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zakruti.com » Humor, fun and entertainment » Gameranx
10 things video games did without telling you

10 things video games did without telling you

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Rating: 4.5; Vote: 2
10 Things Video Games Did Without Telling You Anime: A genius programming that I ve seen in a game where if you look carefully, you can see how the game keeps you engaged, is Doom Eternal. You ll see it the most in imp AI, where you can shoot a grenade from launcher or shotgun, an imp will purposely do a move like throwing a fire ball while jumping, it will go close enough to the explosion to either die or get hurt! Very hard to tell with all the chaos, but the enemy AI in doom is outstanding!
Date: 2022-06-02

Comments and reviews: 9


This can be applied to Elden Ring aswell
Hi Falcon here and this is 10 things Elden ring did with out telling you
10. You can escape grab attacks faster by mashing the trigger buttons
9. Rolling through poison swamps will make things a lot worse
8. The fire-spewing pillars in catacombs can be taken down from a distance
7. The Quickstep and Bloodhound's Step Weapon Arts are great for getting through swamps and lava
6. Combo attacks stack damage, some more than others
5. Lightning attacks that hit water radiate outwards
4. Gold leaves at night improves Rune farming
3. Big enemies inflict friendly fire damage
2. Mounting your horse makes you briefly invulnerable
1. Weather effects spell damage
Thanks Vatti and gamesradar

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Honestly, the most shocking thing I learned from this video is that Bethesda STILL HASN'T REBUILT THEIR GAME ENGINE! The cracks are showing Bethesda. It's almost impressive they've made it this far. I seriously wonder how much they can keep going like this before everything just implodes.
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Falcon, don't feel old. My first video game was the original Pong. The one where you got a big green plastic tv. Inside there was a literal led light on a stick and when when you turned the knobs you were really moving blocks of plastic up & down. Then we got Space Invaders and Duck Hunt.
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I know you like to hate on Bethesdas engine, but is the only reason the games are as moddable as they are. I'd take some jank to have the most moddable engine possible to keep the games relevant for a decade or more.
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You guys are often a highlight of my day, and as an overly educated and trained engineer, this one was one of the best. Fantastic. Lazy and genius is often way better than diligent and tough.
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Is the Mass Effect elevator load trick just too known for this list? It still stands as one of the greatest deceptions in gaming I have come across in my 30 ish years of exploration.
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How about when games change allocation of points or change game mechanics either through patches(Cyberpunk 2077, or between games in a franchise(Mass Effect, Elder Scrolls!
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10: 38 you don't move, everything else moves. Isn't that a star trek or star wars thing? I remember that from a Sci Fi program. Warp bubbles? FutureRama?
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I noticed the mouth animations for Half-Life back when I played it sometime in the year 2000, and for some reason I never put two and two together.
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