
HW News - Dell Pretends It Cares, Intel's Big GPUs & 12900KS, RTX 3050 & 2050
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Date: 2021-12-22
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Comments and reviews: 10
Mister
I played a ton of 2077 on launch but after done 3 full playthroughs and 100+ hours I probably won't go back unless they release some more story content. Bugs wise I think the PC version at least got a bad rap. It was buggy at launch but what AAA release isn't. The major issues got sorted quickly (again on PC not console) and it's always been a stable game for me with the odd minor glitch but nothing game breaking. It certainly did a faster job of fixing its launch bugs than say Fallout 4 or Mass Effect Andromeda. Just the classic story of game released before it was ready because of pressure not to delay again. Compare Skyrim which 10+ years after release I still can't launch without an alternate start mod because the bug with AMD cards where the wagon bounces off a fly and flips over was never patched out. If you strip away the nightmare which was the console release CP2077 was just a normal buggy at launch but patched quickly AAA PC release. They could have done better but it doesn't exactly stand out from its competition there either. I do however know a few people who recently picked it up in the Black Friday sales because they were waiting for the price to drop so there has been a recent influx of new players.
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I played a ton of 2077 on launch but after done 3 full playthroughs and 100+ hours I probably won't go back unless they release some more story content. Bugs wise I think the PC version at least got a bad rap. It was buggy at launch but what AAA release isn't. The major issues got sorted quickly (again on PC not console) and it's always been a stable game for me with the odd minor glitch but nothing game breaking. It certainly did a faster job of fixing its launch bugs than say Fallout 4 or Mass Effect Andromeda. Just the classic story of game released before it was ready because of pressure not to delay again. Compare Skyrim which 10+ years after release I still can't launch without an alternate start mod because the bug with AMD cards where the wagon bounces off a fly and flips over was never patched out. If you strip away the nightmare which was the console release CP2077 was just a normal buggy at launch but patched quickly AAA PC release. They could have done better but it doesn't exactly stand out from its competition there either. I do however know a few people who recently picked it up in the Black Friday sales because they were waiting for the price to drop so there has been a recent influx of new players.
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DoesNotInhale
No one plays Cyberpunk and enjoys it with both their hemispheres in tact. Everyone that has overdosed on copium have eventually seen its a 300 million dollar meme that even makes the promises of Peter Molyneux seem innocent. No one actually cares about the bugs as embarrassingly worse than Skyrim they maybe. The lack of content and the illusion of choice let alone illusion of an RPG game is awing. There has been no greater beacon of the miserable state of the industry until this. The degeneration of game design from game mechanic/theory focus to solely cut pasting features from trending titles post 2007's Modern Warfare, to micro transaction abuse, games as service, incomplete games being released with no content from AAA devs....none of it combined even touches the levels of corruption of CDPR's money laundering scam. They knew it was gonna be an abject failure and thats why they pushed so hard a year or two before release to go publicly listed and get angel investors on board. They never had a competent engine to begin with there was no chance this was ever gonna be a game worth playing. Redditors and Funko Pop collectors are the only ones still playing it
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No one plays Cyberpunk and enjoys it with both their hemispheres in tact. Everyone that has overdosed on copium have eventually seen its a 300 million dollar meme that even makes the promises of Peter Molyneux seem innocent. No one actually cares about the bugs as embarrassingly worse than Skyrim they maybe. The lack of content and the illusion of choice let alone illusion of an RPG game is awing. There has been no greater beacon of the miserable state of the industry until this. The degeneration of game design from game mechanic/theory focus to solely cut pasting features from trending titles post 2007's Modern Warfare, to micro transaction abuse, games as service, incomplete games being released with no content from AAA devs....none of it combined even touches the levels of corruption of CDPR's money laundering scam. They knew it was gonna be an abject failure and thats why they pushed so hard a year or two before release to go publicly listed and get angel investors on board. They never had a competent engine to begin with there was no chance this was ever gonna be a game worth playing. Redditors and Funko Pop collectors are the only ones still playing it
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Morbidae
Oh hey something I actually know, Why red is so hard to work with: Because it's not mercury, lead, or arsenic based. Most red pigments have a very low tinting strength and a very high transparency which makes them ill-suited for rubber tinting, the only ones that can technically are cadmium red(being completely phased out due to toxicity and environmental concerns) ,pyrrole(prohibitively expensive for most products and tricky to work with as it doesn't mix well) and red iron oxides which well... Are probably way too dark for that that is. Changes are they had to use pyrrole with quinacridone mixes to get the color right.
There's a lot more to it clearly, but it's a very long explanation that goes into light refraction and pigment sizes and uniformity, which I'm not exactly sure about for rubber and rubber like substances as that's slightly outside of my knowledge when it comes to color physics at the moment.
Making artist paint for a living is useful sometimes I guess.
Also garlic purple is already a thing, unfortunately for sony.
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Oh hey something I actually know, Why red is so hard to work with: Because it's not mercury, lead, or arsenic based. Most red pigments have a very low tinting strength and a very high transparency which makes them ill-suited for rubber tinting, the only ones that can technically are cadmium red(being completely phased out due to toxicity and environmental concerns) ,pyrrole(prohibitively expensive for most products and tricky to work with as it doesn't mix well) and red iron oxides which well... Are probably way too dark for that that is. Changes are they had to use pyrrole with quinacridone mixes to get the color right.
There's a lot more to it clearly, but it's a very long explanation that goes into light refraction and pigment sizes and uniformity, which I'm not exactly sure about for rubber and rubber like substances as that's slightly outside of my knowledge when it comes to color physics at the moment.
Making artist paint for a living is useful sometimes I guess.
Also garlic purple is already a thing, unfortunately for sony.
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Jux
Gamers Nexus Very happy with CP2077. Bought it on pre-order(2nd ever for PC after 30 years gaming) through GOG.
Played it at launch, but my GTX760 2GB+4690K couldn't do 1440P high 60fps, and I had a object meshing glitch which meant I couldn't pick some loot up, so I waited until I had my 1080Ti+3950X and patch 1.3. The 1080Ti played it well and the only issue I've encountered so far is the 'These Boots Are Made For Walking;No car bug', which can be fixed at a later point in the game, and still a few objects mapping bellow surface meshes.
From what I've gathered from many sources the main issue was the upper management. The crunch headlines were mostly trash piggybacking off Jason Schreier's piece. Yes, there was overtime enforced, but they still did less hours than I would do a week as a butcher, so I really don't call it crunch.
I expected the game to be a little rough at first, but I guess I was lucky with the hardware I had, as both rigs had NGFF/M.2 SSD'd for a manually tiered storage solution.
Cheers for the news peeps.
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Gamers Nexus Very happy with CP2077. Bought it on pre-order(2nd ever for PC after 30 years gaming) through GOG.
Played it at launch, but my GTX760 2GB+4690K couldn't do 1440P high 60fps, and I had a object meshing glitch which meant I couldn't pick some loot up, so I waited until I had my 1080Ti+3950X and patch 1.3. The 1080Ti played it well and the only issue I've encountered so far is the 'These Boots Are Made For Walking;No car bug', which can be fixed at a later point in the game, and still a few objects mapping bellow surface meshes.
From what I've gathered from many sources the main issue was the upper management. The crunch headlines were mostly trash piggybacking off Jason Schreier's piece. Yes, there was overtime enforced, but they still did less hours than I would do a week as a butcher, so I really don't call it crunch.
I expected the game to be a little rough at first, but I guess I was lucky with the hardware I had, as both rigs had NGFF/M.2 SSD'd for a manually tiered storage solution.
Cheers for the news peeps.
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rbit
Done 2 playthroughs on Cyberpunk 2077 with over 200 hours, the optimization has improved a bunch since launch and also the bug fixes. Haven't played it since 1.2 since the game is just very barebones and clearly got very rushed and they just cut together what they had close to launch day. I might come back to it depending on what expansions they announce and what the next-gen update will be like but I sure as hell won't be paying for any of them... if anything there are ways to get them for free, anything else short of remaking the game to be what they promised won't fix the game, no matter how many updates, DLC and expansions they release. The engine itself is also not suited for the kind of game they wanted to make but yeah, it's good as a stress test and benchmark I guess, even though the ray tracing also has some bugs and issues.
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Done 2 playthroughs on Cyberpunk 2077 with over 200 hours, the optimization has improved a bunch since launch and also the bug fixes. Haven't played it since 1.2 since the game is just very barebones and clearly got very rushed and they just cut together what they had close to launch day. I might come back to it depending on what expansions they announce and what the next-gen update will be like but I sure as hell won't be paying for any of them... if anything there are ways to get them for free, anything else short of remaking the game to be what they promised won't fix the game, no matter how many updates, DLC and expansions they release. The engine itself is also not suited for the kind of game they wanted to make but yeah, it's good as a stress test and benchmark I guess, even though the ray tracing also has some bugs and issues.
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AeleksDesigns
On the Topic of Cyberpunk. Gave it a 2nd Chance about a month ago, had new hardware (RTX 3080Ti, got it 2nd hand from but verified working from a dealer ... 300 Bucks cheaper), started a new game and ... nothing much has changed since release. The Ui is still a buggy mess, River's Quest The Hunt still completely breaks my game (the saving the game -system completely breaks and never recoveres ... unless i reload a save from before this mission), Panams Questline is still riddled with a ton of Bugs regarding animations, cutscenes (if you could call it that), gamemechanics and so on ... and plenty of other things that are just not acceptable -,- The Game is Fun to play, but these constant bugs (even the little ones) totaly break the immersion for me. I'll give it a pass (again) until the next hopefully big patch comes out.
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On the Topic of Cyberpunk. Gave it a 2nd Chance about a month ago, had new hardware (RTX 3080Ti, got it 2nd hand from but verified working from a dealer ... 300 Bucks cheaper), started a new game and ... nothing much has changed since release. The Ui is still a buggy mess, River's Quest The Hunt still completely breaks my game (the saving the game -system completely breaks and never recoveres ... unless i reload a save from before this mission), Panams Questline is still riddled with a ton of Bugs regarding animations, cutscenes (if you could call it that), gamemechanics and so on ... and plenty of other things that are just not acceptable -,- The Game is Fun to play, but these constant bugs (even the little ones) totaly break the immersion for me. I'll give it a pass (again) until the next hopefully big patch comes out.
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Yoshimatsu414
I love Cyberpunk 2077, I've put over 150 hours into it over the time it's been out, I think it has a great story and game and gameplay is actually good if you actually play it instead expecting glitches. I also bought the PS4 version because I wanted to experience the worse version lol. From launch I've played the game on PC just fine, I've seen a few weird things but it was not that frequent or game breaking, I'd assume it was mostly the console versions that had the most issues though. Patches have improved things quite a bit, I think you should keep the game in your testing because as they continue to fix the game people will revisit it with upcoming hardware.
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I love Cyberpunk 2077, I've put over 150 hours into it over the time it's been out, I think it has a great story and game and gameplay is actually good if you actually play it instead expecting glitches. I also bought the PS4 version because I wanted to experience the worse version lol. From launch I've played the game on PC just fine, I've seen a few weird things but it was not that frequent or game breaking, I'd assume it was mostly the console versions that had the most issues though. Patches have improved things quite a bit, I think you should keep the game in your testing because as they continue to fix the game people will revisit it with upcoming hardware.
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HazewinDog
Cyberpunk: I played through the story once and after that I got bored real quick. the free play aspect is extremely uninteresting and exacerbates all of Cyberpunk's issues. If you're just focusing on the story, it is actually an enjoyable game.
I have not played it since and have no interest in picking it up again and trying a different story line.
The only thing I do use it for is GPU stress testing. From my experience, Cyberpunk is extremely good at finding memory instability. I can have 0 problems in all my usual games, and then I boot up Cyberpunk and things go mad! (tested on multiple GPUs, at least a GTX 960 and a 780 Ti.)
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Cyberpunk: I played through the story once and after that I got bored real quick. the free play aspect is extremely uninteresting and exacerbates all of Cyberpunk's issues. If you're just focusing on the story, it is actually an enjoyable game.
I have not played it since and have no interest in picking it up again and trying a different story line.
The only thing I do use it for is GPU stress testing. From my experience, Cyberpunk is extremely good at finding memory instability. I can have 0 problems in all my usual games, and then I boot up Cyberpunk and things go mad! (tested on multiple GPUs, at least a GTX 960 and a 780 Ti.)
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Cinnabuns2009
I just played through Cyberpunk2077 about a month ago. I'm satisfied with the state of the game and glad I waited. There were a couple bugs that were annoying but no big deal, like the Kusangi motorcycle didn't exist on the map, you go to where it was suppose to spawn and the marker is there but the bike fell through the map or ....'something'. No idea.
Other than that, it was super fun and a benchmark and milestone gaming experience, IMO. I have Finished every side mission in 3 areas and need to complete all the other small stuff but all the main stuff is done and it would be cool to have some more engaging main story content.
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I just played through Cyberpunk2077 about a month ago. I'm satisfied with the state of the game and glad I waited. There were a couple bugs that were annoying but no big deal, like the Kusangi motorcycle didn't exist on the map, you go to where it was suppose to spawn and the marker is there but the bike fell through the map or ....'something'. No idea.
Other than that, it was super fun and a benchmark and milestone gaming experience, IMO. I have Finished every side mission in 3 areas and need to complete all the other small stuff but all the main stuff is done and it would be cool to have some more engaging main story content.
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Luccas
I think Cyberpunk 2077 still holds the Can it run Crysis? crown, specially when it comes to Ray Tracing, probably the best use of the technology at Open World/large scale. The interest in the game will rise with each GPU family launch, since even the RTX 3090 still can't run the game at 60 FPS native 4K and RT Ultra settings. Just like Crysis, I think this game will be the first one that people try to run when they buy a new GPU and want to crank the settings all the way to the max, for the next several years.
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I think Cyberpunk 2077 still holds the Can it run Crysis? crown, specially when it comes to Ray Tracing, probably the best use of the technology at Open World/large scale. The interest in the game will rise with each GPU family launch, since even the RTX 3090 still can't run the game at 60 FPS native 4K and RT Ultra settings. Just like Crysis, I think this game will be the first one that people try to run when they buy a new GPU and want to crank the settings all the way to the max, for the next several years.
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