
LGR Oddware - Diamond Edge 3D (nVidia NV1+Sega Saturn Ports)
video description
Date: 2022-04-14
Comments and reviews: 10
Stefan
About OpenGL support way back then, the truth is that very few on these early 3d cards aimed at the gaming community really supported OpenGL. At this time OpenGL was more an API for professional rendering applications and things like CAD. That's even true for the 3DFX voodoo 1 and voodoo 2 cards. The only -OpenGL support- they had was a kind of -mini OpenGL- which was only a subset of the full OpenGL API. And it was accomplished through an OpenGL Mini driver, which was really just a wrapper to Glide. It was really just a workaround for ID to avoid violating a contract they had with rendition. As part of that contract rendition helped ID develop VQuake, the first 3d hardware accelerated version of quake which specifically ran on the renditions virte cards. As stipulated in the contract ID, in return, was not supposed to release a version of the game that had native support for any other card manufacturers. But being impressed by the performance of the 3DFX products, Carmacke wanted to release a version that would take advantage of that. So, the Mini GL glide wrapper was born as a workaround. Probably the only 3d gaming cards of this era that perhaps really supported OpenGL might have been the Permedia 2 based cards and I'm not totally sure about that.
reply
About OpenGL support way back then, the truth is that very few on these early 3d cards aimed at the gaming community really supported OpenGL. At this time OpenGL was more an API for professional rendering applications and things like CAD. That's even true for the 3DFX voodoo 1 and voodoo 2 cards. The only -OpenGL support- they had was a kind of -mini OpenGL- which was only a subset of the full OpenGL API. And it was accomplished through an OpenGL Mini driver, which was really just a wrapper to Glide. It was really just a workaround for ID to avoid violating a contract they had with rendition. As part of that contract rendition helped ID develop VQuake, the first 3d hardware accelerated version of quake which specifically ran on the renditions virte cards. As stipulated in the contract ID, in return, was not supposed to release a version of the game that had native support for any other card manufacturers. But being impressed by the performance of the 3DFX products, Carmacke wanted to release a version that would take advantage of that. So, the Mini GL glide wrapper was born as a workaround. Probably the only 3d gaming cards of this era that perhaps really supported OpenGL might have been the Permedia 2 based cards and I'm not totally sure about that.
reply
fanjoy
The interesting thing about using quads instead of triangles is that triangles are always flat because you need three points to define a plane. Quads aren't necessarily flat - you can have four points which are not in the same plane. Maybe the NV1 only supported flat quads where all the points are in the same plane? Supporting the general case quickly in hardware seems nightmarish. And even if you did, what's the point? OpenGL supports indexed vertex buffers so if you need to texture a quad you can do it as two triangles reusing the same vertexes via an indexed vertex buffer. And texturing triangles quickly in hardware is a well-understood problem.
reply
The interesting thing about using quads instead of triangles is that triangles are always flat because you need three points to define a plane. Quads aren't necessarily flat - you can have four points which are not in the same plane. Maybe the NV1 only supported flat quads where all the points are in the same plane? Supporting the general case quickly in hardware seems nightmarish. And even if you did, what's the point? OpenGL supports indexed vertex buffers so if you need to texture a quad you can do it as two triangles reusing the same vertexes via an indexed vertex buffer. And texturing triangles quickly in hardware is a well-understood problem.
reply
DJ
Oh man gotta love the early days of computing - what sold me on this card was the rendered ball on the back showing how smooth things were going to be after installation lol, i also had fun installing it in my $2000 NEC Pentium 90 with 8 megs of ram - in a weird way i miss that computer, one of my first experiences playing a music CD, MP3 file, playing Star Trek the Final Unity, getting online using a friends University dial up account, talking to someone far away for the first time using mIRC, letting family members come over to type papers for school, that computer just transported me to a different world for the first time: -) Thanks for the vid.
reply
Oh man gotta love the early days of computing - what sold me on this card was the rendered ball on the back showing how smooth things were going to be after installation lol, i also had fun installing it in my $2000 NEC Pentium 90 with 8 megs of ram - in a weird way i miss that computer, one of my first experiences playing a music CD, MP3 file, playing Star Trek the Final Unity, getting online using a friends University dial up account, talking to someone far away for the first time using mIRC, letting family members come over to type papers for school, that computer just transported me to a different world for the first time: -) Thanks for the vid.
reply
TheSefirosu200x
I don't get how quads can use _less_ processing power than tris, because I've used Blender a lot (but am not very good at it) and a square quad face has one more vertex to it than a tri does. Maybe, because of this, it requires less faces to make something with an equal level of detail? I dunno, I guess that's what they mean. Like, maybe a mesh can be made with the same detail as one using 100 tris with only 75 quads or something?
reply
I don't get how quads can use _less_ processing power than tris, because I've used Blender a lot (but am not very good at it) and a square quad face has one more vertex to it than a tri does. Maybe, because of this, it requires less faces to make something with an equal level of detail? I dunno, I guess that's what they mean. Like, maybe a mesh can be made with the same detail as one using 100 tris with only 75 quads or something?
reply
zkdr
it's just personal preference but I like this conversational / off the cuff style more than the current style and mic that Clint uses. I wish he'd use something besides smooth piano jazz too, as much as I like it for something classy or woodgrain themed I like the more understated rhythmic music in this video. Hence why I see myself still watching vwestlife as soon as he makes a new video, but might wait a while until I watch a new LGR vid.
reply
it's just personal preference but I like this conversational / off the cuff style more than the current style and mic that Clint uses. I wish he'd use something besides smooth piano jazz too, as much as I like it for something classy or woodgrain themed I like the more understated rhythmic music in this video. Hence why I see myself still watching vwestlife as soon as he makes a new video, but might wait a while until I watch a new LGR vid.
reply
Andre
I had one those cards. I doubt if I still have it as someone broke into my storage unit and took a bunch of vintage stuff. But everything that they didn't take I've lugged over to our current house and it's sitting in the attic waiting for me to sort through. And I mainly want to start sorting so I can find my Vectrex carts, since my kid is now into playing my old Vectrex console.
reply
I had one those cards. I doubt if I still have it as someone broke into my storage unit and took a bunch of vintage stuff. But everything that they didn't take I've lugged over to our current house and it's sitting in the attic waiting for me to sort through. And I mainly want to start sorting so I can find my Vectrex carts, since my kid is now into playing my old Vectrex console.
reply
Zheiko
I miss those days, where really having a GPU 3D Accelerator improved games so much. Remember having S3 2mb 2d card connected to VooDoo 2 accelerator, which didnt work on its own. it had its own set of problems, as some games just flat out not recognizing it and forcing games through Software mode instead of using the accelerator. god am I glad those times are over though: D
reply
I miss those days, where really having a GPU 3D Accelerator improved games so much. Remember having S3 2mb 2d card connected to VooDoo 2 accelerator, which didnt work on its own. it had its own set of problems, as some games just flat out not recognizing it and forcing games through Software mode instead of using the accelerator. god am I glad those times are over though: D
reply
CalicoSkies
I somewhat miss having a dedicated sound card with hardware MIDI support. These days, it seems there is no hardware MIDI at all even in dedicated sound cards. I suppose software MIDI makes more sense for music recording these days though, where you'd potentially have other tracks that are regular audio and you'd want to mix all tracks to a WAV or similar audio file.
reply
I somewhat miss having a dedicated sound card with hardware MIDI support. These days, it seems there is no hardware MIDI at all even in dedicated sound cards. I suppose software MIDI makes more sense for music recording these days though, where you'd potentially have other tracks that are regular audio and you'd want to mix all tracks to a WAV or similar audio file.
reply
TexRobNC
This video best encapsulates how we all felt when 3D acceleration hit the market. It's hard to explain to people today. Better resolution, better frames, and better textures was mind blowing at the time. It didn't seem logical, based on what we were used to. I think my Monster 3D was $99, pass through card, and that was a transformative experience.
reply
This video best encapsulates how we all felt when 3D acceleration hit the market. It's hard to explain to people today. Better resolution, better frames, and better textures was mind blowing at the time. It didn't seem logical, based on what we were used to. I think my Monster 3D was $99, pass through card, and that was a transformative experience.
reply
abvmoose87
Good video and this card looks interesting, i had missed this one completley. I wouldve appreciated it if you could have mentioned pretty early in the video what interface it used for connecting to the mb. Im guessing this might have been before agp and its most likley the old pci, still though. But other than that, good video.
reply
Good video and this card looks interesting, i had missed this one completley. I wouldve appreciated it if you could have mentioned pretty early in the video what interface it used for connecting to the mb. Im guessing this might have been before agp and its most likley the old pci, still though. But other than that, good video.
reply
Add a review, comment
Other channel videos















