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zakruti.com » Humor, fun and entertainment » Gameranx
5 open world game myths debunked

5 open world game myths debunked

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Rating: 4.0; Vote: 1
Open world games are immensely popular, and with that comes facts and some fiction. Here some stuff we'd like to debunk Notbloody: It wasn't out when this video was made but I think Metro Exodus is a great example of a game touted as 'open world' when it really isn't. It's not even semi open world because you can't go anywhere within the currently available level. Venture off grid and radiation forces you back into the quest or side quest regions. Later on the devs resort to impassable foliage, walls and other invisible borders to funnel you through linear sections. They create an open world feel by allowing the player a chance to choose which of the playable areas they visit, but that's not the same. Metro Exodus is an incredible game, but it isn't open world. Sandbox? Meh, to a small extent but not really. I think a lot of the frustration with Metro Exodus is this promise of both open world and sandbox when it delivers only the barest illusion of both and, in reality, delivers neither. A great game but marketed dishonestly.
Date: 2022-03-21

Comments and reviews: 9


not so much a myth but the open-world Bethesda games (ie Skyrim) are a funny case when loading is concerned. To the lay person, the world loading is simply notorious as they see an ever increasing loading screen every 30 seconds when they go through a doorway. Alternatively every section of the seamless outside world is also a different area that is loaded in and out as the player moves around the map. In this case a load of the problems you get with the game happen just because Bethesda decided that because they are loading a completely different area, they will unload everything from one area and load in the new area only when you try to enter it. Though there are several good reasons for this as the inside areas are typically much more cluttered and loading in all interior areas in a city could be very taxing on the game.
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-you're just doing the same thing in a different looking place, that's a bad game! not truly open world!- Ok, first off, if you pay attention to the story of the game, NO. Secondly, you make an open world game and try to come up with different missions/quests for EVERY. SINGLE. INCH. OF WHATEVER ZONES YOU HAVE. it may be the same type of mission/quest, but things very. Especially depending on the story. and god damn, missions/quests dont always make a game a good game. the STORY can make or break a game. And god damnit, World of Warcraft is a damn good game!!
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with farcry primal and farcry 4 there's a connection between the two that's why the reused the map Or so they say. Biomutants map is basically the same design almost i was looking at its shape and then had to pull the primal map out lol its pretty close to the same shape. But Ubisoft has been known to copy and paste there's things from assassins creed origins in assassins creed Valhalla that were copied least they changed them up from being the same thing but there's some copy paste of Greek buildings in both odyssey and origins
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I agree with number 1. I enjoy open world games, but they're not always great. Same with linear games. GTAV and RDR2 are amazing and fun, but Farcry 5 and Dragon Age Inquisition are not my cup of tea. However, Bayonetta, a linear game, still ranks as my number 2 favorite game of all time. It can be both subjective and objective, depending on how well the devs did and what your personal taste is. I'm not saying Farcry 5 and DAI are BAD games. I know many people who love them and play them constantly. It's a matter of opinion
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I do my best to stay away from linear games because they usually dont hold alot of replay value for me. One and done. I also am not a collector so putting in secret items and forcing me to scour every nook and cranny for collectibles doesn't give me a good replay value. What really annoys me are the linear games that allow you to go back to previous levels but you dont have all your upgrades. They put you back to the upgrades you had at that mission. Like with the first Dishonored. Wasn't a fan of that.
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number 1 is false AGAIN, open world games ARE better as when i beat the game within a week i feel like i waisted half my money
and thats the thing EVERY gamer these days has in common, that is not some fart that thinks its ok to spend close to 80 on a small
linear story game that should be 40 and im 36 saying that open world games are better for your money instead of wasting it on a
linear game that should be 30 - 40 dollars, i almost bit my lip hard when he sighed on number 1

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The linear / non linear example applies to Metro and Fallout. Both are my favourite series but they are very different in how they are played.
Metro Exodus succeded in making a very atmospheric sandbox level but still following a linear campaign, and I'm glad they didn't make it fully open world because it would've ruined the feeling of having to move on in order to reach the objective

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Honestly I feel like the main problem with linear games is they are so freaken short now. Like I remmeber when it took me at least 3 to 4 days on easy to beat a game. Now 4 hours and I have beat whatever linear game you have given me. That is part of why I love the metor games. All but the last one they made has been linear and they take a crap ton of time to beat and I love that.
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Another example that Devs do for open world is like in Skyrim, they load Cells or Part of the map only where the player is, and loads another cell when the player is close to that next cell. very different to how Horizon does it. but basically, All open world have a way cut open world into parts with invisible loading screen so you won't fry your GPU.
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