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zakruti.com » Humor, fun and entertainment » Gameranx
10 things games need to stop doing immediately

10 things games need to stop doing immediately

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Rating: 4.0; Vote: 1
10 Things Games NEED TO STOP Doing Immediately ice_King: and this is why I hate falcon he thinks he's better than everybody I don't care if this scripted or not how he said number 10 really make me hate him more oh the cursor thing on all games on the menu oh no they're trying to be like PC if it was on PC it's fine but if it was on console he's mostly saying you suck so that's mostly why he's saying console people suck need to get this guy out of here cuz I'm about done with this his lazy on content of his making videos he's lazy he don't make sense when he does make sense he's hating on stuff bring on Jake or someone else for love a sake everything things falcon points out it's pointless be point out if he hates it don't put it in the f ing video and I don't really care if this upset anybody because I'm not going to read or show my interest of the people I upset or I'm sorry I meant falcon fans one not going to read it two I'm not going to come back to the comment section to even look for your dislike I got everything cut off so have fun go nuts
Date: 2023-04-05

Comments and reviews: 14


Hey guys, I watch your videos everyday. literally everyday while having breakfast. It has become a routine and the reason i watch is that I highly respect your opinions on games. I never commented before this but I felt the need to do so since it might be the beginning.
Please do not release video just for the sake of it. Take time, find good topics, reasonable arguments and then upload. This video feels like an amateur rant on video games. I work in the gaming industry as a game designer and seriously this video feels very amateur. You guys are professionals and thats the reason i watch your videos, for the professional opinions.
Most, if not all, of the points mentioned in this video feels like a 14 yr old ranting on things in video games that cant be tailored to a specific situation. You cant address each and every corner in a game based on their situations and sometimes you just have to accept how things are in the game development process and move on.
Please take time to create videos and release them, there's no need to rush. More videos like these and people might stop watching your videos.
Love your work and highly appreciate what you guys have been doing. All the best man.

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#6 is a problem for the beginnings of games even if you can get to the menu first. There's really no way to be sure your settings are right until you actually start playing, so invariably, I end up more focused on fixing stuff in the opening of a game than the important plot details and character introductions. I don't realistically expect this to happen, but I wish that PC games would have a test mode to let you make sure you have your graphic settings and controls more or less dialed in before starting the proper game at all. Just put you in some average map, then let you walk and jump and attack some dummy enemies to make sure things work before moving on. Then my one-track mind could finally actually pay attention to what I'm supposed to in the first few minutes of a game.
#5 Seriously, games really do need to explain themselves better. Specifically, they need to have OPTIONAL explanations for those who want more information. I get people not wanting information overload, I've felt that myself plenty of times. But sometimes you do, over time, want to know more, and optional in-depth info would really help then. Information doesn't have to be exclusively mandatory or not explained at all.

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The really annoying thing is skilltrees which are just there to hinder and prevent immersion. Because it doesn't help at all if the story sequence tells you you can do everything. Then you play yourself and the char suddenly can't do anything anymore and has to learn everything from scratch. There are just a lot of games that do that, e. g. dying light 2, horizon zero dawn. shadow of the tomb raider and rise of the tomb raider are prime examples of this because in the first part you learn everything. in the other two parts i have to relearn the whole thing again, although the story is told seamlessly from part 1 to 3. Here the skill tree acts like stretching the playing time. Unfortunately, I can't think of any more examples off the top of my head, there are probably countless people who do it
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The pause one has to be the single most egregious one,
in this list of trolling features implemented by the industry against the very same people who sustain it with their money.
Especially in souls like games, when they already have arena bosses,
which are clearly and physically separated from the rest of the map!
You open a damn door every single time you enter these arenas:
why cannot they just make this special, clearly defined areas, as the ONLY places when you cannot pause the game?
That's just disrespecting the player's physiology and real world life in general, for no reason at all.
We're not software, for F's sake.
Thanks for your videos!

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About inability to pause being difficulty factor, in the first Dying Light playing on hard mode caused in-game menus to not pause the game anymore, so if you had to craft some weapons it was making you vulnerable during the fight.
That leads also to another annoying feature which is - when crafting is implemented in the game some games are forcing the player to wait few seconds before item will be complete. This is fine if this is part of the difficulty, so mentioned Dying Light example with crafting during the fight. But there are games which are taking players time when game is paused, and some of them even force to hold the button through the whole process.

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Have to disagree about the loot games. When it's done well it's pretty simple to quickly sift through your loot and tell what items are good. At the start of the game the small bonus attribute don't make much difference so you just ignore them mostly and swap out gear for the highest main stat numbers i. e Armour, health etc. Later in the game you find fewer and fewer bits that are actually upgrades to what you already have so it's easy to spot them. The rest you quickly mark as junk and scrap so you can use the materials to upgrade the good stuff. It's a big part of creating your build and it's really not that hard.
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I grew up with Atari 2600. No pause. When Nintendo came out there was a big feeling of Pause! Yeah! How did Atari miss that? (though I didn't own one. Some Atari games realized this and repurposed the TV Type switch into a pause switch. SWEET feature when they did that. I remember playing a whole day on one game of Asteroids - no pause - rolled the score either 2 or 3 times, only possible because my mom brought me something to eat for lunch (and I think dinner. Epic run, never repeated. Yeah, pause would have been nice. Pretty crucial feature, and one of the reasons online multiplayer doesn't interest me. :)
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Most, if not all of these things are there by design and for good reason, it's always funny to hear gamers complain about design choices yet don't understand the core concept of why they are even there in the first place XD
Whining about the lack of pausing a game is hilarious XD games without the lack of an actual pause has been around for a looooong time, it's a design choice, again there for a reason.
People need to put more time into researching game design, game mechanics and why developers make the choices they make, BEFORE going on rants like this lol seriously.

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I'm confused already by #10. Gotham Knights doesn't have a cursor based menu. I've been playing it for nearly 50 hours now. It has a cursor based MAP, but nearly every single game with a map has that and it isn't annoying or counter-intuitive at all, so?
Now #9 lol. Gotham Knights only gives you loot during patrol gameplay and you can't even equip it until you return to the Belfry anyway, so there's nothing to ever fret over. Just return to the Belfry once the night has ended, craft the newest, best piece, and dismantle the rest.

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So many good points here. All of them valid. Thanks for this. Hopefully this helps get the word out to triple-A developers that things need to change.
For instance, in my opinion, games as a service can die in a fire. I realize some people enjoy them for getting together with other people. But I need my single player fix, and I go back to older games from time to time to scratch a nostalgic itch. Always online games that become unplayable at a developer's whim should be nuked from orbit before release. I'm looking at you, Ubisoft.

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1. keep them cursor based its perfect its better then anything else ive seen 2. pointless loot makes good loot fell better 3. depends on the game i rarely play games twice walking gives me a chance to look around and immerse myself in the world. 4. depends on the game, kingdom come did it good you needed an item to save to prevent save scumming. 5. agreed. 6. i love the shit out of tarkov, no tutorial steep learning curve everything you need is on a wiki. 7 agreed. 8 objectives suck just let me do what i want. 9. agreed. 10. agreed
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This video, this topic, these examples. all day. Everyday. Thank you. Those first four or five examples struck a cord with me, but that number 1 spot - no pause button - this non-feature can go straight to hell. I would argue that it adds literally no challenge to the games that it's in. It simply makes it inconvenient to play the game when you live a normal (yet busy) life. As such, often, I won't play those games because I can't pause them to step away if, and (inevitably) when I need to step away. Wu Long can ahi va eso.
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There s one super annoying thing that I freaking hate!
Games that take too long to start! Be it because it has several(sometimes unskipable) company logos or intros that auto-plays every single time that you start it up or because it forces you to press buttons several times just so you can freaking keep playing from where you stopped! Ohhh I hate that crap! Another super annoying thing that is semi-related are games that auto-play intros after some time if don t press start at the initial screen

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I played Xing the land beyond on psvr and it was a pretty intensely atmospheric puzzle game. But the fixed save system broke quite far into the game and it kept loading me into a previous level area and the way forward to the area I had reached was closed off! My cloud save had already been overwritten. If it had allowed multiple saves I could have gone back to another save. Elden ring not allowing you to reload/replay bosses annoys me greatly but that's just their way and I have to live with it
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