
10 rpg game concepts that make no sense
video description
There is the secret and sacred order of the 'Lightbringers'. Nobody knows exactly where they come from and why they do as they do. May it be serving some principles of the universe, eldritch gods, or fate - but those dedicated servants of the light travel the deeps of the world, knowing that some day a hero will show up and needs to see the monsters. They may or may not have supernatural powers, like dimensional travel and uncanny stealth. But they know their purpose. Be it candles, torches, flickering neon-lights or luminescent funghi on the walls - they make sure, that no traveler in the bowels of the world has to tread in darkness...
Date: 2022-03-22
Comments and reviews: 9
Dustin
I'm sorry I have to disagree, do you realize how much better the world would be if they gave points for doing random shit. You could wake up, in the morning and find a herd of random people who have never seen before cleaning the hell out of your house. You would have a line down the road for the opportunity to wash your car and cut your grass. I mean look how important achievement are to people! If people actually got better at stuff by doing, and the more points you raked up, the better your are at getting better work, you would have people fighting for the opportunity to help others!
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I'm sorry I have to disagree, do you realize how much better the world would be if they gave points for doing random shit. You could wake up, in the morning and find a herd of random people who have never seen before cleaning the hell out of your house. You would have a line down the road for the opportunity to wash your car and cut your grass. I mean look how important achievement are to people! If people actually got better at stuff by doing, and the more points you raked up, the better your are at getting better work, you would have people fighting for the opportunity to help others!
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Scott
Anime often makes fun of some of these. I remember one that I watched where a character was reincarnated in a world that worked like an RPG. The story starts with the character being insanely high level, and they reveal that the player had lived alone for 3 years and just hunted animals for food and fought an occasional bandit. The character had leveled up to a point where he could defeat boss-level enemies even though he had never been in a real battle. And the main comedy of the show was how inexperienced and naive he was despite being insanely more powerful than everyone around him.
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Anime often makes fun of some of these. I remember one that I watched where a character was reincarnated in a world that worked like an RPG. The story starts with the character being insanely high level, and they reveal that the player had lived alone for 3 years and just hunted animals for food and fought an occasional bandit. The character had leveled up to a point where he could defeat boss-level enemies even though he had never been in a real battle. And the main comedy of the show was how inexperienced and naive he was despite being insanely more powerful than everyone around him.
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free
I like Stalker's version of 'leveling up', because it is entirely linked to the weapons and clothes that you find progressing throughout the game. You don't get any points to spend, your character is static in that sense. You just find better gear as you move further in the game. This eliminates the grinding and tedium of leveling up, as getting better gear is equivalent of progressing to later levels. And even then the guns you get don't deal that much more damage, sometimes just a larger magazine, higher precision or faster reload will be a massive advantage.
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I like Stalker's version of 'leveling up', because it is entirely linked to the weapons and clothes that you find progressing throughout the game. You don't get any points to spend, your character is static in that sense. You just find better gear as you move further in the game. This eliminates the grinding and tedium of leveling up, as getting better gear is equivalent of progressing to later levels. And even then the guns you get don't deal that much more damage, sometimes just a larger magazine, higher precision or faster reload will be a massive advantage.
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Stan
Two of these don't apply to Witcher III:
1) Shopkeepers [with a few exceptions] keep pretty regular hours. Some of them you can wake in the middle of the night to do business with, and they aren't ALL interested in buying your overflow weapons or armor.
2) Shopkeepers also have very limited gold in some regions - in keeping with the overall theme of that region. Shopkeepers in Velen have next to no gold. In Novigrad, they have more, and in Beauclair, they are just chock full of gold.
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Two of these don't apply to Witcher III:
1) Shopkeepers [with a few exceptions] keep pretty regular hours. Some of them you can wake in the middle of the night to do business with, and they aren't ALL interested in buying your overflow weapons or armor.
2) Shopkeepers also have very limited gold in some regions - in keeping with the overall theme of that region. Shopkeepers in Velen have next to no gold. In Novigrad, they have more, and in Beauclair, they are just chock full of gold.
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Gary
The homeowner attacking you for taking their shit makes perfect sense to me, as that's what I would do if you tried to take -my- shit. That's also why I don't try to pick up items in other people's houses in games - -unless- it's in a clearly designated treasure chest.
-Some- players are that annoying -friend- that bursts through your front door, ransacks your fridge, and downs half a gallon of milk before they even acknowledge your presence.
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The homeowner attacking you for taking their shit makes perfect sense to me, as that's what I would do if you tried to take -my- shit. That's also why I don't try to pick up items in other people's houses in games - -unless- it's in a clearly designated treasure chest.
-Some- players are that annoying -friend- that bursts through your front door, ransacks your fridge, and downs half a gallon of milk before they even acknowledge your presence.
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rainbow
Divinity original sin 2 doesn't allow you to steal twice from people, and anyone that gets robbed will start running around to find a culprit. Which you can use a persuasion check to prevent their anger, or your race too. The problems with this is that they run a direct route to players only, and ignore questioning the npc along the way, and they omnipotently know that a item, that they should have no idea what it is, know that it is stolen
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Divinity original sin 2 doesn't allow you to steal twice from people, and anyone that gets robbed will start running around to find a culprit. Which you can use a persuasion check to prevent their anger, or your race too. The problems with this is that they run a direct route to players only, and ignore questioning the npc along the way, and they omnipotently know that a item, that they should have no idea what it is, know that it is stolen
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Edward
While I can agree with some of the things mentioned, there are also several of them that are -Real Life- things... something that might be known about or experienced if you actually -did- the action or whatever instead of basing everything on manipulating pixels on a screen... I can only imagine that the need to come up with ten whole items to complain about meant that you had to -stretch- things a bit... at least it was kind of entertaining.
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While I can agree with some of the things mentioned, there are also several of them that are -Real Life- things... something that might be known about or experienced if you actually -did- the action or whatever instead of basing everything on manipulating pixels on a screen... I can only imagine that the need to come up with ten whole items to complain about meant that you had to -stretch- things a bit... at least it was kind of entertaining.
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Travis
The original Fallout actually had two deadlines to finish, the first one was a given, the water chip and the last was stopping the super mutants, that ones hidden, and is randomized, so I spent a lot of time reloading saves and hopping to hell I can get a little more time before the random trigger hit
Also, you should check out Outward, no leveling with experience it's mostly gear based and so many hidden time limits
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The original Fallout actually had two deadlines to finish, the first one was a given, the water chip and the last was stopping the super mutants, that ones hidden, and is randomized, so I spent a lot of time reloading saves and hopping to hell I can get a little more time before the random trigger hit
Also, you should check out Outward, no leveling with experience it's mostly gear based and so many hidden time limits
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George
#10 - Agreed! Though in some games they actually implemented it that if you steal some cheap item, its owner doesn't care. In Skyrim in particular this is a thing, I think, also if you did something nice to the npc, they'll actually allow you to take some of stuff in their home. Still, this is off-set by other things.
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#10 - Agreed! Though in some games they actually implemented it that if you steal some cheap item, its owner doesn't care. In Skyrim in particular this is a thing, I think, also if you did something nice to the npc, they'll actually allow you to take some of stuff in their home. Still, this is off-set by other things.
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