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zakruti.com » Humor, fun and entertainment » Polygon
Superhot Endless Mode Gameplay: The Bridge

Superhot Endless Mode Gameplay: The Bridge

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Rating: 4.0; Vote: 1
Hands-on gameplay from a brand-new Endless Mode stage, The Bridge, plus an early look at the new Replay Editor, taken from a near-final build of Superhot
Date: 2023-12-10

Comments and reviews: 12


I don't recall the game moving so jerkily in other gameplay footage I've watched. Maybe it's just the way your play but it's uncomfortable for me to watch the gameplay footage here. The game still looks really cool though.
Edit: Actually, checking a different clip, it looks the same. Maybe I just didn't notice it previously for some reason.

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I like the concept and the aesthetic. The punch ability is a bit odd, though. The enemies seem quite far away when you can punch them - if I were playing I'd probably get wrong-footed by that, thinking characters were not in punching range.
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I dosed on a tab of pure LSD and tryed to play hotline Miami shits intense all the colors and the way the game is setup it was maid to dose up and play atleaste hotline Miami is. now this would be just fun
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Polygon, THANK YOU! I have been waiting for more of this game, the prototype and closed beta were awesome and I am so excited to see there will be even more in the game. Cant wait to play in 2 DAYS!
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Some INCREDIBLE games to play to kill your time until you get your hands on Superhot -
1. Hotline Miami
2. Hotline Miami 2: Wrong Number
3. Super Meat Boy

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SUPER HOT SUPER HOT SUPER HOT SUPER HOT!
I hope that the mysterious man at the end of the Unity original version will figure into the story somehow.

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Man, I've never been more hyped for an indie game. I've been -watching- the site for the past few months waiting for some more news about it.
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From the first trailers i tough i will hear everytime -SUPER HOT- when you kill someone. Thx god is not like that.
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this is one game I intend to hammer. been looking forward to it since the web based version was released way back when
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They shouldt put a replay at the end when you die to show you what you did without slowmo. In third person perhaps.
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i remember times when i played first Crisis exactly right that. Those days we called it lags, now it features.
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The replay should be in realtime from a cinematic viewpoint to make your accomplishment feel more epic.
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