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zakruti.com » Humor, fun and entertainment » Polygon
17 Minutes of HORIZON: ZERO DAWN Robot Hunting Gameplay

17 Minutes of HORIZON: ZERO DAWN Robot Hunting Gameplay

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Rating: 4.0; Vote: 1
17 minutes of gameplay impressions from Guerrilla Games' upcoming open-world adventure game. Stay tuned for our full review! Dear developers, you are not afraid to show off your multiple gameplay videos and rightfully so. Your game looks and plays really good. I have pre ordered your game and cant wait to play it. This is a stark contrast to Mass Effect Andromeda, where Bioware is showing off tiny bits and pieces of gameplay that pales in comparison to your game. HZD has amazing animation and art direction. Bioware is just milking the Mass Effect name. I am skipping MEA and getting HZD instead\r\n
Date: 2023-12-10

Comments and reviews: 26


This game looks kind of boring. I haven't seen anything that intrigues me beyond the robots. I'm keeping an open mind and waiting to see how it is when it comes out but I don't have my hopes up. Guerrilla has a habit of making beautiful exclusive games that seem really interesting at first and then go nowhere. I'd like to see some interesting game mechanics or a lovable character but so far it seems like more of the same from them.
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Well. i am kinda dissapointed because it reminds me of the Ubisoft Open World games, with the radio towers, a lot of fetch quests, and after seeing this -Masterpiece- of cutscene, just search -broms scene horizon zero dawn- on YT, and I was looking foward to this game: /, but I know I know, I will wait until it releases so I can get public opinion about the game
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Man this video really bummed me out. Visually everything looks cool and the commentary helped but I knew what the game was, I want to know how boring the quests get, how similar is it to the same Far Cry / AC formula. I really don't want to play this game if its another boring open world. We've had too many of those lately.
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Remember when the guy from Guerrilla said they invented showing damage numbers as you hit things? Guerrilla has always put out really pretty turds. I do not have high expectations for this. Combat looks outrageously repetitive. Shoot rope arrows, anchor, repeat. I hope it ends up better than I've gathered so far.
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Biggest issue for me is that the UI looks waaaaaaaay too busy. I mean there are little icons and markers all over the screen. Can see that totally breaking immersion. Also the story seems questionable. Other than that it looks pretty interesting. I like the setting and use of color.
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This game lacks one vital aspect to be compared against Ubisoft's open worlds. When the game was first announced it looked stunning and now that it's coming out, it still does. To be considered a proper Ubisoft-styled open world game there has to be some graphical downgrade.
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-post post-apocalyptic? - How about just post apocalyptic? The number of years between an apocalypse event and the setting of the story doesn't affect the terminology. It's redundant to add another -post- in there.
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Reading all of these butthurt Xbox one user comments complaining about it having too many glitches, or already predicting the rating of the game are funny. They're just mad that Scalebound got cancelled.
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Honestly, I can't get enough of open world RPGs, with a lot of quests and things to do. The more the industry churns out, the more money they'll be taking from an addict like me.
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I just hope it doesn't get bogged down in the same slog that every open world game gets in to. Go here, shoot the monster, come back, pick up items, upgrade gun, repeat.
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Anyone know if there are -Item Rarities- in this like in Destiny, The Division, and Borderlands 2? For Example, Common-Green, Superior-Purple, Legendary/Exotic-Yellow/Orange.
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To be honest I am a bit worried about this game. I hope the quests aren't just fetch and hunt quests. But at least the game seems challenging enough to be enjoyable.
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is the gameplay here being used on the normal ps4 or the pro? cause the last gameplay i saw with it on the ps4 it looked and ran pretty poorly in comparison to this
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I feel like this will be one of those games people high praise upon release and then about 5 months later, players look back on it as kind of -meh- all around.
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I can't get over the design of the lead character. I really dislike it. I will probably get this eventually, though, because otherwise it looks pretty cool.
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So it looks like they've reskinned Shadow of Mordor and made it have a feminazi baby with Monster Hunter. Can't anyone come up with anything new lately?
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My only concern is the combat looks like it relies on very fast and precise aiming, to the point that it will just be unplayable on a console.
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If this plays anything like an open world ubisoft collectathon then I'm out. Thought currently it's reminding me a lot of shadow of mordor
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I just wonder does the game play ever feel same-y? it kind of looks like you do the same thing throughout the whole game with a bow and arrow
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I want this game to be above average but going by Guerilla game's track record, its gonna be great graphics but crap gameplay.
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The guy -interviewing- here reminds me of the voice that Dennis Reynolds does while trying to get his podcast off the ground.
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Can you kill the tallnecks? I really wanna play this game with the goal of killing every creature atleast once. Get me?
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The VA has me worried, but as soon as the final verdict from most reviews comes out, I'll certainly try to pick it up.
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i'm not the best gamer but this game dose look too easy, not once did the players heath go under half health.
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needs less HUD.
We dont need to be shown where every crafting ingredient is with a marker in the game world.

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Zoids not Zords lol. Zoids are Anime giant animal mechs. Zords are the mechs from Power Rangers.
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