
LGR Oddware - SNES Game Saver Plus by Nakitek
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Date: 2022-04-14
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Comments and reviews: 9
fanjoy
Omg! Yes. thank you for mentioning the reverbs and weird sounds when you load up your game
I remember when I was a kid I loaded my save in Link to the past and the over world music was mixed up pretty weird, and even Boss battle themes were interesting to hear
So I was somewhat hooked and experimented on many SNES games and had fun poking around with weird sounds echoing repeatedly and weird music for entertainment purposes
Yes. I also saved too, but my main goal was enjoying weird sounds and showing it off to my friends for laughs
Good times
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Omg! Yes. thank you for mentioning the reverbs and weird sounds when you load up your game
I remember when I was a kid I loaded my save in Link to the past and the over world music was mixed up pretty weird, and even Boss battle themes were interesting to hear
So I was somewhat hooked and experimented on many SNES games and had fun poking around with weird sounds echoing repeatedly and weird music for entertainment purposes
Yes. I also saved too, but my main goal was enjoying weird sounds and showing it off to my friends for laughs
Good times
reply
ZXLink
I had one of these as a kid, had no idea it worked with import carts. I remember having a lot of issues with later carts. It was quite useful for those -Oh shit gotta leave the house- moments as well as torturing friends while playing games. If memory serves it has a slow motion function too. which was absolutely useless, unless you really wanted to lose friends.
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I had one of these as a kid, had no idea it worked with import carts. I remember having a lot of issues with later carts. It was quite useful for those -Oh shit gotta leave the house- moments as well as torturing friends while playing games. If memory serves it has a slow motion function too. which was absolutely useless, unless you really wanted to lose friends.
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Seth
I can answer the sd2snes and everdrive question. Those carts would work with this because they write from the SD card to the cartridge itself. Think of it as a re-writable cartridge like a CD-RW. It would be redundant though, because those cartridges have this functionality built in already.
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I can answer the sd2snes and everdrive question. Those carts would work with this because they write from the SD card to the cartridge itself. Think of it as a re-writable cartridge like a CD-RW. It would be redundant though, because those cartridges have this functionality built in already.
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Sr.
I can't understand why no one it's doing something like that but perfected, you know Krikzz, Terraonion? Just a little FPGA cartridge adapter or something. I would love to play my original cartridges and have save states features without the need of a flashcart, the more expensives ones
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I can't understand why no one it's doing something like that but perfected, you know Krikzz, Terraonion? Just a little FPGA cartridge adapter or something. I would love to play my original cartridges and have save states features without the need of a flashcart, the more expensives ones
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pillowhacker
I realize this video is 7 years old but was curious if you tried using batteries while also using the AC adapter. I figured the batteries would be meant for a backup in case you lost power and maybe the batteries don't kick in until then and wouldn't drain in an hour.
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I realize this video is 7 years old but was curious if you tried using batteries while also using the AC adapter. I figured the batteries would be meant for a backup in case you lost power and maybe the batteries don't kick in until then and wouldn't drain in an hour.
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Una
have you tried the bakingsoda + toothpaste method to de-yellow the plastic on any of those poor things? (my snes died, when i opened it, leaky caps allover wasnt worth trying to fix, a buddy took it and build a little computer inside the shell with a panda board.
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have you tried the bakingsoda + toothpaste method to de-yellow the plastic on any of those poor things? (my snes died, when i opened it, leaky caps allover wasnt worth trying to fix, a buddy took it and build a little computer inside the shell with a panda board.
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NexTech
It doesn't work with the SuperBoy because the CPU and memory are on the cardridge itself, it only passes video, audio and inputs through the SNES interface but no data.
Same goes for SuperFX games. I highly doubt those are gonna work with it.
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It doesn't work with the SuperBoy because the CPU and memory are on the cardridge itself, it only passes video, audio and inputs through the SNES interface but no data.
Same goes for SuperFX games. I highly doubt those are gonna work with it.
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mrfrenzy
Probably the game uses bank switching to use more RAM than the SNES memory map can fit. That means save states for big games will only work when the correct bank is active, maybe in the same level or world that the state was saved.
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Probably the game uses bank switching to use more RAM than the SNES memory map can fit. That means save states for big games will only work when the correct bank is active, maybe in the same level or world that the state was saved.
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fanjoy
I think the default power brick is why it's reduced video quality, because the game saver reduces a bit of the available power, but not enough to cause serious issues? Just a guess. Try a specialty power brick with extra amperage.
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I think the default power brick is why it's reduced video quality, because the game saver reduces a bit of the available power, but not enough to cause serious issues? Just a guess. Try a specialty power brick with extra amperage.
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