
LGR - BioForge - DOS PC Game Review
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One thing I loved to peices about this game was team playing with my best friend! We took turns solving the puzzles till we died and then swapped over. We laughed ourselves silly with the amazing dialog regarding the blue mutant in the cell next door being obsessed with -the fork- (If you've come for the fork you will be sorely disapointed) showing him the fork drives him into a frenzy in which he can wind up loose his arm trying to grab it from you! We loved that the arm became a Mele weapon which could be used, if desired, to clear up the ownership of the fork once and for all. Its amazing the way that it feeds into the narrative or -am I going insane, what have they done to me- and feels like your living out this insane experiment.
The lack of HUG and all the other choices come together to really make immersion complete. I totally admit theres the bias of playing this in the day it came out (or soon after) and the amazing memories it leaves (vs playing it today, but I feel you where, for me, a bit harsh on what is an epic inspirational creation (but I value other viewpoints as well as explaining mine, so thank you for making this.
Date: 2022-04-14
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Comments and reviews: 9
dorpth
Memories of this game:
The 3D graphics were amazing at the time. This was only 1 year after Alone in the Dark's triangle people, and 1 year before Resident Evil which it looked nearly as good as.
This was the first game I tried after upgrading from a basic 8-bit Soundblaster to a Soundblaser AWE 32 and the difference in music quality was minblowing, nearly as big a jump as going from PC speaker to a Soundblaster. The thing is, I initially upgraded to an Esoniq Soundscape but it wouldn't work with Bioforge so I traded it in for the AWE 32 which did work. Looking back, the Soundscape was actually the superior card, and Bioforge was one of the rare games that DIDN'T support it. So I missed out on a superior sound card just to play Bioforge and. I don't think it was really worth it.
The game combat was so slow and clunky and janky that often I couldn't tell if you were meant to beat enemies, bypass them, or had to use some puzzle to beat them. It was hard to tell if your blast was hurting the giant ED-209 mechs. The robo-raptor could only be stunned and you had to use a puzzle to kill him. The main -villain- alien could only be stunned and had to be disabled with a puzzle the first 2 times you fought him. The 3rd time you fight him, you're meant to finally kill him with punches but there's zero indication that this fight is any different and it takes SO LONG that you naturally conclude that you're meant to use a puzzle so you give up fighting and run around looking for a puzzle. Took me a whole week before I was completely surprised by him dropping dead after the 100th punch.
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Memories of this game:
The 3D graphics were amazing at the time. This was only 1 year after Alone in the Dark's triangle people, and 1 year before Resident Evil which it looked nearly as good as.
This was the first game I tried after upgrading from a basic 8-bit Soundblaster to a Soundblaser AWE 32 and the difference in music quality was minblowing, nearly as big a jump as going from PC speaker to a Soundblaster. The thing is, I initially upgraded to an Esoniq Soundscape but it wouldn't work with Bioforge so I traded it in for the AWE 32 which did work. Looking back, the Soundscape was actually the superior card, and Bioforge was one of the rare games that DIDN'T support it. So I missed out on a superior sound card just to play Bioforge and. I don't think it was really worth it.
The game combat was so slow and clunky and janky that often I couldn't tell if you were meant to beat enemies, bypass them, or had to use some puzzle to beat them. It was hard to tell if your blast was hurting the giant ED-209 mechs. The robo-raptor could only be stunned and you had to use a puzzle to kill him. The main -villain- alien could only be stunned and had to be disabled with a puzzle the first 2 times you fought him. The 3rd time you fight him, you're meant to finally kill him with punches but there's zero indication that this fight is any different and it takes SO LONG that you naturally conclude that you're meant to use a puzzle so you give up fighting and run around looking for a puzzle. Took me a whole week before I was completely surprised by him dropping dead after the 100th punch.
reply
Sigurd
That was the first PC Game I bought for my first own computer when it came to shops in 1995. It did cost 129 Deutsche mark, supposed to be 129 Euro today. My AMD 486DX2-80 was close to the minimum hardware requierement and it took some time to load the game. But that time it was really awesome and it is still, till today one of the best games I ever played. It runs well in DOSBOX today on modern hardware, but you have to cycle down the Dosbox otherwise you will never be able to solve the reactor quest due to the time running out to fast. It was some kind of an early Half life. I even wrote to Origin back the days to get a copy of Bioforge Plus, but it never saw the liegt of day. I like your Videos pretty much. ;-)
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That was the first PC Game I bought for my first own computer when it came to shops in 1995. It did cost 129 Deutsche mark, supposed to be 129 Euro today. My AMD 486DX2-80 was close to the minimum hardware requierement and it took some time to load the game. But that time it was really awesome and it is still, till today one of the best games I ever played. It runs well in DOSBOX today on modern hardware, but you have to cycle down the Dosbox otherwise you will never be able to solve the reactor quest due to the time running out to fast. It was some kind of an early Half life. I even wrote to Origin back the days to get a copy of Bioforge Plus, but it never saw the liegt of day. I like your Videos pretty much. ;-)
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Glory
Can't believe I only discovered this review now. This was one of those weird, out-there kind of games that I treasured as a little kid. Weird, lonely atmosphere. Creepy minimalistic music.
I played it with my best friend for hours on my Dad's Compaq Pro Linea CDS 33Mhz SX. We took turns being backseat-driver while the other battled with the janky controls, the awful hitboxes (before we even knew what those were, and raged at the impossible puzzles. It took us months to finish it even though we played after school several times a week.
-A hunk of MEAT! - was an in-joke we'd utter for years. Good times.
reply
Can't believe I only discovered this review now. This was one of those weird, out-there kind of games that I treasured as a little kid. Weird, lonely atmosphere. Creepy minimalistic music.
I played it with my best friend for hours on my Dad's Compaq Pro Linea CDS 33Mhz SX. We took turns being backseat-driver while the other battled with the janky controls, the awful hitboxes (before we even knew what those were, and raged at the impossible puzzles. It took us months to finish it even though we played after school several times a week.
-A hunk of MEAT! - was an in-joke we'd utter for years. Good times.
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Termination
I miss the naivitee of 90's games. At a time before CD burning and the internet when each game (even the not so great ones) were a treat to taste slowly. Nowadays we are bombarded with entertainment, sometimes of objectively higher quality. That's why point and click adventure games dies. Because -why the hell should I waste so much time on a puzzle when all these pretty games can give me instant gratification. Who cares if the fact that there is so much handholding that they are actually more on rails than even BioForge-
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I miss the naivitee of 90's games. At a time before CD burning and the internet when each game (even the not so great ones) were a treat to taste slowly. Nowadays we are bombarded with entertainment, sometimes of objectively higher quality. That's why point and click adventure games dies. Because -why the hell should I waste so much time on a puzzle when all these pretty games can give me instant gratification. Who cares if the fact that there is so much handholding that they are actually more on rails than even BioForge-
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MundMoriginal
Bioforge is so freaking amazing! I feel like the game was held back by the industry standards in gameplay and technology. Really, if it was made later, it could have been the best cyber-horror third person person action adventure game. The beginnning was most promising, but the slow gameplay and clunky combat showed its ugly face, as soon as you escape the prison (not the cell, but the prison by using the chopped of arm.
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Bioforge is so freaking amazing! I feel like the game was held back by the industry standards in gameplay and technology. Really, if it was made later, it could have been the best cyber-horror third person person action adventure game. The beginnning was most promising, but the slow gameplay and clunky combat showed its ugly face, as soon as you escape the prison (not the cell, but the prison by using the chopped of arm.
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ShoutingStone
Bit late to the party but man I loved this game when it first came out. I even loved the combat, I thought the way your opponent reacted to your hits, falling when hit in the head or doubling over when hit in the gut, was amazingly realistic. One of a very short list of games I was ever able to finish. Finished on a cliff hanger too if I remember rightly: (
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Bit late to the party but man I loved this game when it first came out. I even loved the combat, I thought the way your opponent reacted to your hits, falling when hit in the head or doubling over when hit in the gut, was amazingly realistic. One of a very short list of games I was ever able to finish. Finished on a cliff hanger too if I remember rightly: (
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Jean-Baptiste
I remember playing this during some summer vacation. All day, all night. I even remember some terrible part, where you had to disable some kind of reactor from blowing up, and you really didn't have much time to spare. There was a bridge you had to get across first, ooooh. the memories.
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I remember playing this during some summer vacation. All day, all night. I even remember some terrible part, where you had to disable some kind of reactor from blowing up, and you really didn't have much time to spare. There was a bridge you had to get across first, ooooh. the memories.
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The
Not gonna lie, I used to own this game. At the time, the combat didn't register as awkward to me because many games for that time had, in my mind, a -learning curve-. While it can't be denied that the combat, looking at it now, is awful, when I was younger, landing a hit was soooooo satisfying.
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Not gonna lie, I used to own this game. At the time, the combat didn't register as awkward to me because many games for that time had, in my mind, a -learning curve-. While it can't be denied that the combat, looking at it now, is awful, when I was younger, landing a hit was soooooo satisfying.
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Testikuski
Oh man, the 3D models walking around in a pre rendered screen that is just a image. The times, the times they are a changing. This was a leap in different tech, the atmo man the atmo of this game was incredible, CD-rom titles, loved it, never had the gear to play it proper though.
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Oh man, the 3D models walking around in a pre rendered screen that is just a image. The times, the times they are a changing. This was a leap in different tech, the atmo man the atmo of this game was incredible, CD-rom titles, loved it, never had the gear to play it proper though.
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