the public that would use machine learning to create a program that basically plays the game for you. This kind of technology poses a serious threat to all competitive games, if not just fps or esports titles. If anything, current anti-cheat software would be insufficient for maintaining a fair environment in online gaming.
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i really can't fault riot for their approach to anti-cheat software. There's a reason valorant is by far most cheater-free fps game while games like apex have massive hacking/cheating issues. Recently, potential cheating software became known to the public that would use machine learning to create a program that basically plays the game for you. This kind of technology poses a serious threat to all competitive games, if not just fps or esports titles. If anything, current anti-cheat software would be insufficient for maintaining a fair environment in online gaming.
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