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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR - Wing Commander - DOS PC Game Review

LGR - Wing Commander - DOS PC Game Review

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Rating: 4.5; Vote: 2
Taking a look back at the 1990 space combat game that redefined the genre, Wing Commander! Getting it to run correctly may be a tough nut to crack, but it's worth it to play this Origin classic SeaJay: This is one of those Games that can be Re-newed, with new missions and story lines, in RTX 2080 Ti graphics.
WASTELAND turned into Fallout 1 and Fallout 3. Then morphed into Fallout 3, 4, 76, etc.
WING COMMANDER - with the starships, fighters, combat, and massively huge play maps could be fleshed out to a full stand alone game and MMO
In a REAL Paper Box, with uniform patches, certificate of orders graduating the academy and going on your first mission on the main ship.
Have a Space Bar, Planet side missions, etc - but stay True to the original story line and WING COMMANDER look and feel, even some retro '8-bit' arcade games of WING COMMANDER in the bar, C>64 style. SID music and low rez graphics.

Date: 2022-04-14

Comments and reviews: 9


One of the most compelling aspects of the game was this: In the storyline, you would enter a new area and essentially be given a wing mate for two or three missions. If your wingman died in combat, but you made it home, you would continue the game WITHOUT that wingman. Any cut scenes that needed that character would not have them. It might be impossible to actually complete the next missions without them, but some missions were so hard, you really didn't want to have to try them again. That sense of loss that you actually go on after your comrade dies was wonderfully immersive. Also, the wingmen had unique AI and some were amazing an some were abysmal. It was so far ahead if it's time, and so few games have matched certain aspects of the gameplay even today.
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Funny thing was that it was originally meant to be set in Larry Niven's Known Space universe, with the Kilrathi actually being the Kzin of the Man-Kzin Wars series. But Niven was an infamous dick even back then, so he refused to grant Origin permission to use the Kzin (even though they'd actually appeared in the Star Trek animated series decades earlier. So they got rebadged as the Kilrathi and their appearance modified just enough (they lost the naked rat's tail and gained an ordinary tiger's tail) that they didn't get hit with a trademark suit.
Later games actually made something of a joke of it, like when you actually gain a Kilrathi defector as a wingman, Ralgha nar-Hhallas (callsign: Hobbes.

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This is one of the first PC games I played on my new 486DX / 40MHz with 2 MB RAM, 110 MB of PC-AT hard drive. I remember trying to use the memory manager as QEMM to free extended RAM to get images and sounds. QEMM helped my DOS free more memory above the 640K limit so you could see the pilot's hand controlling the starfighter and the speech dialogue otherwise you wouldn't see this goodies. I love this game. don't forget to mention that this game had so much success at this time, that the second and third part, real actors appeared in games like Mark Hamill, Malcolm Mcdowell, John Ryes Davis, Tom Wilson, etc. A great game
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I remember I had to make a special boot disk to play this game. I had probably 10 different ones as different high ends games needed different config. sys and autoexec. bat's to run well, or maybe even run at all. I sorely miss DOS and a lot about those days. I don't at all miss having to edit the hell out of a config. sys to make a game work though. Was even worse for me because I had PAS 16 then a Gravis Ultrasound. Was often a shitton of fun getting sound to work on a game on a non Adlib/SB system lol.
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It's a shame space flight games died out. For example Freespace-games were brilliant. Gameplay, graphics, sounds, story and how it's told. perfect. they got insanely good ratings on reviews. Everyone who played loved them. The only issue is that these games received virtually no marketing at all and this was a time before internet started to make things go viral. Now those games are almost forgotten. So we never got second sequel and the story is still incomplete.
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I remember well playing this game on 8MHz 286 with EGA (which probably didn't help with the screen update rate, it was 5FPS at best, dropping to seconds per frame at worst (though rarely that bad. The impressive thing was the game was still running and responsive between frames, and with great effort, I managed to play the game through. When I got to play it on 486 with VGA it was as if I got to play the game the first time a second time.
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By far the best way to play the original Wing Commander now is if you can get hold of the Kilrathi Saga, which came out in 1997 and featured tweaked versions of the first three games, allowing them to run on Windows 95. That gives them the foot in the door they need to be natively playable even on Windows 10 with a little tweaking. The music and sound effects are much richer than what you get on DOS Box with the GOG versions.
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Command and Conquer, C&C Red Alert, X-Com: Terror From the Deep, Warcraft 1-3, Starcraft, the X-Wing and Tie Fighter games, Dune, Star Control I and II, and the AMAZING Mechwarrior series (MW2 was SO amazeballs.
But none compared to the amazing story and live action of Wing Commander IV!
Ah, you just took me back to my late teen-age years playing on my Pentium 90 PC with whooping 850 MB hard drive!

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Awesome game! Played it on a 286 back then and it ran well enough. Version 2 was even better, but of all the DOS versions that followed - Privateer with the Righteous Fire addon was my favourite! It had the speech if you had the hardware to support it. Also had bugs that would crash the game at times which was always extremely frustrating but the game was still incredibly fun to play.
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