![10 most lived-in open world games [part 2]](https://i3.ytimg.com/vi/yuDjeZYYdS4/maxresdefault.jpg)
10 most lived-in open world games [part 2]
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I just had a discussion w a buddy about that game being a missed opportunity. The world and all the mechanics are awesome. The premisenis frighteningly real and possible. The gameplay is really fun.
The story and protagonists sre dumb as hell. To then point it negates 75% of all those compliments I just gave.
I wanted to throat punch those kids every time there was a cutscene. So cringe. And you level up by gaining Twitter follows. its a bunch of hipster dorks who couldn't get their mom to drop them off st the antifa rally.
I had way more fun just screwing around in the open world. And the odd chance I encountered another player in that weirdo PvP system that wasn't just killing everyone on sight and deliberately ruining people's games, it was fun.
It was pretty clear Ubisoft wanted a GTA killer. It could have contended if there was more cars, properties, ect. The hack system would make for epic trolling and crazy combat.
They screwed the pooch with that random PVP cameo system. It just. gave everyone their own personal griefer out of nowhere in the middle of doing story missions. I had to turn it off. What made Ubisoft think randos that were randomly forced into your playthrough would be helpful?
Date: 2023-01-31
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Comments and reviews: 14
Yoxiv
Breath of the Wild's Hyrule is pretty amazing. While there's only a handful of settlements with NPCs in them, the ruins of villages and outposts really help make the land feel the most lived-in it ever has in the entire franchise. Most other Zelda games would only have maybe one or two towns for the NPCs to live in, while much of the land was untouched, and only sometimes implying lost cultures and societies when going through a dungeon. With Breath of the Wild, it felt like there really was this kingdom that was once prospering until the Calamity that kicks off the main story's events. I'm hoping maybe we'll get to see parts of Hyrule being restored in Tears of the Kingdom, even if just means a few more settlements like the horse stables that act as inns.
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Breath of the Wild's Hyrule is pretty amazing. While there's only a handful of settlements with NPCs in them, the ruins of villages and outposts really help make the land feel the most lived-in it ever has in the entire franchise. Most other Zelda games would only have maybe one or two towns for the NPCs to live in, while much of the land was untouched, and only sometimes implying lost cultures and societies when going through a dungeon. With Breath of the Wild, it felt like there really was this kingdom that was once prospering until the Calamity that kicks off the main story's events. I'm hoping maybe we'll get to see parts of Hyrule being restored in Tears of the Kingdom, even if just means a few more settlements like the horse stables that act as inns.
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MasqueradePW
I'm not entirely sure I agree with Night City; the city may be massive but it feels so empty and dull, the NPCs literally just walk in circles not doing anything, while the traffic feels so rigid and unnatural.
I don't think I've ever felt that way in an open world game before, it really did make me feel a bit depressed to travel the city because of how isolated I ended up feeling while traveling. Not a single NPC would react to what you were doing unless you were shooting or fighting. (or running them over, I guess)
Even in games as old as Morrowind or Oblivion, NPCs would stop to comment on you, your features, what you were doing etc. It's almost kind of crazy that CDPR didn't think to add such obvious features in terms of NPC interaction.
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I'm not entirely sure I agree with Night City; the city may be massive but it feels so empty and dull, the NPCs literally just walk in circles not doing anything, while the traffic feels so rigid and unnatural.
I don't think I've ever felt that way in an open world game before, it really did make me feel a bit depressed to travel the city because of how isolated I ended up feeling while traveling. Not a single NPC would react to what you were doing unless you were shooting or fighting. (or running them over, I guess)
Even in games as old as Morrowind or Oblivion, NPCs would stop to comment on you, your features, what you were doing etc. It's almost kind of crazy that CDPR didn't think to add such obvious features in terms of NPC interaction.
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Russ
It's going back a long time now, but for me - my first experience of an in-game world that was just 'OMGosh' was the 1980s Bards Tale games.
BT1 on the Amstrad CPC, wondering around Skara Brae and just feeling jaw droppingly amazed that they could fit an entire city and dungeons in 64K of RAM.
Heck, if I downloaded the disk image of that game, the size of the desktop icon representing it, would be bigger than the game itself!
Plus, the total freakout I used to get when you got smoke in your eyes in a dungeon and was totally lost!
Great concept though guys, thank you for jogging some old memories!
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It's going back a long time now, but for me - my first experience of an in-game world that was just 'OMGosh' was the 1980s Bards Tale games.
BT1 on the Amstrad CPC, wondering around Skara Brae and just feeling jaw droppingly amazed that they could fit an entire city and dungeons in 64K of RAM.
Heck, if I downloaded the disk image of that game, the size of the desktop icon representing it, would be bigger than the game itself!
Plus, the total freakout I used to get when you got smoke in your eyes in a dungeon and was totally lost!
Great concept though guys, thank you for jogging some old memories!
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Gumball
I was blown away by cyberpunk. The detail is just insane. Probably the most immersive game I've played. They also made an the people look different. You'll see some of the same exact people every now and then but usually not. They have such a huge variety of outfits and looks for the same person that you never really notice it's the same. But there are also just a ton of different people. That was a big factor that helped the immersion for me. That and the killer soundtrack throughout the entire game. Can't wait for phantom liberty dlc!
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I was blown away by cyberpunk. The detail is just insane. Probably the most immersive game I've played. They also made an the people look different. You'll see some of the same exact people every now and then but usually not. They have such a huge variety of outfits and looks for the same person that you never really notice it's the same. But there are also just a ton of different people. That was a big factor that helped the immersion for me. That and the killer soundtrack throughout the entire game. Can't wait for phantom liberty dlc!
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Red
to me, Cyberpunk's game world feels big because of it's verticality and how it feels stuffed/compact. although i enjoy it's verticality because there are not many game worlds designed that way, it's frustrating trying to get to your marker on the map sometimes because of that verticality. the stairs to go up a level isn't in the immediate area sometimes. it's down the street or in an alley that you can only enter from the next street over. i found myself cursing the gods a lot when playing this game
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to me, Cyberpunk's game world feels big because of it's verticality and how it feels stuffed/compact. although i enjoy it's verticality because there are not many game worlds designed that way, it's frustrating trying to get to your marker on the map sometimes because of that verticality. the stairs to go up a level isn't in the immediate area sometimes. it's down the street or in an alley that you can only enter from the next street over. i found myself cursing the gods a lot when playing this game
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Necr0Mancer
GTA 4 - Liberty City was such a lived in city, I spent so much time in it.
Far Cry 6 - Yara was absolutely gorgeous.
Fallout 4 - Its so detailed tat even after 6 years of continuous playing, you still might find something new
Metro Exodus - One of the best FPS games ever made. There are so many tiny mindblowing details like you can actually light the candles with your lighter!
Dying Light 2 - Currently playing and loving it. There are so many side missions.
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GTA 4 - Liberty City was such a lived in city, I spent so much time in it.
Far Cry 6 - Yara was absolutely gorgeous.
Fallout 4 - Its so detailed tat even after 6 years of continuous playing, you still might find something new
Metro Exodus - One of the best FPS games ever made. There are so many tiny mindblowing details like you can actually light the candles with your lighter!
Dying Light 2 - Currently playing and loving it. There are so many side missions.
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sugreev2001
How the hell did you guys miss the Yakuza games? They re dense and they re literally called virtual tourist games because of how lived in they feel. You have real life stores from Japan in them. Yeah, you can t interact with the NPC s that much, but it s the same in most of the games you mentioned. Plus the sub stories, mini games and the side quests in the series are better than anything the West has produced, probably ever. Honestly, nothing comes even close.
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How the hell did you guys miss the Yakuza games? They re dense and they re literally called virtual tourist games because of how lived in they feel. You have real life stores from Japan in them. Yeah, you can t interact with the NPC s that much, but it s the same in most of the games you mentioned. Plus the sub stories, mini games and the side quests in the series are better than anything the West has produced, probably ever. Honestly, nothing comes even close.
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Angel
Don't see much comments on Metro Exodus. Big fan here since Metro Redux. You guys really have to dive in the series. Metro 2033 is simple linear story driven fun. Metro Last Night explores a bigger open boundary linear areas but Metro Exodus was a step into the open world genre, the world is vast and has these little linear areas that are full of heart pouncing moments. It's one of the few games that really shines a light on the AK47.
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Don't see much comments on Metro Exodus. Big fan here since Metro Redux. You guys really have to dive in the series. Metro 2033 is simple linear story driven fun. Metro Last Night explores a bigger open boundary linear areas but Metro Exodus was a step into the open world genre, the world is vast and has these little linear areas that are full of heart pouncing moments. It's one of the few games that really shines a light on the AK47.
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Anonymous
Watch Dogs 1 Had One of the best lived in Location in a video Game ( it felt more linear than openworlds ish ). The second one had variety of NPC animations but it wasn't detailed as the first one I mean when you try interact em they act live Gta 3 NPCs with a lot of Repetitive actions. For me the NPCs from the First Saints Row ( they were so immersive for its time ), gta 4 and Rdr2 are the best in the industry.
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Watch Dogs 1 Had One of the best lived in Location in a video Game ( it felt more linear than openworlds ish ). The second one had variety of NPC animations but it wasn't detailed as the first one I mean when you try interact em they act live Gta 3 NPCs with a lot of Repetitive actions. For me the NPCs from the First Saints Row ( they were so immersive for its time ), gta 4 and Rdr2 are the best in the industry.
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Jonathan
I havent played in a long time but I would like to nominate Black Desert Online for this, that game was massive! there's lore bits everywhere from random merchants along the road to enemy npcs that you can talk to, to the desert caves and dark illuminati esq blood sacrifices and summonings. Too bad it was too p2w grindy for me so I stopped.
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I havent played in a long time but I would like to nominate Black Desert Online for this, that game was massive! there's lore bits everywhere from random merchants along the road to enemy npcs that you can talk to, to the desert caves and dark illuminati esq blood sacrifices and summonings. Too bad it was too p2w grindy for me so I stopped.
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Prinz
2: 45 dense forests in medieval Europe are a myth. Forests were far more managed back then because people needed wood far more than today. Wood was the main source of energy and building material. Tree coverage in medieval Europe was less than a fifth of what it is today. There was a time when medieval Europe was almost completely deforested.
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2: 45 dense forests in medieval Europe are a myth. Forests were far more managed back then because people needed wood far more than today. Wood was the main source of energy and building material. Tree coverage in medieval Europe was less than a fifth of what it is today. There was a time when medieval Europe was almost completely deforested.
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JakeTheGamer
I m in the minority where I enjoyed the first watch dogs. The other two were just not really my cup of tea the story just wasn t compelling to me. The first one was more gritty and made me feel more immersed into the game. Honestly would love for them to return to form with a new watch dogs where they continue Aiden Pierces story
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I m in the minority where I enjoyed the first watch dogs. The other two were just not really my cup of tea the story just wasn t compelling to me. The first one was more gritty and made me feel more immersed into the game. Honestly would love for them to return to form with a new watch dogs where they continue Aiden Pierces story
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Ty
I love night city, Most time when I'm in the game, ill just walk around and take in the night city vibe. Its a beautiful city but hides all the dangers, madness and chaotic bs that makes it, what it is. Those moments of, just walking around lets me get lost in immersion for the moments I'm in that game. Night city, were legends are made.
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I love night city, Most time when I'm in the game, ill just walk around and take in the night city vibe. Its a beautiful city but hides all the dangers, madness and chaotic bs that makes it, what it is. Those moments of, just walking around lets me get lost in immersion for the moments I'm in that game. Night city, were legends are made.
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Katie
I literally sold Dying Light 2 halfway through because the lack of variety in the interiors was almost offensive to me. Same rooms, same loot in exactly the same places. They couldn t even be bothered to put the backpacks in a different spot in the room or move a doorway. It was the opposite of immersive and convincing.
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I literally sold Dying Light 2 halfway through because the lack of variety in the interiors was almost offensive to me. Same rooms, same loot in exactly the same places. They couldn t even be bothered to put the backpacks in a different spot in the room or move a doorway. It was the opposite of immersive and convincing.
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