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10 gamer problems that are now dead

10 gamer problems that are now dead

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Rating: 4.0; Vote: 1
10 Gamer Problems THAT ARE NOW DEAD Calgacus: My Dad and I learned how to build PCs in the late 1980s, we sourced from the very first early PC component shops here in the UK, I remember we did trip once just to buy some parts and he drove from London to Newcastle, about a 600 mile round trip in just one day, just to buy PC parts, it's was a fun time getting to spend time with my Dad sharing something we both enjoyed. I ended up working in IT system admin these past 30 years 'cos of his encouragment. I kept building my own PCs until about 2005. My Dad is now 82 and still builds his own PCs to this day.
Having to deal with audio cassette tape load times back in the 1980s, it could take 15 mins to load a game up, then your mates would call round and they'd want to play something different and so we'd all sit around for another 15 mins loading something else. I guess we learned to talk to each other during loaders but on your own it's so boring!
Fixed camera angles is weird, dig out a really old retro game and then realise you can't rotate the view, it's really jarring! We're so used to one stick is move and the other is camera, it's just expected and when it's not there, it's so uncomfortable.

Date: 2023-04-10

Comments and reviews: 14


Great list. It reminds me that I've been gaming for 35 years even though I'm 55. I've forgotten some of these things. Being an adult when I started made some things easier, i. e. no issue having someone turn off my console or not being able to get memory cards (I still have my PS2 and all my cards with saved files from back in the day. But I do remember pondering whether I really needed a new one or were hoarding saves. And I did leave my PS1 on all day while at work to save my practice qualifying from the night before on F197 and do the race when I got home because you couldn't save through about 3-4 hours of gameplay if you tried to do a full race weekend. Somehow I never killed that original Playstation, in spite of leaving it on 24/7. Or more sometimes. Also, there were a few old Sega 16-Bit games that, yeah, I just got stuck on and could never figure out how to progress past. Maybe even a few PS games too. Clocktower and Silent Hill come to mind. Some games just broke in the middle and couldn't be patched, or you'd scratch a disk and be unable to progress (with odds increasing of unplayable damage with multiple disk sets. People complain a lot, but we have it really good these days. Games are just incredible; they're marvels of technology. The accessibility is insane and in general, the quality has improved in ways we couldn't imagine 25 years ago. Back then, sometimes just trying to figure out how to play the game was the objective of playing, rather than enjoying the experience. We're almost at Star Trek holodeck simulations now. There's always a lot that can be improved and that has degraded the experience, but we have a lot to be thankful for as gamers too.
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There s still the occasional camera issues. Things like the 3DS and the PSP with the sole analog stick. Think stuff like that s gone, but the current problem I run into note is the invert Y axis. It s it s absolutely archaic to not have that invert option if a game has any point that involves moving the Y axis. I may sound melodramatic, but it can be rather crippling. On a related note, why can t the camera ever move in that direction in driving games. You can look, with some movement too, all the directions around you except up or down in front of you. Going 200 mph only to rear end a sedan cuz you couldn t see far enough in front of you to see it coming is real irritating. Any drivers seat POVs, fine, kinda makes sense. But from outside and above. Tends to look much more downward rather than forward. Maybe it s just a pet peeve now.
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Secrets like the Braille puzzles in Pokemon Ruby/Sapphire/Emerald hit different in the early 2000's when alot of us had to use our brains and out wits to figure out what Braille was and rent a library book or find a braille table somewhere, and translate the messages ourselves with a pencil and paper. These days puzzles like that just don't exist in the same way because people can, and will, just look up the answers in just a few seconds, so it discourages game developers from getting clever. Or the opposite, they have to get SO CLEVER that they need to make a community-sized ARG puzzle that takes a few super nerds some days or weeks to solve.
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my 10 things im glad that are now dead for gamers
1: save points
2: limited save slots
3: missing memory cards
4: losing a disk for a game that has multiple disk
5: console unable to read disk
6: wire for controller is slowly ripping
7: reaching back on a old heavy tv to switch the red/white/yellow wire for visual and audio when you switch consoles.
8: packing a bunch of disk to bring to a friends/family's house
9: using arrow pads instead of joysticks on controllers to move.
10: pvp games that is limited to only LAN connection (no internet option)

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went out & bought a PS2 gran turismo pack back in the day, got home played it for a few hours, then realised I had to have a memory card to save the game, so had to race out 20 miles back to the shop before they closed to get a memory card. Its criminal that they didnt include something that is essential in the box. I have never once queued up outside a shop to buy anything, i dont get it. For games you could just pre order & have it posted through the letterbox the morning of release as far back as i can remember.
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Item #3 is the very reason I dropped most modern consoles and stick with legacy (offline) consoles, or game on the PC. I usually have a very limited window to play a given game, so if I sit down and have to wait 3-6 hours for an update for multiplayer to download, when all I want to do is play single player, it gets really frustrating. On the flip side, my PC is always on, and the updates are automatically applied when I'm at work or asleep, so I can just jump in and play in the time I have.
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I remember gaming on an Amiga 500 and having the Secret of Monkey Island 2 coming on (i think) 11 floppy disks! I had one additional external drive so I could have two in at any one time, but the loading was completely random, sometime having to insert disk 5 then disk 2 then disk 7 just to load the next part of the game! And before the web existed, game guides/cheats were only available in specialist monthly publications. I remember many a time buying one of these only for the game guide.
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I remember when I was 8 I lived in a pretty small house and I snuck downstairs one morning at like 2am to play on my Xbox and my mum could hear me typing my password so when she came down, I turned the TV off, threw the controller behind the sofa, and hid behind the door.
When she walked in, she say the Xbox on, but only saw me behind the door when she was leaving.
She asked me why the Xbox was on and my 8 year old mind said it turned on by itself.
Got a mum slap for that one.

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Don't miss issues with blowing cartridges and scratched disks(tend to buy digital games now.
Like how systems are in place such as Steam instead of trying to join people's games with Hamachi.
Miss the feel of the 90's/early 2000's with game magazines and playing old great platformers like 'Conker's bad fur day' etc. I feel nower days I'm just thinking of the last x amount of games which came out to play rather than thinking of older games that I didn't get round to playing.

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My best buddy and me had no ps1 memory card, because we were 7 Years old and had no money. our only game was Metal Gear Solid. So when I stayd at his place overnight, we waited until everybody was asleep, sneaked into the living room, made it somewhat soundproof and played until 5 am, for about a year. One Night, we finally made it past raven to disc 2 and forgot the time. His mother came in, very angry, and turned off the console. Snake? Snake? Snaaaaaaaaaaake!
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Umm, not sure why #10 shows Zelda when saying without passwords you would have to deal with it and pause the console overnight. umm no, you didn't, Zelda and any other lengthy original cartridge games that didn't have password systems had their own onboard game save memory, though it required a battery in the cartridge itself to prevent the data from being wiped, back in the NES days there were game saves and -- imagine that -- you didn't need to use a memory card!
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Oh man, I remember back when I was 9 yo I played Resident Evil on my PS1 but didn't own a memory stick, so I tried to play through it in one sitting. Only problem being that the game scared the absolute crap out of me and sometimes it got so overwhelming that I quickly turned the PS off and jumped on my bed in fear. I never actually managed to finish it on PS so I played through the RE remake on PC just a few years ago.
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ffvii remake says hi btw. 2 discs. Sure the insert disc to kepp playing thing is long gone but multiple discs are still a thing. They're rare and uncommon but not dead.
As for the loud start up sound nothing beats the awesomeness of ps1. Man that thing was so awesome but it would easily screw you over while trying to game at night time. Ps2 and gamecube are lightweights compared to the ps1 start up sound.

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I remember with the start-up on the ps2. Every weekend morning or some holiday week, I always tried to wake up first (and somehow I normally was first. When I started up the ps2 I d turn on the system first then the tv and would hold down the lower volume button. At that point the ps2 start-up passed or the tv was basically muted. After that I d turn the volume up, but wouldn t turn it up too loud
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